Search found 29 matches

by YellowAfterlife
Thu May 10, 2012 11:33 pm
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 39193

Re: Killa: a new scripting language for Love 0.8.0

Add a automatic 'tostring' type coercion when adding values to string (anything + string = string in JS). That's one of the worst misfeatures in JavaScript. (See what {} + {} and [] + [] result in.) I didn't ask for type coercion for other cases (array/metatable addition), didn't I? Probably isn't ...
by YellowAfterlife
Tue May 08, 2012 11:33 am
Forum: General
Topic: Killa: a new scripting language for Love 0.8.0
Replies: 45
Views: 39193

Re: Killa: a new scripting language for Love 0.8.0

Hey, this is really and really cool. I am working with both Lua and JavaScript, and things like assignment operators or C-like for() structures always feel missing in Lua. Few suggestions: » Maybe leave "lua for" structure as comma-separated, rather than "to" operator? Technicall...
by YellowAfterlife
Mon May 07, 2012 12:15 pm
Forum: General
Topic: Does love support flash player?
Replies: 9
Views: 4135

Re: Does love support flash player?

There are clearly very low chances for flash assets to be supported, however it is technically possible to write an SVG importer, assuming existence of XML reader script(s), or by converting XML into Lua metatable's.

Not quite easily and not quite animately overall.
by YellowAfterlife
Tue Apr 03, 2012 5:55 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 186412

Re: Love2D WebPlayer

here are some additional love2d-webplayer samples. http://sience.schattenkind.net/love2d/ cheers Hey, I've been linked to your site section few times, and noticed that you are hosting an old version of my platformer engine among other things. Could you... * Update it to current version (one looks a...
by YellowAfterlife
Wed Mar 14, 2012 11:25 pm
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31860

Re: Platformer game engine (a proper one, really!)

Updated ~ 1.0.5 Changes: * Fixed bug with continuous restart. Also added implementation of system to make checking for key presses\releases easier in object events. See this for separate post on that. * Changed format of storing objects a bit, to allow level modifications (level.plot, level.add) to ...
by YellowAfterlife
Tue Mar 13, 2012 5:23 pm
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31860

Re: Platformer game engine (a proper one, really!)

Updated game with a small bug-fix for mentioned thing. Or, at least I think it is a fix. I can't reproduce this error no matter how hard I try, both in 0.8 and 0.7.2 Judging from provided descriptions, issue happens in player's update event when trying to move right and\or downwards. Apparently erro...
by YellowAfterlife
Tue Mar 13, 2012 1:19 am
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31860

Re: Platformer game engine (a proper one, really!)

Wow very very very very nice :awesome: Although you can jump again if you touch the side of another block even if you didn't land onto it, you probably knew this already and might even be intended. EDIT: Wait, nevermind. I must have seen it wrong. Very nice job :) EDIT2: Wait again, actually on the...
by YellowAfterlife
Mon Mar 12, 2012 1:00 am
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31860

Platformer game engine (a proper one, really!)

http://i.solidfiles.net/cf6744c0c1.png Old screenshots: (1.0.0) So I've seen a couple of platformer game tutorials for Love2d. Some have used physics for making player jump. Some sucked. Some succeed at both things. Later someone asked me to make a proper, optimized tutorial for these. So I did. At...
by YellowAfterlife
Mon Mar 12, 2012 12:55 am
Forum: Support and Development
Topic: Why isn't Love 0.8.0 on Lua 5.2?
Replies: 6
Views: 5324

Re: Why isn't Love 0.8.0 on Lua 5.2?

goto statements are evil A common misconception. goto isn't evil, bad program design is Well, it is rather obvious that it is not actually evil, and on lowest level everything else is organized upon it, but I decided to go with that to not get thread going off the topic too early. Well, it did anyw...
by YellowAfterlife
Sun Mar 11, 2012 9:02 am
Forum: Support and Development
Topic: Why isn't Love 0.8.0 on Lua 5.2?
Replies: 6
Views: 5324

Why isn't Love 0.8.0 on Lua 5.2?

This might be a somewhat rhetorical question, but anyway. Why doesn't it? Lua 5.2 brings in such new features as bit32 library and goto statements. goto statements are evil. But cool, because you can substitute a lot of features from other programming languages with them. Also you can accidentally m...