Just crashed trying to save lua.
http://gyazo.com/05f5679449db47562a9e123ca0bad6e6
Search found 49 matches
- Tue Aug 26, 2014 5:50 pm
- Forum: Libraries and Tools
- Topic: sfxr.lua - Generate sounds dynamically at runtime
- Replies: 32
- Views: 48157
- Tue Aug 26, 2014 5:31 pm
- Forum: Games and Creations
- Topic: [LD30]「RED ENTITY」
- Replies: 5
- Views: 4480
Re: [LD30]「RED ENTITY」
Extremely nice, gonna take a long look at your code and try to learn from it.
I really really like this entry, it's smooth and has very nice art. The menus are funny as hell, though.
I really really like this entry, it's smooth and has very nice art. The menus are funny as hell, though.
- Mon Aug 25, 2014 8:09 pm
- Forum: Libraries and Tools
- Topic: Simple Counter-Strike-like console
- Replies: 6
- Views: 5667
Re: Simple Counter-Strike-like console
just a side note but I'm pretty sure the console in CS is just the Source Console
Used in tf2, CS, gmod, etc
Used in tf2, CS, gmod, etc
- Fri Aug 22, 2014 7:39 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734784
Re: Simple Tiled Implementation - STI v0.7.5
player.act_x = (player.grid_x - 1) * 32 player.act_y = (player.grid_y - 1) * 32 act_x/y never get updated, only initiated! Place that code inside your update, your movement should be continuous if your pressing a directional key not forced to press it every time ya need to move. Attempted this, did...
- Thu Aug 21, 2014 7:27 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734784
Re: Simple Tiled Implementation - STI v0.7.5
That worked, thanks!
edit to save double post
My x and my y of the player does get reset, but the character itself is bugging out.
Can someone help?
edit to save double post
My x and my y of the player does get reset, but the character itself is bugging out.
Can someone help?
- Thu Aug 21, 2014 7:21 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734784
Re: Simple Tiled Implementation - STI v0.7.5
Is there a way using the base love framework to put a debugger of sorts say in the top left hand corner saying the player's x and y position, and updates as the player moves? I tried using my player's player.grid_x and player.grid_y, but nothing is even showing on my screen using love.graphics.print...
- Thu Aug 21, 2014 6:24 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 734784
Re: Simple Tiled Implementation - STI v0.7.5
If I wanted to make the map change based on the player colliding with a specific tile (like a doorway), how would I go about re-positioning the character and drawing the new map? Should I make a separate lua file for map changing, and functions for each map to position the character? Or should this ...
- Fri Jun 27, 2014 8:33 am
- Forum: Libraries and Tools
- Topic: Communication amongst team members
- Replies: 14
- Views: 8435
Re: Communication amongst team members
I second Trello.
I have different boards in my organizations for my projects (but I haven't touched much anything in a month or so.)
I'm still shit at Love2D.
I have different boards in my organizations for my projects (but I haven't touched much anything in a month or so.)
I'm still shit at Love2D.
- Sun Jun 01, 2014 3:20 pm
- Forum: Games and Creations
- Topic: LoveTank - Soft Launch
- Replies: 9
- Views: 5768
Re: LoveTank - Soft Launch
Welcome to the community! I booted up the simulation and watched it go until there was only one tank standing. The concept kinda reminds me of this old website called botbattles.net (or something like that). -snip- A bit off-topic here, but the site was probably BattleBots. They also had a show wit...
- Wed May 21, 2014 7:24 pm
- Forum: Libraries and Tools
- Topic: Don't get enough opinions about your game? I'm gonna review
- Replies: 11
- Views: 3134
Re: Don't get enough opinions about your game? I'm gonna rev
I meant it in a good way; I thought I was clear since I said it was funny.