Well i like it. So it must be popular!
And so decrees the self proclaimed ruler of the internet.
Search found 68 matches
- Mon Jan 30, 2012 8:55 pm
- Forum: General
- Topic: r/Love2d on Reddit is hosting a contest!
- Replies: 18
- Views: 6346
- Thu Jan 26, 2012 12:12 am
- Forum: Support and Development
- Topic: Attempting to index a field and failing.
- Replies: 4
- Views: 2683
Re: Attempting to index a field and failing.
Thanks headchant. I have no clue why i had collider in the arguements.
- Wed Jan 25, 2012 11:20 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177272
Re: Advanced Tiled Loader
Hello anyone here? I got a problem while using your library and here is my post in the help section (because i just dont want to copy and paste):
viewtopic.php?f=4&t=7661&p=47683#p47683
viewtopic.php?f=4&t=7661&p=47683#p47683
- Wed Jan 25, 2012 11:19 pm
- Forum: Support and Development
- Topic: Attempting to index a field and failing.
- Replies: 4
- Views: 2683
Re: Attempting to index a field and failing.
Oh thansk i didnt know that was there!
- Wed Jan 25, 2012 10:24 pm
- Forum: Support and Development
- Topic: Attempting to index a field and failing.
- Replies: 4
- Views: 2683
Attempting to index a field and failing.
Hello, i am making a platformer and i am using the Advanced Tiled Loader library. I have a error where when my game loads, does the findSolidTiles function, and then sees this line: local layer = map.tl["ground"] I have included the .love and if you need anything else then, ask and ye shal...
- Wed Jan 25, 2012 3:08 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1001630
Re: Avatars: OBEY!
Why?
Btw thats my teddy bear. ^.^
Btw thats my teddy bear. ^.^
Re: Isometric
Hooray i got all the code worked out!
Isometric
I tried using the code from this part of the wiki: https://love2d.org/wiki/Tutorial:Isometric_Graphics When i enter it into the lua file i get this: function love.load() block_width = grass:getWidth() block_height = grass:getHeight() block_depth = block_height / 2 grid_size = 20 grid = {} for x = 1,...