I don't know what is useful for an API, but I've heard that Dreamlo is often used for highscores in game jams. Maybe you can draw inspiration from it.
http://dreamlo.com/
Search found 243 matches
- Thu May 03, 2018 9:35 am
- Forum: Support and Development
- Topic: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
- Replies: 2
- Views: 2227
- Mon Apr 30, 2018 3:35 pm
- Forum: General
- Topic: Rate my project(on a game design perspective.)
- Replies: 11
- Views: 7685
Re: Rate my project(on a game design perspective.)
Sounds like a neat game. I do wonder why you're only limiting yourself to Android and don't want to support iPhone. Have you tested the concept already? Your game seems to revolve around stamina, so that players will have to be smart, but does this work in practice? You already stated you ran into s...
- Fri Apr 20, 2018 9:57 am
- Forum: General
- Topic: Ludum Dare 41: Combine 2 Incompatible Genres
- Replies: 3
- Views: 3823
Re: Ludum Dare 41
Very excited!
Best of luck to everyone!
Best of luck to everyone!
- Fri Apr 06, 2018 6:32 pm
- Forum: Support and Development
- Topic: My own format of files OR not
- Replies: 7
- Views: 4177
Re: My own format of files OR not
Once you build your game the file will be hidden quite nicely.
Getting to it would already be a bit of work, and you're not going to be able to stop anybody who wants to find it with more hiding.
Getting to it would already be a bit of work, and you're not going to be able to stop anybody who wants to find it with more hiding.
- Sun Apr 01, 2018 11:34 am
- Forum: Support and Development
- Topic: Running inherited function with self as parameter.
- Replies: 3
- Views: 2667
Re: Running inherited function with self as parameter.
Simply changing function Jammi:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end to function Jammi:new(o) o = o or {} o.children = {} setmetatable(o, self) self.__index = self return o end should fix it. However, there's quite a few other things that don't seem quite right ab...
- Tue Mar 20, 2018 10:24 am
- Forum: Support and Development
- Topic: Love2d selectively refusing to recognize my functions
- Replies: 8
- Views: 5331
Re: Love2d selectively refusing to recognize my functions
You seem to be wanting to create a class, but have no functionality to let your object inherit the class's functions. One fix for it would be like this: timepiece = {} function timepiece:create () local object = {time = 1} -- Our object inherits the functions here object.increment = timepiece.increm...
- Mon Feb 26, 2018 9:22 am
- Forum: Support and Development
- Topic: Should I use Delta Time?
- Replies: 3
- Views: 2964
Re: Should I use Delta Time?
As someone with a 144hz monitor, I'd appreciate the game not to be capped at 60 FPS
However, if you're certain your game will run 60fps at all times, theres no point in using delta time (Though I'd still suggest you learn how to work with it.)
However, if you're certain your game will run 60fps at all times, theres no point in using delta time (Though I'd still suggest you learn how to work with it.)
- Tue Feb 20, 2018 2:51 pm
- Forum: Games and Creations
- Topic: [LÖVE Jam 2018] PON'
- Replies: 0
- Views: 1951
[LÖVE Jam 2018] PON'
For the Love Jam Positive07 and I made PON' together.
It is a juicy variation of Pong, with extra juice.
Did I mention there's juice?
Either way, you can download it here:
https://tjakka5.itch.io/pon
It is a juicy variation of Pong, with extra juice.
Did I mention there's juice?
Either way, you can download it here:
https://tjakka5.itch.io/pon
- Tue Feb 20, 2018 2:48 pm
- Forum: General
- Topic: LÖVE Jam 2018
- Replies: 6
- Views: 6061
Re: LÖVE Jam 2018
Positive07 and I made PON' in the last few hours:
https://tjakka5.itch.io/pon
We worked on a different game the majority of the time, which we will keep developing.
https://tjakka5.itch.io/pon
We worked on a different game the majority of the time, which we will keep developing.
- Fri Feb 16, 2018 6:46 pm
- Forum: Support and Development
- Topic: Disable key repeat?
- Replies: 22
- Views: 11043
Re: Disable key repeat?
Sounds like a problems with your code, not with the limitations of the callbacks. Working around your problems will only cause more problems in the long run, so I'd suggest you fix them. Having multiple actions bound to one key is possible, but you must establish a priority. That is, if you press up...