Search found 243 matches

by Tjakka5
Thu May 03, 2018 9:35 am
Forum: Support and Development
Topic: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
Replies: 2
Views: 2227

Re: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?

I don't know what is useful for an API, but I've heard that Dreamlo is often used for highscores in game jams. Maybe you can draw inspiration from it.
http://dreamlo.com/
by Tjakka5
Mon Apr 30, 2018 3:35 pm
Forum: General
Topic: Rate my project(on a game design perspective.)
Replies: 11
Views: 7685

Re: Rate my project(on a game design perspective.)

Sounds like a neat game. I do wonder why you're only limiting yourself to Android and don't want to support iPhone. Have you tested the concept already? Your game seems to revolve around stamina, so that players will have to be smart, but does this work in practice? You already stated you ran into s...
by Tjakka5
Fri Apr 20, 2018 9:57 am
Forum: General
Topic: Ludum Dare 41: Combine 2 Incompatible Genres
Replies: 3
Views: 3823

Re: Ludum Dare 41

Very excited!
Best of luck to everyone!
by Tjakka5
Fri Apr 06, 2018 6:32 pm
Forum: Support and Development
Topic: My own format of files OR not
Replies: 7
Views: 4177

Re: My own format of files OR not

Once you build your game the file will be hidden quite nicely.
Getting to it would already be a bit of work, and you're not going to be able to stop anybody who wants to find it with more hiding.
by Tjakka5
Sun Apr 01, 2018 11:34 am
Forum: Support and Development
Topic: Running inherited function with self as parameter.
Replies: 3
Views: 2667

Re: Running inherited function with self as parameter.

Simply changing function Jammi:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end to function Jammi:new(o) o = o or {} o.children = {} setmetatable(o, self) self.__index = self return o end should fix it. However, there's quite a few other things that don't seem quite right ab...
by Tjakka5
Tue Mar 20, 2018 10:24 am
Forum: Support and Development
Topic: Love2d selectively refusing to recognize my functions
Replies: 8
Views: 5331

Re: Love2d selectively refusing to recognize my functions

You seem to be wanting to create a class, but have no functionality to let your object inherit the class's functions. One fix for it would be like this: timepiece = {} function timepiece:create () local object = {time = 1} -- Our object inherits the functions here object.increment = timepiece.increm...
by Tjakka5
Mon Feb 26, 2018 9:22 am
Forum: Support and Development
Topic: Should I use Delta Time?
Replies: 3
Views: 2964

Re: Should I use Delta Time?

As someone with a 144hz monitor, I'd appreciate the game not to be capped at 60 FPS ;)

However, if you're certain your game will run 60fps at all times, theres no point in using delta time (Though I'd still suggest you learn how to work with it.)
by Tjakka5
Tue Feb 20, 2018 2:51 pm
Forum: Games and Creations
Topic: [LÖVE Jam 2018] PON'
Replies: 0
Views: 1951

[LÖVE Jam 2018] PON'

For the Love Jam Positive07 and I made PON' together.
It is a juicy variation of Pong, with extra juice.
Did I mention there's juice?

Either way, you can download it here:
https://tjakka5.itch.io/pon
KM2ccE6.png
KM2ccE6.png (686.71 KiB) Viewed 1951 times
by Tjakka5
Tue Feb 20, 2018 2:48 pm
Forum: General
Topic: LÖVE Jam 2018
Replies: 6
Views: 6061

Re: LÖVE Jam 2018

Positive07 and I made PON' in the last few hours:
https://tjakka5.itch.io/pon

We worked on a different game the majority of the time, which we will keep developing.
by Tjakka5
Fri Feb 16, 2018 6:46 pm
Forum: Support and Development
Topic: Disable key repeat?
Replies: 22
Views: 11043

Re: Disable key repeat?

Sounds like a problems with your code, not with the limitations of the callbacks. Working around your problems will only cause more problems in the long run, so I'd suggest you fix them. Having multiple actions bound to one key is possible, but you must establish a priority. That is, if you press up...