Search found 92 matches
- Wed May 13, 2015 2:16 am
- Forum: Support and Development
- Topic: Does Love work on Raspbian?
- Replies: 9
- Views: 2063
Does Love work on Raspbian?
Hai! I wanna make a game console using the new Raspberry Pi 2 I just picked up. I wanna do a few things: 1: Run games I develop using .love files. 2: Autorun a base "game console" application that lets you run my games 3: Download updates for games from the internet Does Love work on the P...
- Sun May 03, 2015 6:13 pm
- Forum: Support and Development
- Topic: math.random not working
- Replies: 3
- Views: 1735
Re: math.random not working
EDIT: I figured it out. I forgot to call math.randomseed() beforehand. I basically use os.time() to get the seed.
- Sun May 03, 2015 6:08 pm
- Forum: Support and Development
- Topic: math.random not working
- Replies: 3
- Views: 1735
math.random not working
Hey there. I'm trying to make the main menu select randomly between 4 love audio sources that I've created. Problem is math.random won't work; it always returns 1. The code couldn't be simpler: song = music.mood.happy[math.random(1,4)] Anyone have any idea why math.random is only returning 1? I've t...
- Wed Apr 22, 2015 4:14 pm
- Forum: Support and Development
- Topic: Question about variables
- Replies: 5
- Views: 969
Question about variables
Hello there. :) I am developing a button library. I was wondering how to do a few things that would make it very easy to use. I've noticed that a lot of different functions use syntax like: thinga = makeanewthing(thingparameters) thinga:dosomething() How would I make the variable work like this, and...
- Sat Apr 11, 2015 3:15 am
- Forum: Support and Development
- Topic: Question about indexing tables
- Replies: 7
- Views: 2848
Re: Question about indexing tables
EDIT: Nevermind. I figured out how to use these again.
- Sat Apr 11, 2015 2:55 am
- Forum: Support and Development
- Topic: Question about indexing tables
- Replies: 7
- Views: 2848
Re: Question about indexing tables
Yeah, I might need a better example. Here's what the full block tables look like: blocks = {} blocks["block1"] = {} blocks["block1"].name = "block1" blocks["block1"].funct = function() print("Debug") end blocks["block2"] = {} blocks["b...
- Sat Apr 11, 2015 2:39 am
- Forum: Support and Development
- Topic: Question about indexing tables
- Replies: 7
- Views: 2848
Question about indexing tables
So, I'm doing something for a school project, and I am setting up an id system using string names, i.e.: blocks = {} blocks["block1"] = {} I would like to run a for loop to grab the data from all the available blocks. My problem is that a for loop only counts numbers. How do I get it to in...
- Sun Apr 05, 2015 4:58 am
- Forum: Support and Development
- Topic: VisualLOVE
- Replies: 2
- Views: 1348
Re: VisualLOVE
No one? Bummer
- Sat Apr 04, 2015 8:15 pm
- Forum: Support and Development
- Topic: Multiple Entity Collsions
- Replies: 9
- Views: 4768
Re: Multiple Entity Collsions
Okay, so it's not perfect. I've commented where I've edited, and I've enabled the console so that you can see when it collides. It should print "dead" when it collides.
- Sat Apr 04, 2015 8:00 pm
- Forum: Support and Development
- Topic: Multiple Entity Collsions
- Replies: 9
- Views: 4768
Re: Multiple Entity Collsions
AHAH! I did it! Ill post code when I get it fine tuned.