Search found 100 matches

by hertzcastle
Tue Jun 22, 2010 8:34 am
Forum: Games and Creations
Topic: Push ver.0.0.0.0.0.0.1
Replies: 13
Views: 9443

Push ver.0.0.0.0.0.0.1

hi! this is a little demo of the game im working on at the moment, just wanted to get some feedback from you guys... the idea is to stop your ring from touching anything spikey(hehe). to do this you use your paddles(up down left right moves them) and the star that shoots out of your ring(w a s d mov...
by hertzcastle
Mon Jun 21, 2010 4:20 pm
Forum: Support and Development
Topic: yep, new problem. need things to be solid
Replies: 6
Views: 1952

Re: yep, new problem. need things to be solid

damn, back to my homemade rectangle system i guess, much tuning ahead....
@luiji:
yep, its friggin a nightmare. and then you get crashes.
x
by hertzcastle
Mon Jun 21, 2010 8:42 am
Forum: Support and Development
Topic: yep, new problem. need things to be solid
Replies: 6
Views: 1952

yep, new problem. need things to be solid

hi. again.
so i've got one body that i HAVE to move around with setX(), setY(), and i need to work out how to make sure it doesn't pass through, or into other bodies. bloody nightmare. anyone had any similar problems?
x
by hertzcastle
Fri Jun 18, 2010 6:20 pm
Forum: General
Topic: About the new website...
Replies: 41
Views: 9688

Re: About the new website...

Damn, you're right. But please tell me you're planning on making a proper home page before Google buys an army of robots to fight the second coming of Jesus Christ Superstar...
i believe that transaction is already underway
by hertzcastle
Fri Jun 18, 2010 6:06 am
Forum: Support and Development
Topic: moving bodies relatively?
Replies: 7
Views: 1747

Re: moving bodies relatively?

ah cheers guys, and apologies for not seeing what was right in front of me! before i re-wrote the collision stuff with love.physics thats exactly what i did too! memory like a goldfish, memory like a goldfish...
by hertzcastle
Thu Jun 17, 2010 9:39 am
Forum: Support and Development
Topic: moving bodies relatively?
Replies: 7
Views: 1747

moving bodies relatively?

hi! nother physics question im afraid! how do i set one body's x/y component in relation to a second body's x/y component ? i know it's easy to do with prismatic joints if you're using setLinearVelocity() to move things, but the object im working on has to use setX() and setY(). how do i work this o...
by hertzcastle
Wed Jun 16, 2010 5:58 am
Forum: Support and Development
Topic: Decentralized Tutorials/Examples
Replies: 4
Views: 2524

Re: Decentralized Tutorials/Examples

oop in lua is very easy to implement, check this stuff out: http://www.lua.org/pil/16.html as for splitting it into separate files, just have different files for every class in your .love file and use require("filename.lua") lua is more based on flexibility than direct oop, but its really ...
by hertzcastle
Tue Jun 15, 2010 8:26 am
Forum: Support and Development
Topic: ok, physics explanation please!
Replies: 8
Views: 2429

Re: ok, physics explanation please!

btw, when does everyone get slowdown from the love.physics? I'm in the process of rewriting my projects physics from a simple rectIntersect() system and it would really help to know if there are any pitfalls because my project relies a lot on shapes and collision.
thanks everyone!x
by hertzcastle
Mon Jun 14, 2010 10:23 pm
Forum: Support and Development
Topic: ok, physics explanation please!
Replies: 8
Views: 2429

Re: ok, physics explanation please!

ah cheers mate, i was using :getData() on the collision function arguments!
thanks for clearing that up for me!
by hertzcastle
Mon Jun 14, 2010 12:24 pm
Forum: Support and Development
Topic: ok, physics explanation please!
Replies: 8
Views: 2429

Re: ok, physics explanation please!

at the end it returns o not n, but yea, same prob!x