Search found 96 matches

by Codex
Sun Nov 04, 2012 2:04 am
Forum: Support and Development
Topic: Check if point is inside a rotated rectangle
Replies: 6
Views: 11061

Re: Check if point is inside a rotated rectangle

You might want to check this thread,

viewtopic.php?f=4&t=8841

Very similar stuff.
by Codex
Sat Nov 03, 2012 7:04 am
Forum: Libraries and Tools
Topic: JELLY
Replies: 22
Views: 6112

Re: JELLY

I win!

Image


:ultraglee:
by Codex
Sat Nov 03, 2012 1:28 am
Forum: Libraries and Tools
Topic: JELLY
Replies: 22
Views: 6112

Re: JELLY

haha. Was this game made with love.physics?

btw, EPIC! :awesome:
by Codex
Thu Nov 01, 2012 12:30 pm
Forum: General
Topic: LoveFest III : Chance, Tank Battle I
Replies: 2
Views: 870

Re: LoveFest III : Chance, Tank Battle I

Sweet!

Just tried it, got killed. Error message popped up.

Code: Select all

Error:  game.lua:265: attempt to perform arithmetic on field 'x' (a nil value)
traceback:
  game.lua:265
  game.lua:205
  main.lua:70
Also why do you have a Lua - LOVE Console running?
by Codex
Wed Oct 31, 2012 5:47 pm
Forum: General
Topic: Space partitionning related questions
Replies: 10
Views: 3334

Re: Space partitionning related questions

Curious, if you had many objects of different sizes and different rotations/speeds/accelerations, but they were spread out of a very large area would there be any advantage of one collision check over another? Most of the tests I've seen performed happened to be on objects that were squashed in a sm...
by Codex
Sat Oct 27, 2012 3:33 am
Forum: General
Topic: Free game resources
Replies: 168
Views: 645255

Re: Free game resources

Heightmap generator (using diamond square algorithm, in Lua) by Marc Lepage

https://github.com/mlepage/heightmap
by Codex
Sat Oct 27, 2012 3:27 am
Forum: Libraries and Tools
Topic: Zoetrope, a starter kit for LOVE
Replies: 46
Views: 36461

Re: Zoetrope, a starter kit for LOVE

I'm still new to using modules and classes, but I still tried to isolate the debugger you made because it looked quite nice. After tinkering with it for a few hours, still no luck. How do I rip it apart from all the other modules, because it seems like it's webbed together pretty well... :( Somethin...
by Codex
Thu Sep 13, 2012 7:58 pm
Forum: General
Topic: How should I scramble a table?
Replies: 11
Views: 7790

Re: How should I scramble a table?

So the earlier post was a way to shuffle a single array. (ex. a deck of cards) -snip- -snip- function shuffle(tab) local len = #tab local r for i = 1, len do r = math.random(i, len) tab[i], tab[r] = tab[r], tab[i] end end For a project I'm working on, I needed to shuffle tables inside one another. (...
by Codex
Fri Sep 07, 2012 12:15 am
Forum: General
Topic: Code walkthroughs
Replies: 33
Views: 5719

Re: Code walkthroughs

I love this thread. Bookmarking it for future reference.

Bartbes the inifile was exactly what I needed for something later on, glad to randomly come across it... :ultrahappy:
by Codex
Tue Sep 04, 2012 11:20 pm
Forum: General
Topic: Help get a LÖVE game on Steam!
Replies: 8
Views: 6135

Re: Help get a LÖVE game on Steam!

Good luck slime, wish you the best!