You might want to check this thread,
viewtopic.php?f=4&t=8841
Very similar stuff.
Search found 96 matches
- Sun Nov 04, 2012 2:04 am
- Forum: Support and Development
- Topic: Check if point is inside a rotated rectangle
- Replies: 6
- Views: 11061
- Sat Nov 03, 2012 7:04 am
- Forum: Libraries and Tools
- Topic: JELLY
- Replies: 22
- Views: 6112
Re: JELLY
I win!
- Sat Nov 03, 2012 1:28 am
- Forum: Libraries and Tools
- Topic: JELLY
- Replies: 22
- Views: 6112
Re: JELLY
haha. Was this game made with love.physics?
btw, EPIC!
btw, EPIC!
- Thu Nov 01, 2012 12:30 pm
- Forum: General
- Topic: LoveFest III : Chance, Tank Battle I
- Replies: 2
- Views: 870
Re: LoveFest III : Chance, Tank Battle I
Sweet!
Just tried it, got killed. Error message popped up.
Also why do you have a Lua - LOVE Console running?
Just tried it, got killed. Error message popped up.
Code: Select all
Error: game.lua:265: attempt to perform arithmetic on field 'x' (a nil value)
traceback:
game.lua:265
game.lua:205
main.lua:70
- Wed Oct 31, 2012 5:47 pm
- Forum: General
- Topic: Space partitionning related questions
- Replies: 10
- Views: 3334
Re: Space partitionning related questions
Curious, if you had many objects of different sizes and different rotations/speeds/accelerations, but they were spread out of a very large area would there be any advantage of one collision check over another? Most of the tests I've seen performed happened to be on objects that were squashed in a sm...
- Sat Oct 27, 2012 3:33 am
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 645255
Re: Free game resources
Heightmap generator (using diamond square algorithm, in Lua) by Marc Lepage
https://github.com/mlepage/heightmap
https://github.com/mlepage/heightmap
- Sat Oct 27, 2012 3:27 am
- Forum: Libraries and Tools
- Topic: Zoetrope, a starter kit for LOVE
- Replies: 46
- Views: 36461
Re: Zoetrope, a starter kit for LOVE
I'm still new to using modules and classes, but I still tried to isolate the debugger you made because it looked quite nice. After tinkering with it for a few hours, still no luck. How do I rip it apart from all the other modules, because it seems like it's webbed together pretty well... :( Somethin...
- Thu Sep 13, 2012 7:58 pm
- Forum: General
- Topic: How should I scramble a table?
- Replies: 11
- Views: 7790
Re: How should I scramble a table?
So the earlier post was a way to shuffle a single array. (ex. a deck of cards) -snip- -snip- function shuffle(tab) local len = #tab local r for i = 1, len do r = math.random(i, len) tab[i], tab[r] = tab[r], tab[i] end end For a project I'm working on, I needed to shuffle tables inside one another. (...
- Fri Sep 07, 2012 12:15 am
- Forum: General
- Topic: Code walkthroughs
- Replies: 33
- Views: 5719
Re: Code walkthroughs
I love this thread. Bookmarking it for future reference.
Bartbes the inifile was exactly what I needed for something later on, glad to randomly come across it...
Bartbes the inifile was exactly what I needed for something later on, glad to randomly come across it...
- Tue Sep 04, 2012 11:20 pm
- Forum: General
- Topic: Help get a LÖVE game on Steam!
- Replies: 8
- Views: 6135
Re: Help get a LÖVE game on Steam!
Good luck slime, wish you the best!