Search found 533 matches

by MadByte
Sat Jul 04, 2020 5:34 pm
Forum: Games and Creations
Topic: Another Kind of World (Remake)
Replies: 4
Views: 8478

Re: Another Kind of World (Remake)

Cool... I get an error when trying it on linux + firefox:

Code: Select all

Uncaught ReferenceError: SharedArrayBuffer is not defined
    Love https://davidobot.net/akow/love.js:9
    applicationLoad https://davidobot.net/akow/index.html:84
    onload https://davidobot.net/akow/index.html:1
by MadByte
Thu Jul 02, 2020 2:01 pm
Forum: General
Topic: cannot understand the error in this code
Replies: 4
Views: 4452

Re: cannot understand the error in this code

Welcome to the forums. Would be helpful to know the exact error message you got, keep it in mind next time. What I can see is that you wrote center without "" (="center") to indicate it as string value which is needed for this argument. Some more notes: Make sure to use proper in...
by MadByte
Sun Jun 14, 2020 6:06 am
Forum: Games and Creations
Topic: Tower Jack (An Infinite Tower Game)
Replies: 5
Views: 7779

Re: Tower Jack (An Infinite Tower Game)

Great update, the new enemies do add a welcome level of difficulty to the game.
btw. I found that setScissor indeed is the problem with the flickering on linux. Commenting out line 23 in "screen.lua" does "fix" the flickering for me.
by MadByte
Sun May 31, 2020 9:08 am
Forum: Games and Creations
Topic: Tower Jack (An Infinite Tower Game)
Replies: 5
Views: 7779

Re: Tower Jack (An Infinite Tower Game)

Flickering is still present for me. I really think this might be a issue with my mesa drivers.. I've seen something similar while using the latest dev drivers at some point, but never in a löve game before and also never while using the stable release versions. Maybe I'll take a look into it later.
by MadByte
Sun May 31, 2020 8:09 am
Forum: Games and Creations
Topic: Tower Jack (An Infinite Tower Game)
Replies: 5
Views: 7779

Re: Tower Jack (An Infinite Tower Game)

Must be a cozy cave to stay 5 years in it :neko: Cool game, feels very retro. My first thought was "Lode Runner" because of the breaking through the platforms :D I think the progression at the beginning is way to slow though, it could take up pace much faster imo. Maybe adding some more ga...
by MadByte
Sun May 31, 2020 7:30 am
Forum: Support and Development
Topic: How to get the source filename of a loaded Image?
Replies: 2
Views: 4149

Re: How to get the source filename of a loaded Image?

There is (File):getFilename which returns the full file path when a files is dropped onto the game window. If you don't use filedropped, you most likely would need to implement some kind of file browser, where users can navigate to the desired file and select it - then use the path the user navigate...
by MadByte
Sun May 24, 2020 7:37 pm
Forum: Games and Creations
Topic: Another Kind of World (Remake)
Replies: 4
Views: 8478

Another Kind of World (Remake)

So... about two weeks ago I had a nostalgic moment when I searched for old LÖVE games I could remember playing (and enjoying) when I was more active in the forums. Most of them still can be found (like Mr.Rescue , Sienna , Stabyourself games , etc) but for one I just found a broken fork (after quite...
by MadByte
Mon Apr 20, 2020 8:01 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 296992

Re: What code editor do you use ?

Atom with plugins (love-launcher, lua-autocomplete, autocomplete-love, fonts) on Linux. I use an editor called lite, I found it on github earlier this week, most of it's written in Lua and it's been really easy to customize. https://github.com/rxi/lite Looks pretty much like Atom, but written in lua...
by MadByte
Sat Sep 29, 2018 4:01 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15259

Re: LandR - A puzzle platformer made with LÖVE

Looking good.
@1:32 there is a typo: fule instead of fuel.
by MadByte
Mon Sep 03, 2018 3:38 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496436

Re: What's everyone working on? (tigsource inspired)

Alexar wrote: Mon Sep 03, 2018 9:20 am -snip-
Cool, played that game a lot on my first fake N64 console I won on the funfair 10-15 years ago :'D