Search found 61 matches
- Sun Feb 14, 2010 2:57 pm
- Forum: Support and Development
- Topic: Heavy newb questions I need to get off my chest..
- Replies: 19
- Views: 9375
Re: Heavy newb questions I need to get off my chest..
It does, but how can one make it so that the exe file won't get too large? I have 35+ songs to put on my game
- Thu Feb 11, 2010 1:13 am
- Forum: Support and Development
- Topic: use mouse to move things around
- Replies: 14
- Views: 7810
Re: use mouse to move things around
Thanks. Probably this is the most help forum lol.
- Wed Feb 10, 2010 6:37 pm
- Forum: Support and Development
- Topic: use mouse to move things around
- Replies: 14
- Views: 7810
Re: use mouse to move things around
How do you attach images?
- Mon Feb 08, 2010 4:54 pm
- Forum: Support and Development
- Topic: Heavy newb questions I need to get off my chest..
- Replies: 19
- Views: 9375
Re: Heavy newb questions I need to get off my chest..
Very nice. I learned a lot from that. Also, how can any one make it so that if a type of particle touches nothing, "something" happens?
- Sun Feb 07, 2010 7:12 pm
- Forum: Support and Development
- Topic: use mouse to move things around
- Replies: 14
- Views: 7810
Re: use mouse to move things around
--globals planet1 = {} planet1drag = false --planet1 pseudo-contstants planet1_RADIUS = 50 function love.load() --create world world = love.physics.newWorld(love.graphics.getWidth()+500, love.graphics.getHeight()+500) world:setGravity(0, 0) --create our planet1 planet1["body"] = love.phys...
- Sun Feb 07, 2010 4:57 am
- Forum: Support and Development
- Topic: Heavy newb questions I need to get off my chest..
- Replies: 19
- Views: 9375
Heavy newb questions I need to get off my chest..
1. With the new 6.1 update, can someone please explain how to play the music in the file, and after song1 is finished move to song2? 2. To the particle demo, there's a list of systems that goes something like this: ------1 local p = love.graphics.newParticleSystem(part1, 1000) p:setEmissionRate(100)...
- Tue Feb 02, 2010 9:15 pm
- Forum: Support and Development
- Topic: newb Q: particle demo help...
- Replies: 8
- Views: 3843
Re: newb Q: particle demo help...
Good point lol. I'm using the particle demo as a start point for me to make a space like game w/ planets. A game like this requires a lot of particle effects and those bodies. I planed to make the planets by creating bodies, but it's easier to draw the particle way. (I want my game to feature mainly...
- Tue Feb 02, 2010 5:37 pm
- Forum: Support and Development
- Topic: newb Q: particle demo help...
- Replies: 8
- Views: 3843
Re: newb Q: particle demo help...
Right, but if I can't click to draw a body, then I might as well use particles in my case, right?
- Tue Feb 02, 2010 4:07 am
- Forum: Support and Development
- Topic: What's a "power of two"?
- Replies: 5
- Views: 4390
Re: What's a "power of two"?
Ohhhhh, so it's that straight forward, Thank you!
- Tue Feb 02, 2010 12:23 am
- Forum: Support and Development
- Topic: What's a "power of two"?
- Replies: 5
- Views: 4390
What's a "power of two"?
To get rid of those white blocks when loading an img , somebody w/ the same question said that this can help: local mc, ml = math.ceil, math.log local ml2inv = 1/ml(2) nx = mc(ml(x)*ml2inv) ny = mc(ml(y)*ml2inv) from this topic: http://love2d.org/forum/viewtopic.php?f=4&t=1077&p=10585&hi...