Search found 91 matches
- Tue May 01, 2012 8:03 pm
- Forum: Support and Development
- Topic: Tile Collision Detection? Can't Figure out...HELP!
- Replies: 2
- Views: 1763
Re: Tile Collision Detection? Can't Figure out...HELP!
I wouldn't do it with a colour check. To check for a collision for a single point on a tilemap you do something like this: function iscolliding(mouseX, mouseY) if map[math.floor(mouseX/tilesize)][math.floor(mouseY/tilesize)] == 1,2,3,4 --(or whatever values are collision blocks) then return true end...
- Tue May 01, 2012 6:52 pm
- Forum: Support and Development
- Topic: hump vector/camera error
- Replies: 0
- Views: 1282
hump vector/camera error
I've been banging my head against this error for a while, and don't really understand what it means. Add: wrong argument types(<vector> expected) It sounds really straightforward, except looking through the HUMP code I can see that it is actually asking for single number values like I'm giving it, n...
- Fri Apr 27, 2012 12:59 am
- Forum: Support and Development
- Topic: Rotation issues
- Replies: 0
- Views: 1224
Rotation issues
Hi Guys, I'm working on a rather ambitious project where you build and then fly a spaceship. I just added the Newtonian physics for the ship (not with love.physics) and I'm having camera and frame of reference issues. Namely, I have a hard time translating between the camera's coordinate plane, the ...
- Sat Apr 21, 2012 4:32 pm
- Forum: General
- Topic: !Free Avatars!
- Replies: 36
- Views: 18031
Re: !Free Avatars!
Cool!
Can you do steampunk?
Can you do steampunk?
- Mon Apr 16, 2012 10:32 pm
- Forum: Support and Development
- Topic: How can I make my character jump?
- Replies: 29
- Views: 12490
Re: How can I make my character jump?
So sorry for my rather short and rude reply. Moral: never browse forums in a bad mood.
- Sun Apr 15, 2012 10:15 pm
- Forum: Support and Development
- Topic: How can I make my character jump?
- Replies: 29
- Views: 12490
Re: How can I make my character jump?
This is probably one of the most commonly asked mechanical questions on this forum. Try the handy search function.
- Wed Apr 11, 2012 10:25 pm
- Forum: Support and Development
- Topic: "Variable nil" error
- Replies: 6
- Views: 2340
Re: "Variable nil" error
It does, thanks!
- Wed Apr 11, 2012 9:49 pm
- Forum: Support and Development
- Topic: "Variable nil" error
- Replies: 6
- Views: 2340
Re: "Variable nil" error
Oh right, I also meant to ask - if it was only recognizing two variables, why did it throw the error at py instead of px, which came first?
- Wed Apr 11, 2012 7:21 pm
- Forum: Support and Development
- Topic: Creating Tables on Command
- Replies: 5
- Views: 1871
Re: Creating Tables on Command
make a function that is called every time you click the mouse that passes the mouse's coordinates like this: numclicks = 0 clickdata = {} function addclickdata(x, y) clickdata[numclicks] = {} clickdata[numclicks].x = x clickdata[numclicks].y = y numclicks = numclicks + 1 end EDIT: I used slightly di...
- Wed Apr 11, 2012 5:51 pm
- Forum: Support and Development
- Topic: "Variable nil" error
- Replies: 6
- Views: 2340
Re: "Variable nil" error
Oh, I see. I thought it worked the same was as assigning multiple variables. Eg:
Thanks for that!
Code: Select all
local wmx,wmy = mouseworld(love.mouse.getPosition())