Search found 161 matches
- Thu Mar 22, 2012 6:30 am
- Forum: Support and Development
- Topic: physics simulated body that still animates
- Replies: 10
- Views: 7810
Re: physics simulated body that still animates
See the thing was they were going to ragdoll whenever they took damage. The zombies would also lose a limb/bodypart whenever that part of the body was struck hard enough, this would then break the joint on the ragdoll. I later realized this would require bonestructures, which would then require bone...
- Thu Mar 22, 2012 6:30 am
- Forum: Support and Development
- Topic: physics simulated body that still animates
- Replies: 10
- Views: 7810
Re: physics simulated body that still animates
See the thing was they were going to ragdoll whenever they took damage. The zombies would also lose a limb/bodypart whenever that part of the body was struck hard enough, this would then break the joint on the ragdoll. I later realized this would require bonestructures, which would then require bone...
- Thu Mar 22, 2012 6:20 am
- Forum: Support and Development
- Topic: check for alt/tab
- Replies: 9
- Views: 2576
Re: check for alt/tab
My thoughts exactly. https://love2d.org/wiki/Tutorial:Callback_FunctionsJasoco wrote:Code: Select all
function love.focus(f) if f then your_game_paused_variable = true end end
- Thu Mar 22, 2012 6:17 am
- Forum: Libraries and Tools
- Topic: Whisper
- Replies: 19
- Views: 6526
Re: Whisper
I think it is safe to say Ensayia's server doesn't work. None of us can connect to it. Maybe someone else host a server and see if we can connect? It freezes for me, thus I cannot select a server to connect to. Does it freeze after you press connect or as soon as you start the program without touch...
- Thu Mar 22, 2012 6:09 am
- Forum: Support and Development
- Topic: Is realistic jumping even possibru without love.physics ?
- Replies: 16
- Views: 6648
Re: Is realistic jumping even possibru without love.physics
Middle school science class man: Acceleration and Gravity.
This is exactly how love.physics does it, but love.physics is more than a simple gravity equation. It's a lot to load into memory for how much of it you aren't using. Its like using a Shotgun to hammer in a nail, just use the hammer.
This is exactly how love.physics does it, but love.physics is more than a simple gravity equation. It's a lot to load into memory for how much of it you aren't using. Its like using a Shotgun to hammer in a nail, just use the hammer.
- Thu Mar 22, 2012 6:00 am
- Forum: Support and Development
- Topic: Can't we use multiple love.update() ?
- Replies: 12
- Views: 10041
Re: Can't we use multiple love.update() ?
That "require" call in your update loop is making me cringe man.. Use objectivity. Instead of files make objects. For example: --THIS IS BAD PRACTICE --movement.lua function love.load() --code end function love.update() --code end function love.draw() --code end --THIS IS GOOD PRACTICE --m...
- Thu Mar 22, 2012 5:42 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185251
Re: Love2D WebPlayer
I've heard that one before. :roll: So we've got a few months to worry about implementing webplayer up to Love2d 0.7.2... I'd say that it might be a wasted effort porting box2D 2.0 to the webplayer if we're just going to end up having to rewriting it once 0.8.0 comes out. However, there isn't any 0....
- Thu Mar 22, 2012 3:08 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185251
Re: Love2D WebPlayer
I was wondering if anyone was currently tackling the implementation of physics. I was considering it since I'm pretty well versed in Box2D, as well as the flash/Javascript implementation of it. I'd hate to start work on it and find out that someone already started one and have my work go to waste. T...
- Wed Mar 21, 2012 12:28 am
- Forum: Libraries and Tools
- Topic: Whisper
- Replies: 19
- Views: 6526
Re: Whisper
You could probably get a free shell account to run lua on.trubblegum wrote:Apologies for going somewhat OT, but how does one go about aquiring (ie renting) a friendly server to run lua on?
- Wed Mar 21, 2012 12:23 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185251
Re: Love2D WebPlayer
new vid : in your face city trains starting to work =) (press "MainButton" at bottom of screen since we have no keyboard input yet, jumping doesn't work yet due to missing love.keyboard.isDown) require and love.filesystem.dofile work now, also love.graphics.newQuad and .drawq text still m...