Search found 161 matches

by tsturzl
Thu Mar 22, 2012 6:30 am
Forum: Support and Development
Topic: physics simulated body that still animates
Replies: 10
Views: 7810

Re: physics simulated body that still animates

See the thing was they were going to ragdoll whenever they took damage. The zombies would also lose a limb/bodypart whenever that part of the body was struck hard enough, this would then break the joint on the ragdoll. I later realized this would require bonestructures, which would then require bone...
by tsturzl
Thu Mar 22, 2012 6:30 am
Forum: Support and Development
Topic: physics simulated body that still animates
Replies: 10
Views: 7810

Re: physics simulated body that still animates

See the thing was they were going to ragdoll whenever they took damage. The zombies would also lose a limb/bodypart whenever that part of the body was struck hard enough, this would then break the joint on the ragdoll. I later realized this would require bonestructures, which would then require bone...
by tsturzl
Thu Mar 22, 2012 6:20 am
Forum: Support and Development
Topic: check for alt/tab
Replies: 9
Views: 2576

Re: check for alt/tab

Jasoco wrote:

Code: Select all

function love.focus(f)
  if f then
    your_game_paused_variable = true
  end
end
My thoughts exactly. https://love2d.org/wiki/Tutorial:Callback_Functions
by tsturzl
Thu Mar 22, 2012 6:17 am
Forum: Libraries and Tools
Topic: Whisper
Replies: 19
Views: 6526

Re: Whisper

I think it is safe to say Ensayia's server doesn't work. None of us can connect to it. Maybe someone else host a server and see if we can connect? It freezes for me, thus I cannot select a server to connect to. Does it freeze after you press connect or as soon as you start the program without touch...
by tsturzl
Thu Mar 22, 2012 6:09 am
Forum: Support and Development
Topic: Is realistic jumping even possibru without love.physics ?
Replies: 16
Views: 6648

Re: Is realistic jumping even possibru without love.physics

Middle school science class man: Acceleration and Gravity.

This is exactly how love.physics does it, but love.physics is more than a simple gravity equation. It's a lot to load into memory for how much of it you aren't using. Its like using a Shotgun to hammer in a nail, just use the hammer.
by tsturzl
Thu Mar 22, 2012 6:00 am
Forum: Support and Development
Topic: Can't we use multiple love.update() ?
Replies: 12
Views: 10041

Re: Can't we use multiple love.update() ?

That "require" call in your update loop is making me cringe man.. Use objectivity. Instead of files make objects. For example: --THIS IS BAD PRACTICE --movement.lua function love.load() --code end function love.update() --code end function love.draw() --code end --THIS IS GOOD PRACTICE --m...
by tsturzl
Thu Mar 22, 2012 5:42 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185251

Re: Love2D WebPlayer

I've heard that one before. :roll: So we've got a few months to worry about implementing webplayer up to Love2d 0.7.2... I'd say that it might be a wasted effort porting box2D 2.0 to the webplayer if we're just going to end up having to rewriting it once 0.8.0 comes out. However, there isn't any 0....
by tsturzl
Thu Mar 22, 2012 3:08 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185251

Re: Love2D WebPlayer

I was wondering if anyone was currently tackling the implementation of physics. I was considering it since I'm pretty well versed in Box2D, as well as the flash/Javascript implementation of it. I'd hate to start work on it and find out that someone already started one and have my work go to waste. T...
by tsturzl
Wed Mar 21, 2012 12:28 am
Forum: Libraries and Tools
Topic: Whisper
Replies: 19
Views: 6526

Re: Whisper

trubblegum wrote:Apologies for going somewhat OT, but how does one go about aquiring (ie renting) a friendly server to run lua on?
You could probably get a free shell account to run lua on.
by tsturzl
Wed Mar 21, 2012 12:23 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185251

Re: Love2D WebPlayer

new vid : in your face city trains starting to work =) (press "MainButton" at bottom of screen since we have no keyboard input yet, jumping doesn't work yet due to missing love.keyboard.isDown) require and love.filesystem.dofile work now, also love.graphics.newQuad and .drawq text still m...