Search found 227 matches
- Tue Jul 03, 2012 2:23 am
- Forum: Support and Development
- Topic: Can Love execute code fragments with an option (like -e)?
- Replies: 6
- Views: 2678
Re: Can Love execute code fragments with an option (like -e)
@dreadkillz, it's not quite that; I have seen various console modules, but they still require code changes to be enabled. I'm looking for a way to change execution without code changes.
- Tue Jul 03, 2012 12:21 am
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 33852
Re: Löve debugging with ZeroBrane Studio
Pretty cool. When I tried debugging zoetrope, I initially got a bunch of warnings about accesses to the undefined global jit on mobdebug line 430. After commenting that line out, everything seemed to work fine. I added a local variable to reduce the number of messages on jit global to one. It seems...
- Mon Jul 02, 2012 10:35 pm
- Forum: Support and Development
- Topic: Can Love execute code fragments with an option (like -e)?
- Replies: 6
- Views: 2678
Can Love execute code fragments with an option (like -e)?
Hi All, I'd like to be able to execute a code fragment in addition to providing a folder or a file name. I couldn't find any way to provide an option similar to "lua -e" to the love executable. This would be a very useful option to configure debuggers, profiliers, and other components with...
- Sat Jun 30, 2012 4:57 pm
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 33852
Re: Löve debugging with ZeroBrane Studio
@Santos, the sliders don't work with Löve debugging at the moment, mostly due to a different control loop that Löve is using. There are some technical challenges, but I think it is doable and it may end up being even more powerful than the current live coding as (if what I'm trying is going to work)...
- Sat Jun 30, 2012 4:48 pm
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 33852
Re: Löve debugging with ZeroBrane Studio
@bartbes and @coffee, MacOS version is in the works (https://github.com/pkulchenko/ZeroBraneStudio/issues/14) and I expect it to be available in the next version and match the features of the Windows version. The linux version will take a bit longer, but there has been some interest around it and I ...
- Fri Jun 29, 2012 10:26 pm
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 33852
Löve debugging with ZeroBrane Studio
Hi All, I've been teaching my 8-year old son programming in Lua using the IDE I've developed and noticed how excited he got when I showed him a simple Löve game. It wasn't in my plans, but I thought it may be a good exercise to see how extensible the IDE I've been working on is and to make it easier...
- Thu Jun 28, 2012 10:09 pm
- Forum: General
- Topic: Offline LÖVE documentation for download
- Replies: 106
- Views: 616301
Re: Offline LÖVE documentation for download
Thanks Santos for the API files. I used these to add auto-completion to my Lua IDE (ZeroBrane Studio: https://github.com/pkulchenko/ZeroBraneStudio). The most recent version includes Run/Debug support for love2d in addition to the auto-complete functionality. A short demo is available here: http://n...