Search found 227 matches

by paulclinger
Tue Jul 03, 2012 2:23 am
Forum: Support and Development
Topic: Can Love execute code fragments with an option (like -e)?
Replies: 6
Views: 2678

Re: Can Love execute code fragments with an option (like -e)

@dreadkillz, it's not quite that; I have seen various console modules, but they still require code changes to be enabled. I'm looking for a way to change execution without code changes.
by paulclinger
Tue Jul 03, 2012 12:21 am
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33852

Re: Löve debugging with ZeroBrane Studio

Pretty cool. When I tried debugging zoetrope, I initially got a bunch of warnings about accesses to the undefined global jit on mobdebug line 430. After commenting that line out, everything seemed to work fine. I added a local variable to reduce the number of messages on jit global to one. It seems...
by paulclinger
Mon Jul 02, 2012 10:35 pm
Forum: Support and Development
Topic: Can Love execute code fragments with an option (like -e)?
Replies: 6
Views: 2678

Can Love execute code fragments with an option (like -e)?

Hi All, I'd like to be able to execute a code fragment in addition to providing a folder or a file name. I couldn't find any way to provide an option similar to "lua -e" to the love executable. This would be a very useful option to configure debuggers, profiliers, and other components with...
by paulclinger
Sat Jun 30, 2012 4:57 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33852

Re: Löve debugging with ZeroBrane Studio

@Santos, the sliders don't work with Löve debugging at the moment, mostly due to a different control loop that Löve is using. There are some technical challenges, but I think it is doable and it may end up being even more powerful than the current live coding as (if what I'm trying is going to work)...
by paulclinger
Sat Jun 30, 2012 4:48 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33852

Re: Löve debugging with ZeroBrane Studio

@bartbes and @coffee, MacOS version is in the works (https://github.com/pkulchenko/ZeroBraneStudio/issues/14) and I expect it to be available in the next version and match the features of the Windows version. The linux version will take a bit longer, but there has been some interest around it and I ...
by paulclinger
Fri Jun 29, 2012 10:26 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33852

Löve debugging with ZeroBrane Studio

Hi All, I've been teaching my 8-year old son programming in Lua using the IDE I've developed and noticed how excited he got when I showed him a simple Löve game. It wasn't in my plans, but I thought it may be a good exercise to see how extensible the IDE I've been working on is and to make it easier...
by paulclinger
Thu Jun 28, 2012 10:09 pm
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 106
Views: 616301

Re: Offline LÖVE documentation for download

Thanks Santos for the API files. I used these to add auto-completion to my Lua IDE (ZeroBrane Studio: https://github.com/pkulchenko/ZeroBraneStudio). The most recent version includes Run/Debug support for love2d in addition to the auto-complete functionality. A short demo is available here: http://n...