Search found 83 matches

by Varkas
Thu Jun 09, 2022 6:29 pm
Forum: Games and Creations
Topic: Granite Crash
Replies: 10
Views: 6073

Granite Crash

In the hope to actually finish one of my projects I decided to try something small. A game in the spirit of the old C64 "Boulder Dash" game. I think I have most game elements working now. Quite some graphics are placeholders till I finish the real art. Same for sounds, but I think the soun...
by Varkas
Sun Jan 02, 2022 10:47 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

Thanks! All my former projects were written in Java, so for me the odd part is a client in Lua. I felt more confident to have the server written in Java. I don't think I can give a good reason beyond that I had very little Lua skills at the start of the project and felt worried about multithreading ...
by Varkas
Tue Dec 07, 2021 2:38 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

Finally found a "natural" looking solution for having the maps isolated. Floating islands in sky, or here, space. Still need to rework all the maps and also ceate sky and space backdrops. But I think this will be better than the framed square maps that the game had before.
islands_1.jpg
islands_1.jpg (429.9 KiB) Viewed 5891 times
by Varkas
Wed May 26, 2021 6:36 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

Not really liking such infrastructure work, but there were some dialogs needed. Game needs to know which server IP to connect to, player need to set up accounts and log in ... I've kept the design of these dialogs simple, and mostly focused on the functionality. Seems to work all fine at the moment,...
by Varkas
Sat May 22, 2021 8:14 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

Made two new maps. Crystal Shards was the first, but it's very busy and will make it hard to see items on the ground or enemies. And this is even the low contrast version ... tiny_places-005-crystal_shards.jpg The second Craterfield, was likely too much of the other way, very boring, but easier to r...
by Varkas
Fri May 14, 2021 7:21 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

Basic drag and drop operations in the inventory screen work now. The coins act as a placeholder, till more interesting items have been added.

by Varkas
Thu May 13, 2021 7:47 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

The theme change is going slow, but the are now two techno style maps, and a first new "enemy", a spiky drone for targetting practise. Map transitions have changed from stone portals to wormhole like structures. The currently empty lower part of the UI will be home of additional controls, ...
by Varkas
Sun May 02, 2021 3:48 am
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

New map, dark technoland
by Varkas
Wed Apr 28, 2021 7:03 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

The code is here, https://github.com/Varkalandar/tiny_places I felt bored recently I decided to work some more on the project. Tried to complete the item handling code, got much of it done. An item catalog in CSV format, server side code for creating items, and the client side to handle and display ...
by Varkas
Fri May 01, 2020 8:02 pm
Forum: Games and Creations
Topic: Tiny Places
Replies: 42
Views: 89810

Re: Tiny Places

I feel uncertain what to write today ... I sure would like to write about big plans and a glorious future for the project. But it becomes harder and harder to motivate myself to work more on it. Sure there are some things which are missing, but on the other hand I feel kinda satisfied with what is t...