Search found 241 matches
- Sat May 26, 2012 1:12 am
- Forum: Games and Creations
- Topic: Journey to the Center of Hawkthorne
- Replies: 9
- Views: 5608
Re: Journey to the Center of Hawkthorne
After watching that, I'll totally help with the programing. I'd like to make that custom scripting language
- Wed May 23, 2012 3:00 am
- Forum: Libraries and Tools
- Topic: Sweep and prune collision detection lib + demo
- Replies: 11
- Views: 6769
Re: Sweep and prune + grid collision detection demo
I was thinking about remaking my zombie game with a bigger map and different mechanics. I was thinking about not having the zombies stack on each other this time; that would require lots of collision detection. this might just be the thing(I was just going to use hashing to try and reduce the effects)
- Sun May 13, 2012 3:31 pm
- Forum: Libraries and Tools
- Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
- Replies: 53
- Views: 34117
Re: DEFract 0.3 - A 3D fractal explorer
it seems like when you move it changes the resolution of the fractal...could you fix that?
- Sun May 13, 2012 1:44 am
- Forum: Libraries and Tools
- Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
- Replies: 53
- Views: 34117
Re: DEFract 0.2 - A 3D fractal explorer
this is amazing! This is the kind of stuff that keeps me coming back the this community.
- Sun May 13, 2012 1:13 am
- Forum: Libraries and Tools
- Topic: 32 lines of goodness, yet another OO lib
- Replies: 53
- Views: 31277
Re: 32 lines of goodness, yet another OO lib
O it's this thing again... Well I'll have a looksy. how are you telling weather or not it collects the data? edit: just based on memory usage, I don't seem to have the issue. are you using __gc? the current Lua implementation doesn't respect __gc for tables. it only works for userdata. I had to allo...
- Mon May 07, 2012 4:14 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352806
Re: Löve Frames - A GUI Library
Holy shit this is good!!! so smooth and it looks so nice!
- Tue May 01, 2012 11:39 pm
- Forum: Libraries and Tools
- Topic: Cheap-Ass Metaballs
- Replies: 15
- Views: 8180
Re: Cheap-Ass Metaballs
proof of concept: this looks just a lot like portal 2's goo. I'm still tweaking the numbers. maybe adding surface tension(attraction between close balls) will give it a better effect. function love.load() mb_img = love.graphics.newImage("metaball.png") canv = love.graphics.newCanvas(800,60...
- Tue May 01, 2012 10:49 pm
- Forum: Libraries and Tools
- Topic: Cheap-Ass Metaballs
- Replies: 15
- Views: 8180
Re: Cheap-Ass Metaballs
I want to use this for a fluid simulator; get a bunch of physics balls and display them using meatballs that you created and presto; instance fluid simulator
- Sun Apr 22, 2012 11:40 pm
- Forum: Libraries and Tools
- Topic: dice3 for RPGs
- Replies: 22
- Views: 10468
Re: dice3 for RPGs
well until it gets split, I'll carry on, but ya that might a good idea. Keep in mind that benchmark is using LuaJIT version 2.0 beta 5 or lower (the most recent is 2.0 beta 9). There have been numerous performance increases since then, especially in version 2.0 beta 6 and beta 7. As you mentioned, o...
- Sun Apr 22, 2012 5:29 pm
- Forum: Libraries and Tools
- Topic: dice3 for RPGs
- Replies: 22
- Views: 10468
Re: dice3 for RPGs
Do you have benchmarks handy to back this up? From my understanding, a large part of the performance issues of Minecraft are due to Java's GC and OpenGL rendering - Minecraft looks simple graphically, but the voxel style makes optimization a little different than most other games. (plus, LuaJIT is ...