Search found 99 matches
- Mon Feb 10, 2014 1:13 pm
- Forum: Libraries and Tools
- Topic: SimpleLamp: a simple utility for building 2d Lighting
- Replies: 8
- Views: 5340
Re: SimpleLamp: a simple utility for building 2d Lighting
Oh okay thanks.
- Sat Feb 08, 2014 1:05 pm
- Forum: Libraries and Tools
- Topic: SimpleLamp: a simple utility for building 2d Lighting
- Replies: 8
- Views: 5340
Re: SimpleLamp: a simple utility for building 2d Lighting
Is it possible to make the lighting smooth rather than all blocky and pixelated?
- Sat Feb 08, 2014 1:02 pm
- Forum: Libraries and Tools
- Topic: MLib: Math and Collision Library
- Replies: 6
- Views: 4793
Re: MLib: Math and Collision Library
What's the difference between this and HardonCollider?
- Mon Feb 03, 2014 4:14 pm
- Forum: Support and Development
- Topic: Tile-based map and tile/sprite Z-order
- Replies: 7
- Views: 6565
Re: Tile-based map and tile/sprite Z-order
Thanks everyone, that's very useful. I'll see what I can come up with.
It's a shame Tiled doesn't have something like "multi-tile objects" (you can create objects that are made up of one tile, but not objects that are made up of multiple tiles).
It's a shame Tiled doesn't have something like "multi-tile objects" (you can create objects that are made up of one tile, but not objects that are made up of multiple tiles).
- Sat Feb 01, 2014 4:53 pm
- Forum: Support and Development
- Topic: Tile-based map and tile/sprite Z-order
- Replies: 7
- Views: 6565
Re: Tile-based map and tile/sprite Z-order
Since 2D doe snot have a Z axis, what you can use instead is the Y axis. Sort your on screen objects in order of Y value, and draw them in that order so that objects with a smaller Y value are drawn first, then objects with a larger Y value are drawn on top. That's what I do for the sprites (charac...
- Sat Feb 01, 2014 1:45 pm
- Forum: Support and Development
- Topic: Tile-based map and tile/sprite Z-order
- Replies: 7
- Views: 6565
Tile-based map and tile/sprite Z-order
Some of the more advanced tile-based games take into account a Z-order when it comes to drawing both tiles and sprites. For example, in the following SNES game, the character is covered by this wooden barrier tile if he walks behind it: https://love2d.org/imgmirrur/0oivSFU.png But he is not covered ...
- Sat Feb 01, 2014 1:05 pm
- Forum: General
- Topic: How do people create their .loves and .exes? (Discussion)
- Replies: 13
- Views: 7066
Re: How do people create their .loves and .exes? (Discussion
I haven't completed a game project yet so I have yet to create an .exe file.
- Wed Jan 29, 2014 3:12 am
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 55111
Re: A Community-Culture Problem With Library Names
Guys, surely we can discuss this without resorting to name-calling (telling people to grow up, calling them unfit to associate with humans, WTF?). Also, ejmr is a LÖVE user like everyone else. He has joined the forum earlier and has more posts than some people in this thread. So I think it's kinda w...
- Wed Jan 29, 2014 2:47 am
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 55111
Re: A Community-Culture Problem With Library Names
In my opinion, the single biggest thing that could be done to alleviate this situation would be to remove all innuendo libraries from the "libraries" section of the wiki. I strongly disagree. A lot of those libraries in question are very useful, And making them less accessible/harder to f...
- Wed Jan 29, 2014 12:42 am
- Forum: General
- Topic: A Community-Culture Problem With Library Names
- Replies: 114
- Views: 55111
Re: A Community-Culture Problem With Library Names
I 100% agree with ejmr. The arguments against these kinds of names are real. Whereas the arguments in favour of these names boil down to "it's funny". Well, some of the best library names are not sex joke-based at all: anim8, middleclass, Löve Frames, Navi, Vapor, etc. My opinion is that y...