Search found 99 matches

by Daniel Eakins
Tue Jan 14, 2014 6:44 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733794

Re: Simple Tiled Implementation

Good luck then. I really liked ATL :)

One thing I find odd in Tiled is that it can export to Lua but not import these Lua files back. So one has to keep the TMX files somewhere on their harddrive even if they use Lua maps in their game.
by Daniel Eakins
Tue Jan 14, 2014 6:25 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733794

Re: Simple Tiled Implementation

Forgive my ignorance but are there major bugs or flaws with ATL? It's no longer maintained but does it need to?
by Daniel Eakins
Thu Jan 09, 2014 1:10 pm
Forum: Support and Development
Topic: Scaling love.graphics geometric shapes like bitmap pics?
Replies: 19
Views: 10844

Re: Scaling love.graphics geometric shapes like bitmap pics?

Zeliarden wrote:Use a custom line function
here is an example using https://github.com/kikito/bresenham.lua
Wow, thanks! That's perfect. I'm really amazed by what LÖVE is capable of :awesome:
by Daniel Eakins
Thu Jan 09, 2014 4:17 am
Forum: Support and Development
Topic: Scaling love.graphics geometric shapes like bitmap pics?
Replies: 19
Views: 10844

Re: Scaling love.graphics geometric shapes like bitmap pics?

Alternatively, make a sprite of a line and scale and rotate it to match desired begin and end position. To get similar pixelation for short and long lines you could make a long line sprite and only draw a part of it that is sized relative to the length of the desired line segment. Hope you paid att...
by Daniel Eakins
Thu Jan 09, 2014 3:29 am
Forum: Support and Development
Topic: Scaling love.graphics geometric shapes like bitmap pics?
Replies: 19
Views: 10844

Re: Scaling love.graphics geometric shapes like bitmap pics?

I guess I'll try to use pre-rendered images when possible, and ImageData otherwise. Thanks for the replies!
by Daniel Eakins
Wed Jan 08, 2014 1:47 pm
Forum: Support and Development
Topic: Scaling love.graphics geometric shapes like bitmap pics?
Replies: 19
Views: 10844

Re: Scaling love.graphics geometric shapes like bitmap pics?

Seriously? Sorry I didn't know that. Seems... weird that it wouldn't do that :( I'm guessing it's just how openGL handles it? edit: Oops, I should have reread the OP before posting again, it does indeed mention there it doesn't work. (But I still think it's weird.) Yeah it's pretty weird, but I gue...
by Daniel Eakins
Tue Jan 07, 2014 10:57 am
Forum: Support and Development
Topic: Scaling love.graphics geometric shapes like bitmap pics?
Replies: 19
Views: 10844

Re: Scaling love.graphics geometric shapes like bitmap pics?

Ohh no, it turns out my computer doesn't support canvases! I didn't know it doesn't :death:
by Daniel Eakins
Tue Jan 07, 2014 12:14 am
Forum: Support and Development
Topic: Scaling love.graphics geometric shapes like bitmap pics?
Replies: 19
Views: 10844

Scaling love.graphics geometric shapes like bitmap pics?

Let's say I want my game to have a specific native resolution (320x200) which is scaled up on the player's desktop monitor using the love.graphics.scale() function. In this screenshot, the blue and orange background is a bitmap (PNG) picture scaled up, while the white line is a dynamic shape generat...
by Daniel Eakins
Wed Dec 25, 2013 10:43 pm
Forum: Support and Development
Topic: [Windows] LÖVE Game Loader
Replies: 9
Views: 4857

Re: [Windows] LÖVE Game Loader

He's not bugging, he's just discussing. This is thread on a message board. His post is fine and informative.

Personally I just drag the game folder onto a love.exe shorcut on my desktop.