Search found 99 matches

by Daniel Eakins
Sun Jan 26, 2014 8:08 pm
Forum: General
Topic: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MORPG
Replies: 96
Views: 32162

Re: Chaoscraft - The 2D Sidescrolling Skilling MORPG

You don't even have a programmer? lol this project (yes, project, not game) is so dead. It will be canceled 6 months to a year from now, mark my words. You do NOT need advertising, you need to learn programming and turn your project into a game yourself. No one's going to do it for you. Even if some...
by Daniel Eakins
Sat Jan 25, 2014 6:58 pm
Forum: General
Topic: [Game Design]What's the right ratio of Story to Gameplay?
Replies: 8
Views: 2396

Re: [Game Design]What's the right ratio of Story to Gameplay

Story doesn't have to be separate from gameplay. Chrono Trigger is a great example of an RPG which seemlessly blends the two. For example, several "dungeons" in the game are just special events in the normal inhabitated locations, rather than separate monster-infested levels -- that means ...
by Daniel Eakins
Sat Jan 25, 2014 3:09 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 731843

Re: Simple Tiled Implementation - STI v0.6.9

I've been using this and no bug so far. Also the latest Tiled 0.9.1 dailybuilds are so much better than the "official" Tiled 0.9.1 release ^^
by Daniel Eakins
Sat Jan 18, 2014 7:02 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 731843

Re: Simple Tiled Implementation - STI v0.4.2

Awesome! I have now replaced ATL with this library in the project I am working on.
by Daniel Eakins
Fri Jan 17, 2014 1:03 pm
Forum: General
Topic: What is the difference between a module and a library?
Replies: 3
Views: 1461

What is the difference between a module and a library?

Yeah I'm a newbie when it comes to programming terminology :)
by Daniel Eakins
Fri Jan 17, 2014 12:58 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 731843

Re: Simple Tiled Implementation - STI v0.4.0

Nice! :D I tried simply loading and drawing a map but the tile layer appears offset (unlike the object layer):

Image

Also there is some sort of light ray projecting from the top-left corner toward the first object?
by Daniel Eakins
Wed Jan 15, 2014 11:26 pm
Forum: Games and Creations
Topic: Sunsorrow: A Dying Earth Action/Adventure RPG
Replies: 41
Views: 23647

Re: Sunsorrow: A Dying Earth Action/Adventure RPG

The font is very hard to read but I like the sound of this:
pauljessup wrote:The game is basically a game that mixes Silent Hill, the first Zelda, and the plot heavy RPG's of Squaresoft's SNES years.
:)
by Daniel Eakins
Tue Jan 14, 2014 9:51 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 731843

Re: Simple Tiled Implementation

Karai17 wrote:Aye, I plan to implement real-time updating of tile data.
Awesome! :D
by Daniel Eakins
Tue Jan 14, 2014 9:07 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 731843

Re: Simple Tiled Implementation

A feature that would be really cool is the ability to change individual tiles. This could be used for making animated maps for example.