Search found 81 matches

by bdjnk
Mon Sep 01, 2014 1:51 pm
Forum: Support and Development
Topic: Love.physics hit detection question
Replies: 4
Views: 3962

Re: Love.physics hit detection question

I'm trying to make a 'bullet' (body) disappear when it hits anything, but nothing seems to happen. Here's the essential reason: In beginCollision you are comparing fixtures ( a and b ) to a table you created ( objects.block9 ), which will always be false. Even correcting for that, you still have an...
by bdjnk
Thu Aug 28, 2014 3:58 am
Forum: Games and Creations
Topic: Hangman - for the extraordinarily bored.
Replies: 5
Views: 3269

Re: Hangman - for the extraordinarily bored.

Could add like a replay button or something? Nicely made, and goddamn those are something else, I got 3 in a row though, counterattack, nepotist, and exercise. Thanks, and well done! Regarding a replay button, space lets you start a new game once the current one ends. Oh, and in case anyone is inte...
by bdjnk
Wed Aug 06, 2014 6:16 pm
Forum: Support and Development
Topic: [solved] spurious 'invalid order function for sorting' error
Replies: 3
Views: 4688

Re: spurious 'invalid order function for sorting' error

Thanks! Unfortunately I now feel like an idiot. The lua documentation does indeed clearly state:
If comp is given, then it must be a function that receives two list elements and returns true when the first element must come before the second in the final order
Hopefully I eventually learn to read.
by bdjnk
Wed Aug 06, 2014 5:57 pm
Forum: Support and Development
Topic: [solved] spurious 'invalid order function for sorting' error
Replies: 3
Views: 4688

[solved] spurious 'invalid order function for sorting' error

This is the error I've received: Error: les.lua:28: invalid order function for sorting Here are lines 28 - 30 of les.lua: table.sort(systems, function(a, b) return a.sort < b.sort and a or b end) Here is what the systems table looks like immediately prior: { { draw = true, func = function() --[[..sk...
by bdjnk
Wed Aug 06, 2014 2:07 am
Forum: Support and Development
Topic: Action RPG Game in Love2D
Replies: 10
Views: 7569

Re: Action RPG Game in Love2D

I messed up before. I had tested 16 and larger, but not, evidently, smaller than 16. I've edited my previous post's code, adding in the correction to make it work in all cases.
by bdjnk
Sat Aug 02, 2014 12:00 am
Forum: Support and Development
Topic: Action RPG Game in Love2D
Replies: 10
Views: 7569

Re: Action RPG Game in Love2D

... I had trouble when the player/enemy hitbox were bigger than the cellsize. My cellsize was 16x16 back then and when something was bigger than that (like 20x20) awkward stuff started happening like objects getting into tiles instead of colliding properly. I'm not able to test your code right now,...
by bdjnk
Thu Jul 31, 2014 8:15 pm
Forum: Support and Development
Topic: Action RPG Game in Love2D
Replies: 10
Views: 7569

Re: Action RPG Game in Love2D

Well, my big worry is about handling collisions in a tilemap properly. Check it out, I wrote a solution and explanation of this problem last month, which you might find useful. ...I had trouble when the player/enemy hitbox were bigger than the cellsize. My cellsize was 16x16 back then and when some...
by bdjnk
Thu Jul 31, 2014 3:27 pm
Forum: Support and Development
Topic: Having a shape overlay another shape.
Replies: 3
Views: 1945

Re: Having a shape overlay another shape.

The drawing order is the order in which you call things to be drawn. Simply call the hud items later in love.draw().

Of course there are more complicated ways of doing things, like Skip list:Drawing Order or Draw order depending on Y position
by bdjnk
Thu Jul 31, 2014 2:58 pm
Forum: Support and Development
Topic: Action RPG Game in Love2D
Replies: 10
Views: 7569

Re: Action RPG Game in Love2D

megalukes wrote:Well, my big worry is about handling collisions in a tilemap properly.
Check it out, I wrote a solution and explanation of this problem last month, which you might find useful.
by bdjnk
Sun Jul 27, 2014 2:23 am
Forum: Games and Creations
Topic: Hangman - for the extraordinarily bored.
Replies: 5
Views: 3269

Re: Hangman - for the extraordinarily bored.

Not being a native english speaked, I find it quite difficult with some words... No worries. Even as a native English speaker, with an extensive vocabulary, the game still gives me words I've never heard before. Words like leatherettes , beebread , and decoupaging . The word list I'm using is impre...