Search found 132 matches

by CanadianGamer
Fri Aug 12, 2016 1:28 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 185842

Re: Love2D WebPlayer (WebGL)

Sorry If this has been already answered but what parts of the api don't work?
by CanadianGamer
Fri Aug 05, 2016 1:48 pm
Forum: Games and Creations
Topic: ADEPT - playtest build available!
Replies: 17
Views: 11096

Re: ADEPT - playtest build available!

A lot of fun.
by CanadianGamer
Fri Aug 05, 2016 1:42 pm
Forum: General
Topic: IDEs
Replies: 1
Views: 1004

IDEs

Just out of curiosity what IDE does everyone here use? I personally use Atom an open source IDE that I find really nice.
by CanadianGamer
Thu Aug 04, 2016 11:24 pm
Forum: Support and Development
Topic: Help with lua.touch
Replies: 3
Views: 2286

Re: Help with lua.touch

pauls313 wrote:Thanks, now I understand. The wiki page wasn't very clear.
I agree. It took me quite some time to figure it out.
by CanadianGamer
Thu Aug 04, 2016 10:17 pm
Forum: Games and Creations
Topic: Asteroids - Remake
Replies: 4
Views: 3298

Re: Asteroids - Remake

Semeon wrote:I'll consider adding extra dlc and i'll try to fix that issue!
Awesome! great second game man.
by CanadianGamer
Thu Aug 04, 2016 9:08 pm
Forum: Games and Creations
Topic: My platformer
Replies: 12
Views: 8282

Re: My platformer

1. Create a variable to store the gravity. Let us call that "grav". 2. Assign some value to it. Variable lets you change the strength of the gravity and it's direction. Let it be that grav = 10. Just for example. 3. Create a variable with your current Y-axis speed. Let us call that y_vel....
by CanadianGamer
Thu Aug 04, 2016 1:00 pm
Forum: Games and Creations
Topic: My platformer
Replies: 12
Views: 8282

Re: My platformer

4aiman wrote:Can't tell if you want to learn how to code gravity. Do you? :)
Yes it would be awesome.
by CanadianGamer
Wed Aug 03, 2016 6:08 pm
Forum: Support and Development
Topic: Help with lua.touch
Replies: 3
Views: 2286

Re: Help with lua.touch

I struggled with this as well. Here is some example code I just pulled up for you. I hope it helps. function love.load() end function love.update() --get table of touch ids touches = love.touch.getTouches() end function love.draw() --iterate through touch ids for i, id in ipairs(touches) do --get po...
by CanadianGamer
Wed Aug 03, 2016 6:02 pm
Forum: Support and Development
Topic: Can someone please explain "for" statements in lua?
Replies: 11
Views: 5530

Re: Can someone please explain "for" statements in lua?

I that's not what I mean by iterating through an integer. This doesn't mean it's not. (EDIT from here on) Furthermore, that is exactly what OP wrote: for i = 1,100 do blah blah blah end One more thing, you don't iterate over tables, you iterate over iterators. This: for i in 1100 do print(i) end is...
by CanadianGamer
Wed Aug 03, 2016 5:14 pm
Forum: Support and Development
Topic: Can someone please explain "for" statements in lua?
Replies: 11
Views: 5530

Re: Can someone please explain "for" statements in lua?

Bull. None of the example you gave are iterating through integers. If you try to iterate through an integer like 6 or 1100 you'll get an error. for i = 1, 6 do print(i) end for i = 1, 1000 do print(i) end for i = 1000, 6, -1 do print(i) end I that's not what I mean by iterating through an integer. ...