Search found 102 matches

by Linkpy
Sun Jun 05, 2016 5:04 pm
Forum: Support and Development
Topic: How to get the final position after multiple graphical operation
Replies: 15
Views: 8137

How to get the final position after multiple graphical operation

Hello everyone. It's been a while seen I didn't use Love2D, but I enjoy it. I've got a question rather simple : I want to know the exact position of a vector after multiple move/rotation/scale operation. For example : lg.translate(10,10) lg.rotate(90) lg.scale(2,2) local final_position = FinalPositi...
by Linkpy
Tue Dec 29, 2015 9:14 am
Forum: General
Topic: What is your background?
Replies: 21
Views: 14007

Re: What is your background?

I'm 18. I started with Linux and TTY at 12 or 11, I don't know. At 13 I leaned Python in two month. Since I tried many language like C, ASM, C++, Java, C#, Lua, JavaScript, CoffeeScript, MoonScript, Pascal (even Ada, Basic, Lisp...). But the only one who remain is Lua with Löve. My teachers says tha...
by Linkpy
Tue Dec 29, 2015 9:07 am
Forum: General
Topic: Is this OOP?
Replies: 10
Views: 6944

Re: Is this OOP?

The good point with the OOP with Lua is that you do it like you want. If you want a very simple class system, with only basic inheritance, then you can make it. But, if you want a very heavy class system (like in C++, Java) with virtual/abstract functions, interface, etc you can do it too (it will b...
by Linkpy
Sun Dec 27, 2015 9:25 am
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 91546

Re: Post-0.10.0 feature wishlist

For me, before anything : a powerful debugging library (like love.debug.*) and a good profiling lib too :emo:
by Linkpy
Sat Dec 26, 2015 12:42 pm
Forum: General
Topic: [RESOLVED] Question about animations !
Replies: 1
Views: 802

Re: Question about animations !

My bad ! I didn't done the right research on Google... :roll:

But, this can be useful for someone : http://devmag.org.za/2011/04/05/bzier-c ... -tutorial/
Using directly the equation can be faster than using the Löve's implementation of Bézier Curve.
by Linkpy
Sat Dec 26, 2015 11:23 am
Forum: General
Topic: [RESOLVED] Question about animations !
Replies: 1
Views: 802

[RESOLVED] Question about animations !

Hello everyone ! I'm working on a game which will have an editor. And, I want some animation within it, but when I say animation is keyframe'd animations (like in Unity 3D, Blender, or any other animation software). I started to do the animation API within my game, but I'm blocked. Currently I've go...
by Linkpy
Sat Dec 26, 2015 10:59 am
Forum: General
Topic: Requesting 1.0.0 instead of 0.10.0
Replies: 28
Views: 10582

Re: Requesting 1.0.0 instead of 0.10.0

function Canvas:circle(...) love.graphics.setCanvas(self) love.graphics.circle(...) end Or, make a pseudo-canvas : -- In a a file : local GlobalCanvas = Object:new () function GlobalCanvas:circle (...) love.graphics.circle (...) end function love.graphics.getCanvas () -- Code for checking if a real...
by Linkpy
Fri Dec 18, 2015 2:53 pm
Forum: General
Topic: Requesting 1.0.0 instead of 0.10.0
Replies: 28
Views: 10582

Re: Requesting 1.0.0 instead of 0.10.0

Löve can have many, MANY more thing. It go forward a "professional framework". Look, there are no API for handling sub-process. No compression API, audio/video device API, no IPC API, etc etc. A pro framework needs many feature, no only features that users see, also features which give pow...
by Linkpy
Fri Dec 18, 2015 2:38 pm
Forum: General
Topic: A release date for 0.10.0 ?
Replies: 8
Views: 2174

Re: A release date for 0.10.0 ?

Okayyyy xD

So I need to wait, thanks you guys x)

(BTW, I've been Rickolled)
by Linkpy
Fri Dec 18, 2015 10:19 am
Forum: General
Topic: A release date for 0.10.0 ?
Replies: 8
Views: 2174

A release date for 0.10.0 ?

Helloooo !

I'm currently working on a commercial game (yeah, I know). And, I need some functions which are in the next release (the 0.10.0, just in case). Nobody knows when it will be released ?

I search a little and found no topic about 0.10.0 release date :o:

Thanks you ! ^^