Search found 102 matches
- Sun Jun 05, 2016 5:04 pm
- Forum: Support and Development
- Topic: How to get the final position after multiple graphical operation
- Replies: 15
- Views: 8137
How to get the final position after multiple graphical operation
Hello everyone. It's been a while seen I didn't use Love2D, but I enjoy it. I've got a question rather simple : I want to know the exact position of a vector after multiple move/rotation/scale operation. For example : lg.translate(10,10) lg.rotate(90) lg.scale(2,2) local final_position = FinalPositi...
- Tue Dec 29, 2015 9:14 am
- Forum: General
- Topic: What is your background?
- Replies: 21
- Views: 14007
Re: What is your background?
I'm 18. I started with Linux and TTY at 12 or 11, I don't know. At 13 I leaned Python in two month. Since I tried many language like C, ASM, C++, Java, C#, Lua, JavaScript, CoffeeScript, MoonScript, Pascal (even Ada, Basic, Lisp...). But the only one who remain is Lua with Löve. My teachers says tha...
- Tue Dec 29, 2015 9:07 am
- Forum: General
- Topic: Is this OOP?
- Replies: 10
- Views: 6944
Re: Is this OOP?
The good point with the OOP with Lua is that you do it like you want. If you want a very simple class system, with only basic inheritance, then you can make it. But, if you want a very heavy class system (like in C++, Java) with virtual/abstract functions, interface, etc you can do it too (it will b...
- Sun Dec 27, 2015 9:25 am
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91546
Re: Post-0.10.0 feature wishlist
For me, before anything : a powerful debugging library (like love.debug.*) and a good profiling lib too
- Sat Dec 26, 2015 12:42 pm
- Forum: General
- Topic: [RESOLVED] Question about animations !
- Replies: 1
- Views: 802
Re: Question about animations !
My bad ! I didn't done the right research on Google...
But, this can be useful for someone : http://devmag.org.za/2011/04/05/bzier-c ... -tutorial/
Using directly the equation can be faster than using the Löve's implementation of Bézier Curve.
But, this can be useful for someone : http://devmag.org.za/2011/04/05/bzier-c ... -tutorial/
Using directly the equation can be faster than using the Löve's implementation of Bézier Curve.
- Sat Dec 26, 2015 11:23 am
- Forum: General
- Topic: [RESOLVED] Question about animations !
- Replies: 1
- Views: 802
[RESOLVED] Question about animations !
Hello everyone ! I'm working on a game which will have an editor. And, I want some animation within it, but when I say animation is keyframe'd animations (like in Unity 3D, Blender, or any other animation software). I started to do the animation API within my game, but I'm blocked. Currently I've go...
- Sat Dec 26, 2015 10:59 am
- Forum: General
- Topic: Requesting 1.0.0 instead of 0.10.0
- Replies: 28
- Views: 10582
Re: Requesting 1.0.0 instead of 0.10.0
function Canvas:circle(...) love.graphics.setCanvas(self) love.graphics.circle(...) end Or, make a pseudo-canvas : -- In a a file : local GlobalCanvas = Object:new () function GlobalCanvas:circle (...) love.graphics.circle (...) end function love.graphics.getCanvas () -- Code for checking if a real...
- Fri Dec 18, 2015 2:53 pm
- Forum: General
- Topic: Requesting 1.0.0 instead of 0.10.0
- Replies: 28
- Views: 10582
Re: Requesting 1.0.0 instead of 0.10.0
Löve can have many, MANY more thing. It go forward a "professional framework". Look, there are no API for handling sub-process. No compression API, audio/video device API, no IPC API, etc etc. A pro framework needs many feature, no only features that users see, also features which give pow...
- Fri Dec 18, 2015 2:38 pm
- Forum: General
- Topic: A release date for 0.10.0 ?
- Replies: 8
- Views: 2174
Re: A release date for 0.10.0 ?
Okayyyy xD
So I need to wait, thanks you guys x)
(BTW, I've been Rickolled)
So I need to wait, thanks you guys x)
(BTW, I've been Rickolled)
- Fri Dec 18, 2015 10:19 am
- Forum: General
- Topic: A release date for 0.10.0 ?
- Replies: 8
- Views: 2174
A release date for 0.10.0 ?
Helloooo !
I'm currently working on a commercial game (yeah, I know). And, I need some functions which are in the next release (the 0.10.0, just in case). Nobody knows when it will be released ?
I search a little and found no topic about 0.10.0 release date
Thanks you !
I'm currently working on a commercial game (yeah, I know). And, I need some functions which are in the next release (the 0.10.0, just in case). Nobody knows when it will be released ?
I search a little and found no topic about 0.10.0 release date
Thanks you !