Search found 75 matches

by zell2002
Sun Mar 26, 2017 12:34 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 121620

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Yeah I saw this happen in the demo, I think it's part of the NormalMap it does, but if you load Complext, then left click - and add 2 blocks - with a bit of space between them like this : [ A ] [ B ] then move the light around them, you will find the light at top left, will light up both shapes A an...
by zell2002
Sat Mar 25, 2017 8:50 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 121620

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Edit: it seems there is another version of this that works in 0.10 https://github.com/tanema/light_world.lua which one to pick? Just downloaded this, and came back to this thread to post questions (that I can see I've asked before) The objects dont appear to actually stop light - I must be missing ...
by zell2002
Sat Mar 25, 2017 8:29 pm
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 42996

Re: LÖVE 0.10.2 released

Hi :) Just upgraded (on windows 7). Running love2d from sublimetext2 doenst give me the console anymore. If i drag n drop folder onto love.exe or lovec.exe I get it. Setting lovec.exe in my sublime-build prints to sublime text's console window, but I personally dont like that. Is there a setting i'm...
by zell2002
Wed Mar 01, 2017 7:07 pm
Forum: Support and Development
Topic: Bug with world:raycast inside static object
Replies: 0
Views: 1161

Bug with world:raycast inside static object

If i do a world:rayCast() that starts and ends inside an object it finds nothing.
Is this correct? If so, what would be the best work around?
by zell2002
Tue Aug 02, 2016 2:57 pm
Forum: Support and Development
Topic: Using love.draw
Replies: 18
Views: 8043

Re: Using love.draw

how come you dont have a table/object/class with variable names and handle the draw call from there? below example uses middleclass* global_objects = {} function Object:initialize() self.x = 0 self.y = 0 self.rot = 0 self.scalex = 1 self.scaley = 1 self.offsetx = 0 self.offsety = 0 self.img = love.g...
by zell2002
Mon Aug 01, 2016 10:38 am
Forum: Support and Development
Topic: Camera logic to keep level and players within view
Replies: 2
Views: 2894

Camera logic to keep level and players within view

I'm doing a platformer/beat em up like Smash Brothers, so I want the camera to stay on the characters while they move around. I want the camera to follow the players and zoom out but have a limit relative to the level. I was thinking in my level editor id add a bounding box that says camera cant mov...
by zell2002
Tue Mar 15, 2016 10:30 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352159

Re: Löve Frames - A GUI Library

To make it work with 0.10.0, you just need to update the stencil code to the new system, apart from that it works without problems! what do you mean sorry ? I get an issue here : love.graphics.setStencilTest(true) I can see the function needs a string and then number, ie( "greater", 0) - ...
by zell2002
Tue Mar 15, 2016 10:00 pm
Forum: Support and Development
Topic: upgraded to 10.1 and console not appearing
Replies: 5
Views: 4364

Re: upgraded to 10.1 and console not appearing

Yea that's cool (although I can never seem to get that to work), why would this only start happening after Love 9.1 ? I think I had a similar issues with 9.2 hence rolling back, can't not upgraded to 10+, there's alot of great features. Is there something I'm missing in these new builds that is caus...
by zell2002
Mon Mar 14, 2016 11:16 pm
Forum: Support and Development
Topic: upgraded to 10.1 and console not appearing
Replies: 5
Views: 4364

upgraded to 10.1 and console not appearing

Hey guys, windows 7 + sublime, upgraded to 10.1 (i think I was on 9.1 prior actually..) and the console isnt showing up anymore.
Am I missing anything obvious?
in my conf.lua
t.console=true
by zell2002
Thu Oct 01, 2015 6:06 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine v2
Replies: 140
Views: 119882

Re: Löve "Light vs. Shadow" Engine v2

Just to clarify : https://love2d.org/imgmirrur/OiPKMwK.png the bottom wall I dont think should light up maybe some would say this is too specific, but even in the "complex" demo if you place 2 shapes one behind the other and shine a light at them the one furthest away lights up as if the f...