Search found 75 matches
- Sun Mar 26, 2017 12:34 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 121620
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Yeah I saw this happen in the demo, I think it's part of the NormalMap it does, but if you load Complext, then left click - and add 2 blocks - with a bit of space between them like this : [ A ] [ B ] then move the light around them, you will find the light at top left, will light up both shapes A an...
- Sat Mar 25, 2017 8:50 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 121620
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Edit: it seems there is another version of this that works in 0.10 https://github.com/tanema/light_world.lua which one to pick? Just downloaded this, and came back to this thread to post questions (that I can see I've asked before) The objects dont appear to actually stop light - I must be missing ...
- Sat Mar 25, 2017 8:29 pm
- Forum: General
- Topic: LÖVE 0.10.2 released
- Replies: 42
- Views: 42996
Re: LÖVE 0.10.2 released
Hi :) Just upgraded (on windows 7). Running love2d from sublimetext2 doenst give me the console anymore. If i drag n drop folder onto love.exe or lovec.exe I get it. Setting lovec.exe in my sublime-build prints to sublime text's console window, but I personally dont like that. Is there a setting i'm...
- Wed Mar 01, 2017 7:07 pm
- Forum: Support and Development
- Topic: Bug with world:raycast inside static object
- Replies: 0
- Views: 1161
Bug with world:raycast inside static object
If i do a world:rayCast() that starts and ends inside an object it finds nothing.
Is this correct? If so, what would be the best work around?
Is this correct? If so, what would be the best work around?
- Tue Aug 02, 2016 2:57 pm
- Forum: Support and Development
- Topic: Using love.draw
- Replies: 18
- Views: 8043
Re: Using love.draw
how come you dont have a table/object/class with variable names and handle the draw call from there? below example uses middleclass* global_objects = {} function Object:initialize() self.x = 0 self.y = 0 self.rot = 0 self.scalex = 1 self.scaley = 1 self.offsetx = 0 self.offsety = 0 self.img = love.g...
- Mon Aug 01, 2016 10:38 am
- Forum: Support and Development
- Topic: Camera logic to keep level and players within view
- Replies: 2
- Views: 2894
Camera logic to keep level and players within view
I'm doing a platformer/beat em up like Smash Brothers, so I want the camera to stay on the characters while they move around. I want the camera to follow the players and zoom out but have a limit relative to the level. I was thinking in my level editor id add a bounding box that says camera cant mov...
- Tue Mar 15, 2016 10:30 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352159
Re: Löve Frames - A GUI Library
To make it work with 0.10.0, you just need to update the stencil code to the new system, apart from that it works without problems! what do you mean sorry ? I get an issue here : love.graphics.setStencilTest(true) I can see the function needs a string and then number, ie( "greater", 0) - ...
- Tue Mar 15, 2016 10:00 pm
- Forum: Support and Development
- Topic: upgraded to 10.1 and console not appearing
- Replies: 5
- Views: 4364
Re: upgraded to 10.1 and console not appearing
Yea that's cool (although I can never seem to get that to work), why would this only start happening after Love 9.1 ? I think I had a similar issues with 9.2 hence rolling back, can't not upgraded to 10+, there's alot of great features. Is there something I'm missing in these new builds that is caus...
- Mon Mar 14, 2016 11:16 pm
- Forum: Support and Development
- Topic: upgraded to 10.1 and console not appearing
- Replies: 5
- Views: 4364
upgraded to 10.1 and console not appearing
Hey guys, windows 7 + sublime, upgraded to 10.1 (i think I was on 9.1 prior actually..) and the console isnt showing up anymore.
Am I missing anything obvious?
in my conf.lua
t.console=true
Am I missing anything obvious?
in my conf.lua
t.console=true
- Thu Oct 01, 2015 6:06 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 119882
Re: Löve "Light vs. Shadow" Engine v2
Just to clarify : https://love2d.org/imgmirrur/OiPKMwK.png the bottom wall I dont think should light up maybe some would say this is too specific, but even in the "complex" demo if you place 2 shapes one behind the other and shine a light at them the one furthest away lights up as if the f...