Search found 259 matches
- Fri Mar 07, 2014 3:00 pm
- Forum: Libraries and Tools
- Topic: Debug draw for box2d physics World
- Replies: 30
- Views: 24245
Re: Debug draw for box2d physics World
You shouldn't need to do love.graphics.setColor(255, 255, 255) before every image you draw. Yes, only the ones you intend to be drawn with the same color as in the image file. Think of it this way. Always taking care to keep a default state for the system removes a lot of headaches. If you have 200...
- Mon Mar 03, 2014 4:01 pm
- Forum: Support and Development
- Topic: Problems with "dynamic" bodies - love.physics
- Replies: 6
- Views: 2462
Re: Problems with "dynamic" bodies - love.physics
It's laggy because you are creating hundred and hundres of shapes a bodies in your draw loop, instead of creating the bodies inside the draw function create them in the load function. It lagged before I made the dynamic body. And what about the actual problem? They're the same problem. Dynamic or n...
- Fri Feb 14, 2014 12:04 pm
- Forum: Support and Development
- Topic: Is love.joystick consistent? And other miscellaneous ?'s.
- Replies: 8
- Views: 3899
Re: Is love.joystick consistent? And other miscellaneous ?'s
Is there an easy way to figure out which number corresponds to which button? Am I missing something? Right now the numbers starting with 0 correspond to the following buttons in order: A, B, X, Y, LB, RB, LS, RS, Start, Back, Guide, Up, Down, Left, Right Which seems pretty normal and not random. So...
- Sun Feb 09, 2014 9:38 pm
- Forum: Support and Development
- Topic: Calling Mac users for a quick test!
- Replies: 5
- Views: 1914
Re: Calling Mac users for a quick test!
Have you tested it fused or are we just talking theoretically? I wanted to know if it will actually create the directory or give me "Permission denied". Yeah, I tested it unfused and it gave me "module 'lfs' not found", then I tested it with the "--fused" command line ...
- Sun Feb 09, 2014 1:46 am
- Forum: Support and Development
- Topic: Calling Mac users for a quick test!
- Replies: 5
- Views: 1914
Re: Calling Mac users for a quick test!
It works, but only when the game is fused to love.app (it becomes fused when the .love is in the love.app/Contents/Resources/ folder, or if you pass --fused as a command-line option via the terminal.) LÖVE's custom search path for Lua-C dynamic libraries only looks directly outside the game's save ...
- Sun Feb 09, 2014 1:24 am
- Forum: Support and Development
- Topic: Calling Mac users for a quick test!
- Replies: 5
- Views: 1914
Calling Mac users for a quick test!
I've been making a lot of threads about this lately but I reaaally want this to work. I've attached a .love, all it does is place lfs.so in your save directory, then attempt to require it and use it to create a directory called TestDir . For testing purposes, and since there's no console to print st...
- Fri Feb 07, 2014 2:55 pm
- Forum: Support and Development
- Topic: require lfs.so on OS X?
- Replies: 2
- Views: 1455
Re: require lfs.so on OS X?
Oh! That's a neat idea! As always, thanks a lot bartbes!bartbes wrote:(Note that you can easily extract there from the .love by doing a write/read combo.)
- Fri Feb 07, 2014 2:08 pm
- Forum: Support and Development
- Topic: require lfs.so on OS X?
- Replies: 2
- Views: 1455
require lfs.so on OS X?
So instead of having to go through the trouble of building LuaFileSystem from the source for Mac, I managed to find a ready built lfs.so file here https://github.com/twlevelup/lu-lua/blob/master/vendor/lib/lua/5.1/lfs.so So far so good..now where do I put it? With a windows lfs.dll I can throw it in...
- Thu Feb 06, 2014 12:35 pm
- Forum: Support and Development
- Topic: os.execute("mkdir Dir") not working on Mac
- Replies: 9
- Views: 3380
Re: os.execute("mkdir Dir") not working on Mac
May I suggest creating a symbolink link to the folder in question, probably when the game installs, as an alternative? That way you can use love.filesystem and at the same time your users have it easy. I am liking this idea. But how would I go about doing that? I'm guessing the installer would have...
- Wed Feb 05, 2014 10:29 pm
- Forum: Support and Development
- Topic: os.execute("mkdir Dir") not working on Mac
- Replies: 9
- Views: 3380
Re: os.execute("mkdir Dir") not working on Mac
I know os.execute is highly system dependent, but all it does is run a command as if you typed it in the terminal/cmd right? So if the exact same command works when I type it in the terminal on Mac, it should theoretically work from Lua as well, if I understand correctly. And Nixola, I could very we...