Search found 54 matches

by Username
Tue Mar 26, 2013 10:14 am
Forum: Libraries and Tools
Topic: Music Drawing (Needs canvas support)
Replies: 6
Views: 2445

Re: Music Drawing (Needs canvas support)

In version 2.0 when I press DEL to clear canvas, i get a

Code: Select all

main.lua: 230: attempt to call a method 'clear' (a nil value)
error

Other that that, it looks amazing.
Keep up your good work :D
by Username
Mon Mar 25, 2013 6:08 pm
Forum: Games and Creations
Topic: Unnamed old-school RPG
Replies: 18
Views: 8355

Re: Unnamed old-school RPG

Why don't you upload the game? Is it closed-source? It is will be open source once everything is done, tested and working. I am asking because I am doing something very similar and I am interested in seeing how someone else solved the same problems. I will be glad to give you any tip or help with w...
by Username
Mon Mar 25, 2013 4:07 pm
Forum: Games and Creations
Topic: Unnamed old-school RPG
Replies: 18
Views: 8355

Re: Unnamed old-school RPG

Combat, inventory and pick-up/drop items implemented: Inventory: GNJadQ1.png What monsters drop after the combat: S38B6cO.png The strings in the second image are the strings defining the items itself. Of course when game is finished it will show the item names and a small image. The same for the inv...
by Username
Fri Mar 22, 2013 8:37 pm
Forum: Libraries and Tools
Topic: <3D - A simple 3d library for LOVE
Replies: 14
Views: 8206

Re: <3D - A simple 3d library for LOVE

After playing a bit with your last example, i got this:

Image
by Username
Fri Mar 22, 2013 8:23 pm
Forum: General
Topic: What is your opinion about the next formulas?
Replies: 2
Views: 1849

What is your opinion about the next formulas?

Remember that the game doesn't have player level or experience. It is skill and stat based. The player can use skills and using skills rises stats values. E.g. chopping trees increases strength. Reading complex books increases intelligence. Fighting without armor and weapons increases agility, etc.....
by Username
Fri Mar 22, 2013 12:39 pm
Forum: General
Topic: Best inventory system for an RPG game
Replies: 9
Views: 10619

Re: Best inventory system for an RPG game

Would this be easy to manage for the player? Or better without the weight limitation? I really want the weight limitation so character strength is used for something else that combat. I believe, yes, it can be easy. But you have to find a way to communitace things to the player. A bad decision is t...
by Username
Fri Mar 22, 2013 9:48 am
Forum: Support and Development
Topic: Tables
Replies: 5
Views: 3063

Re: Tables

Heyyyy, I'm new to coding in general. i can't grasp and comprehend the concept of a lua table though. Can someone please explain or provide a link that explains tables. SHANKS :D Look this code: myTable = {} for row = 1, 10 do myTable[row] = row end if you represent myTable after running that code,...
by Username
Fri Mar 22, 2013 9:35 am
Forum: General
Topic: Best inventory system for an RPG game
Replies: 9
Views: 10619

Re: Best inventory system for an RPG game

Open-world RPG, with lots of possible things to pickup, and full keyboard driven. Also with gathering and crafting. I was thinking about a fixed inventory with a weight limitation. It could be an inventory like in World of Warcraft but you can only add items if your strength allows it. Using keyboar...
by Username
Thu Mar 21, 2013 1:25 pm
Forum: General
Topic: Best inventory system for an RPG game
Replies: 9
Views: 10619

Best inventory system for an RPG game

I would like to hear some opinions about this topic. I have implemented an "infinite depth" inventory system, which I'm not likely to use when I release the game. Basically: -> Inventory like Ultima Online: you got a backpack and you can put in everything you can while the total weight is ...
by Username
Wed Mar 20, 2013 1:09 pm
Forum: Games and Creations
Topic: Unnamed old-school RPG
Replies: 18
Views: 8355

Unnamed old-school RPG

I need a name for it. Not the typical "Legend of XXXX" or similars. Screens: h1ZolJP.png fInum44.png IesO87A.png It mixes elements from the Ultima series with elements in The Bard's Tale. Actual features: - Huge premade world with a lot of places to explore, dungeons, cities, castles and d...