Search found 1558 matches
- Tue Oct 04, 2016 9:30 am
- Forum: Games and Creations
- Topic: [0.8.0] Starz Puzzle
- Replies: 4
- Views: 3787
[0.8.0] Starz Puzzle
Starz Puzzle Starz Puzzle is a strategy game where you have a limited amount of time to collect all the stars on a given level. Some blocks will hinder you. Make smart moves to clear your path. Warning! You can only push blocks, not pull them. The longer it takes you to collect stars, the lower the...
Re: Twitter
Nice initiative! Keep it up!
- Tue Aug 02, 2016 8:45 am
- Forum: Libraries and Tools
- Topic: trail - points/meshes made easy
- Replies: 1
- Views: 2224
Re: trail - points/meshes made easy
That is cool!
- Mon Aug 01, 2016 4:54 pm
- Forum: Support and Development
- Topic: Troubles with Lua class and OOP
- Replies: 8
- Views: 5418
Re: Troubles with Lua class and OOP
I'm still gettin an error if someone give me an example of how should be done i would really appreciate it Hi Japple, The way you have defined you code in Player.lua is quite fine. You defined it in a way it is self-contained within the scope of the file itself, which is a very good practive you sh...
- Tue Jul 19, 2016 3:17 pm
- Forum: Libraries and Tools
- Topic: [v3.0]Traveler. A* pathfinder|WIP|undergoing documentation
- Replies: 8
- Views: 5508
Re: [v2.0]Traveler. A* pathfinder| Now more Faster!
Hi Arch, seems like you put some efforts in that! Keep it up. QUickly peeking at the code, I noticed something I would suggest to improve. The function "traveler.Utilities.doesTableContain" can be written in a way it early exits from the for loop as soon as the item being searched is found...
- Mon Jul 18, 2016 4:23 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 545430
Re: blogs.love2d.org - The Official LÖVE Blogs!
Ow, why, I learnt something new!
Thanks, Zorg!
Thanks, Zorg!
- Mon Jul 18, 2016 2:52 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 545430
Re: blogs.love2d.org - The Official LÖVE Blogs!
I recently got a message on the forums asking me about the way LÖVE does garbage collection on its objects, and I figured they probably aren't the only ones interested, so here's an expanded answer. Read more, on the blogs: http://blogs.love2d.org/content/garbage-collection-l%C3%B6ve In paragraph t...
- Thu Jul 14, 2016 8:54 am
- Forum: General
- Topic: What's your Lua/Love setup ?
- Replies: 26
- Views: 18727
What's your Lua/Love setup ?
I recently moved to a new computer and I would like to try a new Lua setup. And I want it to be optimal. Ideally, I will be more focused on writing Lua scripts/libraries and be able to switch between Lua 5.1, 5.2 ou 5.3. And sometimes, work on LÖVE games, run some LÖVE games... I would love the main...
- Sun Jun 19, 2016 10:54 pm
- Forum: Support and Development
- Topic: Diagonal pathfinding
- Replies: 15
- Views: 10193
Re: Diagonal pathfinding
EDIT: @Roland_Yonaba thanks for linking to Jumper. I was looking for a pathfinding library before I wrote zStar, but couldn't find one that met my needs. If I had found Jumper, I may not have written zStar. (Assuming it runs as fast as zStar that is.) Feel free to run some tests. Also, note that Ju...
- Sun Jun 19, 2016 3:02 pm
- Forum: Support and Development
- Topic: Diagonal pathfinding
- Replies: 15
- Views: 10193
Re: Diagonal pathfinding
There is also Jumper. It offers a lot of flexibility, so I guess it might help.