Search found 345 matches

by Zilarrezko
Wed Nov 05, 2014 1:49 am
Forum: Support and Development
Topic: Isometric
Replies: 11
Views: 6548

Re: Isometric

If you check out my STI library (linked in my sig), I have code that takes an orthogonal grid and renders it isometrically. Perhaps that'll be useful to you. Maybe. Not sure what a tiled library would do for me, since I won't be using tiled. And I'm not sure how orthogonal grid to isometric would b...
by Zilarrezko
Mon Nov 03, 2014 10:05 am
Forum: General
Topic: Tabs or Spaces?
Replies: 16
Views: 7993

Re: Tabs or Spaces?

It's 2 spaces for me. Notepad++ has a setting that overwrites tabs with spaces automatically. Another reason to use spaces is that tabs may be displayed differently by different editors. Sounds like a personal choice. Personally I hate when I download a .love and the files use 2 spaces instead of a...
by Zilarrezko
Thu Oct 30, 2014 10:50 pm
Forum: Support and Development
Topic: [CLOSED] love.math.triangulate bugs out
Replies: 10
Views: 7278

Re: [CLOSED] love.math.triangulate bugs out

triangulate creates triangles out of a polygon made of any number of vertices (the minimum being 3), as long as it's simple. That being said, it might be useful for LÖVE to use something like this polygon partitioning library in the future. I guess my polygon isn't simple :/ still not workin' out f...
by Zilarrezko
Thu Oct 30, 2014 9:14 am
Forum: Support and Development
Topic: Isometric
Replies: 11
Views: 6548

Re: Isometric

It's a bit more complicated than I thought implementing this...

It'll take me a while, having to scrap stuff and the like. But thanks for the tutorial!
by Zilarrezko
Wed Oct 29, 2014 8:03 am
Forum: Support and Development
Topic: Isometric
Replies: 11
Views: 6548

Isometric

Can't remember if I posted something like this before, but if I did I probably would have my answer. Anyone know any good methods for isometric view ? Kinda like Diablo 1, or XCOM. I think the tutorial thing on the wiki is just for more like a face forward type deal. I think I achieved the look befo...
by Zilarrezko
Wed Oct 29, 2014 7:41 am
Forum: Support and Development
Topic: [CLOSED] love.math.triangulate bugs out
Replies: 10
Views: 7278

Re: [CLOSED] love.math.triangulate bugs out

triangulate creates triangles out of a polygon made of any number of vertices (the minimum being 3), as long as it's simple. That being said, it might be useful for LÖVE to use something like this polygon partitioning library in the future. I guess my polygon isn't simple :/ still not workin' out f...
by Zilarrezko
Tue Oct 28, 2014 11:02 pm
Forum: Support and Development
Topic: [CLOSED] love.math.triangulate bugs out
Replies: 10
Views: 7278

Re: love.math.triangulate bugs out with "very concave" polyg

wait... Is triangulating working with non multiples of 3?
by Zilarrezko
Mon Oct 27, 2014 10:31 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496684

Re: What's everyone working on? (tigsource inspired)

Looks like the light posts and entities are 2D sprites. Are the buildings basic models with textures or something I'm not familiar with? And clever use of the flickering sign. All too often I see those light signs are out when I'm just looking around on a midnight store run.
by Zilarrezko
Sun Oct 26, 2014 4:24 am
Forum: General
Topic: Tabs or Spaces?
Replies: 16
Views: 7993

Re: Tabs or Spaces?

I tab with a 2 wide space.

I use tabs because If I mixed them, It would look wonky if someone else had a different tab width. Like on my laptop when I code at school, where my tab width is 3 oddly enough. (It's that compressed 1080p screen I'm sure.)
by Zilarrezko
Sat Oct 25, 2014 11:21 am
Forum: Support and Development
Topic: Faster way to draw rectangles?
Replies: 9
Views: 5234

Re: Faster way to draw rectangles?

Alright, It does a bit. The problem was with camera, but actually now that I think about it, that's pretty easy to implement, do some pluses of some translations, some division magic here and there and then widen the tolerance to allow drawing of rectangles if they would be in the screen even if the...