Search found 101 matches
- Wed Dec 03, 2008 8:10 pm
- Forum: General
- Topic: picky question about length operator
- Replies: 3
- Views: 3811
picky question about length operator
I've been using the length operator (#) lots these days, since the thread here which showed it was much faster than table.maxn. However, I've begun using structures which have both tightly-packed enumerated data, and data with string keys. For example: test = { x = 0, y = 0, name = "Funny Table...
- Wed Dec 03, 2008 6:13 pm
- Forum: Support and Development
- Topic: Inefficiencies with loading data
- Replies: 8
- Views: 6134
Inefficiencies with loading data
Alright, my latest love app is getting to the stage where I have (potentially) a whole lot of data to load. So I'm trying to get my data to be as efficient as possible. Some background: My application deals with "cards" of information. There are 2000+ cards, each with unique data, includin...
- Tue Dec 02, 2008 7:56 am
- Forum: Support and Development
- Topic: Fonts!
- Replies: 7
- Views: 6061
Re: Fonts!
I discovered the source of my performance woes - it was actually the way I was scaling my text. Since I want word wrap, I coludn't scale my text in the draw function, so I was re-loading my font dozens of time every frame with different size values. When I got rid of word wrap, and loaded the font o...
- Tue Dec 02, 2008 12:45 am
- Forum: General
- Topic: Is LÖVE really necessary?
- Replies: 54
- Views: 46522
Re: Is LÖVE really necessary?
Here is the reason I'm up to my eyeballs in LÖVE projects: 1 - I need to use lua and become proficient in it, as lua has become the big winner within professional game development. (Shipped Tomb Raider Underworld last week...) 2 - I need to prototype game ideas as part of the pre-production process....
- Tue Dec 02, 2008 12:25 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225252
Re: LUBE (Networking Library)
I'm afraid you may be running pretty far afield from my original question - let me try to be very clear: I use Mon's example, with some tweaks, to basically write a little chate application. I use ipconfig to discover my local (internal) IP address, hard-code that into the client script, and then ru...
- Mon Dec 01, 2008 5:18 am
- Forum: Support and Development
- Topic: Windows!
- Replies: 2
- Views: 3091
Windows!
I believe I asked about this early on, but it's coming up again... I would really like to have the option to let users drag my application windows to be whatever size/shape they prefer. I'd also like to spawn a couple of independent windows. What's the official word on how well these concepts fit in...
- Mon Dec 01, 2008 5:14 am
- Forum: Support and Development
- Topic: Fonts!
- Replies: 7
- Views: 6061
Re: Fonts!
Is it just the wrapping text which is slow, or is text in general slow? If it's just wrapping that is a problem, I could take the time to "pre-wrap" all of my text. Lots more display calls, since I'd need one per line. But it would give me better control. That would also be a work around f...
Re: API Wars
1 - I trust your judgement.
2 - I very much agree with this approach. Radians across all.
3 - This hasn't been a problem for me yet, but I like the forward-looking perspective.
Go LÖVE!
--Mr. Strange
2 - I very much agree with this approach. Radians across all.
3 - This hasn't been a problem for me yet, but I like the forward-looking perspective.
Go LÖVE!
--Mr. Strange
- Mon Dec 01, 2008 5:05 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225252
Re: LUBE (Networking Library)
Well, I was able to expand the example a bit, and make a simple chat program. I'm running client and server both on my same machine, or on two machines in my LAN, and it works fine. But of course I have my own "internal" IP address, which is useless for someone on the outside using this pr...
- Sun Nov 30, 2008 11:28 pm
- Forum: Support and Development
- Topic: Support for saving/loading the Lua state?
- Replies: 19
- Views: 11871
Re: Support for saving/loading the Lua state?
Structuring your data such that it is reasonable to save and load your game needs to be an early part of your planning. If you're having trouble, I think it would be best to restructure your program - it's the only way to deal with the save/load issue properly down the line.
--Mr. Strange
--Mr. Strange