Search found 65 matches
- Sun Jan 01, 2012 2:07 am
- Forum: General
- Topic: Need music? I've got music
- Replies: 11
- Views: 8096
Re: Need music? I've got music
@Jarno: I already updated the simple clone with your music theme, it sounds pretty nice. :D I uploaded the updated zip file in the game thread and updated the credits in the project source page. Also if you really feel interested I would also love to have the menu intro, but the menu is not going to...
- Sun Jan 01, 2012 12:47 am
- Forum: General
- Topic: Happy new year everybody
- Replies: 12
- Views: 6848
Re: Happy new year everybody
Feliz año friends, getting ready for the night
- Sat Dec 31, 2011 8:57 pm
- Forum: General
- Topic: What's ahead?
- Replies: 5
- Views: 3446
Re: What's ahead?
Yeah, i hope I'm not it pushing too much. If that is the impression I apologize.Ellohir wrote:But don't try to push it too much. It's a great gift, not something you bought and demand what your money is worth.
PS: Love devs, I love you guys
- Sat Dec 31, 2011 5:58 pm
- Forum: General
- Topic: What's ahead?
- Replies: 5
- Views: 3446
Re: What's ahead?
Support for static linked games, for small or commercial games, maybe even allowing a C++ code route for advanced users. I'm not exactly sure what you mean? How do you link lua code? In any case, the love code itself has since long been capable of being compiled as a library. Disabling box2d physic...
- Sat Dec 31, 2011 4:48 pm
- Forum: General
- Topic: What's ahead?
- Replies: 5
- Views: 3446
What's ahead?
Hello all, first I want to wish an exciting and wonderful new year to all the core developers and maintainers of the engine, they rock! also to all the lovely people here in the forums. Well, my question is what is planned ahead for the engine? I have used some free/commercial engines and I think LO...
- Sat Dec 31, 2011 3:13 pm
- Forum: Support and Development
- Topic: Chained audio sources
- Replies: 3
- Views: 1878
Re: Chained audio sources
thanks Burrito, I was planning to do that in the worst case, but having support for chained sources or callbacks would help here.The Burrito wrote: I'd like to see a callback for playback ended actually, it would make audio management a lot cleaner.
- Sat Dec 31, 2011 2:02 am
- Forum: Support and Development
- Topic: Chained audio sources
- Replies: 3
- Views: 1878
Chained audio sources
Hello, I was trying to implement a custom loop for playing background music. I wanted to loop only on some section of my music track, so the initial part doesn't loop. I think there is no support for this in the engine, isn't it? So I was reading the OpenAL implementation to see if I get a clue how ...
- Fri Dec 30, 2011 10:19 pm
- Forum: General
- Topic: Need music? I've got music
- Replies: 11
- Views: 8096
Re: Need music? I've got music
Wow man that was FAST! I'm loving the piano intermezzo and the whole tune. The clone is happy :D :D I'll convert this to ogg. If possible I'd love to have a wav to avoid quality loss, a chiptune would be also cool, but this music totally rocks man, I don't request any more. Many many thanks. About y...
- Thu Dec 29, 2011 10:10 pm
- Forum: General
- Topic: Need music? I've got music
- Replies: 11
- Views: 8096
Re: Need music? I've got music
Glad to hear.jnalanko wrote:I'd love to do that! I have to go to sleep now, but I'll take a look at that tomorrow.
I'd probably add a menu and sound effects if you add the background music.
- Thu Dec 29, 2011 9:18 pm
- Forum: General
- Topic: Need music? I've got music
- Replies: 11
- Views: 8096
Re: Need music? I've got music
Hey, very nice! I'm also planning to make a rendition on piano or electric guitar of the music for my clone: http://code.google.com/p/simple-tetris-clone/ but I'm seriously procrastinating... hahaha well, if you are interested in this theme I would love to hear your take on it. My project is open-so...