Search found 46 matches
- Sat Apr 04, 2009 11:08 am
- Forum: General
- Topic: Protecting Source?
- Replies: 35
- Views: 19239
Re: Protecting Source?
The add-on is Carbonite if anyone was wondering :) Ah, stumbled across carbonite yesterday as I searched for a decompiler. German hackers had made some clever algorithm to go through the entire scripts and remove the encryption leaving the source editable and readable. Hehe, German hackers :) Wish ...
- Fri Apr 03, 2009 11:41 pm
- Forum: General
- Topic: Protecting Source?
- Replies: 35
- Views: 19239
Re: Protecting Source?
just for giggles grab a decompiler for lua and see what it outputs (or ill do it when i get home in a couple hours) Found some, most are for Lua 4.0 or 5.0.2. The one that should work is only available as Source for Windows and I'm not going to set up MVCP++ in a VM just for giggles ;) If you can p...
- Fri Apr 03, 2009 9:34 pm
- Forum: Libraries and Tools
- Topic: Simple Image Lib (lImage)
- Replies: 5
- Views: 4509
Re: Simple Image Lib (lImage)
I like it! Makes things simpler for me, Although a thought on setting the X and Y of an image, why not extend the draw function to be able to set it via that For example: image:draw(100,200) As it would reduce the need to do: image:setX(100) image:setY(200) image:draw() How about image:setPos(100, ...
- Fri Apr 03, 2009 8:53 pm
- Forum: Libraries and Tools
- Topic: Demo: Joystick Info
- Replies: 6
- Views: 4006
Re: Demo: Joystick Info
Xbox 360 Controller consists of: 5 Axes Axe 0 = Left Analogue Stick X-axis (-1 to 1) Axe 1 = Left Analogue Stick Y-axis (-1 to 1) Axe 2 = Both Triggers, 1 = Left Trigger, -1 = Right Trigger Axe 3 = Right Analogue Stick Y-axis (-1 to 1) Axe 4 = Right Analogue Stick X-axis (-1 to 1 ) So it jump right...
- Fri Apr 03, 2009 8:43 pm
- Forum: Support and Development
- Topic: collision minus the physics
- Replies: 8
- Views: 3578
Re: collision minus the physics
As Mike wrote: This works only for rectangles without an angle. For everything else you need A: The physics engine or B: Hardcoded collision maps of your objects. Like a 32x32 table for a 32x32 sprite which contains a 0 for not visible pixels and a 1 for visible ones. Those maps plus the bounding bo...
- Fri Apr 03, 2009 8:30 pm
- Forum: General
- Topic: Protecting Source?
- Replies: 35
- Views: 19239
Re: Protecting Source?
i thought luac would leave the source script in the comments Nope. Did some tests and there are just some words flying around if you open it up with a hex editor. I compiled my (short) joystick script and the things left were the third line (with my name and email, thanks by the way :)) and some wo...
- Fri Apr 03, 2009 12:07 pm
- Forum: Libraries and Tools
- Topic: Demo: Joystick Info
- Replies: 6
- Views: 4006
Re: Demo: Joystick Info
The axes boxes show only white circles when I hold the axe-things at specific positions. :( Not sure what you mean. You know that the white circle in the middle should show the direction in which you're pressing your stick, right? Don't think that I think you're dumb. Just wanted to be clear on tha...
- Fri Apr 03, 2009 11:03 am
- Forum: General
- Topic: Several Things
- Replies: 5
- Views: 2992
Re: Several Things
Not beeing able to load "external" files as images etc is realy a con. But it makes Löve safer and there are ways to work around. Read on. Is there a kind of workaround, will it follow in future versions? I guess there won't be a workaround to load external images but maybe they could int...
- Fri Apr 03, 2009 10:56 am
- Forum: General
- Topic: Protecting Source?
- Replies: 35
- Views: 19239
Re: Protecting Source?
Perhaps i could just encrypt the zip-file with a password and then loading it into LÖVE via a CLOSED-SOURCE library integrated in the compiled LÖVE binary? That would be possible. Although you have to save the key in the binary then which means that I could just decompile the orginal Löve binary, t...
- Fri Apr 03, 2009 10:36 am
- Forum: Libraries and Tools
- Topic: Simple Image Lib (lImage)
- Replies: 5
- Views: 4509
Simple Image Lib (lImage)
Hi there. Just wanted to share a lib of mine which I use in my project to use the x & y coordinates as the upper left point of the image (as it should be). Shouldn't be needed in Löve 0.6 but until then have fun using it. Usage: function load() love.graphics.setMode( 640, 480, false, true, 0 ) -...