Search found 100 matches
- Mon May 26, 2014 10:52 pm
- Forum: Games and Creations
- Topic: Duck Marines [1.0 RC2]
- Replies: 10
- Views: 7202
Duck Marines [1.0 RC2]
https://love2d.org/imgmirrur/PzjiIMn.png http://tangramgames.dk/games/duckmarines/images/teaser.png Hi guys! We've been working on Duck Marines on/off for quite some time and are very close to having version 1.0 out. However we decided it would make sense to make small a release candidate first and...
- Tue May 20, 2014 8:11 pm
- Forum: Games and Creations
- Topic: LD#29 contributors! Were you pleased with your final rating?
- Replies: 7
- Views: 4611
Re: LD#29 contributors! Were you pleased with your final rat
My entry didn't fare too well, stats-wise: #1980 Coolness 22% and that's it. I didn't expect anything at all, since it's not even finished. But it's an improvement over my previous one, which was a total failure (I didn't have anything playable after two days). So I can't complain. Doesn't that jus...
- Thu May 01, 2014 1:18 pm
- Forum: Games and Creations
- Topic: [LD29] Safety Blanket
- Replies: 9
- Views: 5341
Re: [LD29] Safety Blanket
Thank you all for the very nice comments. Really appreciated. The blanket physics are actually dead simple if you're using the love.physics module. All I did was creating a grid of CircleBodies and then linking each body with its four orthogonal neighbors using RopeJoints. It was mostly a matter of ...
- Tue Apr 29, 2014 9:54 am
- Forum: Games and Creations
- Topic: [LD29] Burrow Down
- Replies: 10
- Views: 9709
Re: [LD29] Burrow Down
master both is not overreacting. This is really, really good. Dropped a comment on your submission page: This is absolutely fantastic. Definitely the most entertaining game I've played this LD so far. The different spells and the recharge mechanic work so well and the bullet hell-ish feel is so much...
- Mon Apr 28, 2014 9:38 pm
- Forum: Games and Creations
- Topic: [LD29] Safety Blanket
- Replies: 9
- Views: 5341
[LD29] Safety Blanket
| S̢àf͏et̷y͢ B̛l̕an͢ket̶ | http://www.ludumdare.com/compo/wp-content/compo2/thumb/4810c2b58b5539f3637704029527c0a4.jpg Lukas and I participated in the Ludum Dare 29 jam this weekend as a team. I had such a blast making this. I finally had a reason to play around with the shader stuff introduced in ...
- Mon Apr 28, 2014 9:17 pm
- Forum: Games and Creations
- Topic: [LD29] Advanced Cave Crawler
- Replies: 5
- Views: 2442
Re: [LD29] Advanced Cave Crawler
Had a lot of fun with this. Dropped some thoughts/criticism on the submission page.
- Thu Apr 17, 2014 2:28 pm
- Forum: Support and Development
- Topic: Draw order depending on Y position
- Replies: 5
- Views: 3658
Re: Draw order depending on Y position
Hello there! I am working on a game that has a "2.5d" camera angle, just like Final Fight (http://img.gamefaqs.net/screens/7/0/7/gfs_62773_2_8.jpg) I just wonder if anyone knows a good way to make sure that all objects/players/entities are drawn in a order that changes depending on their ...
- Thu Feb 27, 2014 12:03 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1495414
Re: What's everyone working on? (tigsource inspired)
Working two jobs while studying has more or less halted all development for me, but I've been working on some funky music for Duck Marines . Check it out: https://soundcloud.com/simon-jonas-larsen/duck-rush-genesis However we recently made a deal with a very talented musician to use some of his stuf...
- Thu Jan 02, 2014 12:56 am
- Forum: Support and Development
- Topic: Joystick:isDown and Joystick:isGamepadDown inconsis.[solved]
- Replies: 2
- Views: 1507
Re: Joystick:isDown and Joystick:isGamepadDown inconsistenci
Nevermind. Just found the notice on the Wiki: There is a bug in version 0.9.0 which requires the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. So the workaround is to simply call joystick:isDown(button-1) instead, until ...
- Thu Jan 02, 2014 12:49 am
- Forum: Support and Development
- Topic: Joystick:isDown and Joystick:isGamepadDown inconsis.[solved]
- Replies: 2
- Views: 1507
Joystick:isDown and Joystick:isGamepadDown inconsis.[solved]
I'm currently trying out the new joystick API which is great, but something confuses me. I'm using a standard Dual Shock 3 (Playstation 3) controller under Linux. Probably with the xpad og xboxdrv drivers, not entirely sure. When running the following code: function love.load() joystick = love.joyst...