Search found 100 matches

by SimonLarsen
Mon May 26, 2014 10:52 pm
Forum: Games and Creations
Topic: Duck Marines [1.0 RC2]
Replies: 10
Views: 7202

Duck Marines [1.0 RC2]

https://love2d.org/imgmirrur/PzjiIMn.png http://tangramgames.dk/games/duckmarines/images/teaser.png Hi guys! We've been working on Duck Marines on/off for quite some time and are very close to having version 1.0 out. However we decided it would make sense to make small a release candidate first and...
by SimonLarsen
Tue May 20, 2014 8:11 pm
Forum: Games and Creations
Topic: LD#29 contributors! Were you pleased with your final rating?
Replies: 7
Views: 4611

Re: LD#29 contributors! Were you pleased with your final rat

My entry didn't fare too well, stats-wise: #1980 Coolness 22% and that's it. I didn't expect anything at all, since it's not even finished. But it's an improvement over my previous one, which was a total failure (I didn't have anything playable after two days). So I can't complain. Doesn't that jus...
by SimonLarsen
Thu May 01, 2014 1:18 pm
Forum: Games and Creations
Topic: [LD29] Safety Blanket
Replies: 9
Views: 5341

Re: [LD29] Safety Blanket

Thank you all for the very nice comments. Really appreciated. The blanket physics are actually dead simple if you're using the love.physics module. All I did was creating a grid of CircleBodies and then linking each body with its four orthogonal neighbors using RopeJoints. It was mostly a matter of ...
by SimonLarsen
Tue Apr 29, 2014 9:54 am
Forum: Games and Creations
Topic: [LD29] Burrow Down
Replies: 10
Views: 9709

Re: [LD29] Burrow Down

master both is not overreacting. This is really, really good. Dropped a comment on your submission page: This is absolutely fantastic. Definitely the most entertaining game I've played this LD so far. The different spells and the recharge mechanic work so well and the bullet hell-ish feel is so much...
by SimonLarsen
Mon Apr 28, 2014 9:38 pm
Forum: Games and Creations
Topic: [LD29] Safety Blanket
Replies: 9
Views: 5341

[LD29] Safety Blanket

| S̢àf͏et̷y͢ B̛l̕an͢ket̶ | http://www.ludumdare.com/compo/wp-content/compo2/thumb/4810c2b58b5539f3637704029527c0a4.jpg Lukas and I participated in the Ludum Dare 29 jam this weekend as a team. I had such a blast making this. I finally had a reason to play around with the shader stuff introduced in ...
by SimonLarsen
Mon Apr 28, 2014 9:17 pm
Forum: Games and Creations
Topic: [LD29] Advanced Cave Crawler
Replies: 5
Views: 2442

Re: [LD29] Advanced Cave Crawler

Had a lot of fun with this. Dropped some thoughts/criticism on the submission page. :D
by SimonLarsen
Thu Apr 17, 2014 2:28 pm
Forum: Support and Development
Topic: Draw order depending on Y position
Replies: 5
Views: 3658

Re: Draw order depending on Y position

Hello there! I am working on a game that has a "2.5d" camera angle, just like Final Fight (http://img.gamefaqs.net/screens/7/0/7/gfs_62773_2_8.jpg) I just wonder if anyone knows a good way to make sure that all objects/players/entities are drawn in a order that changes depending on their ...
by SimonLarsen
Thu Feb 27, 2014 12:03 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1495414

Re: What's everyone working on? (tigsource inspired)

Working two jobs while studying has more or less halted all development for me, but I've been working on some funky music for Duck Marines . Check it out: https://soundcloud.com/simon-jonas-larsen/duck-rush-genesis However we recently made a deal with a very talented musician to use some of his stuf...
by SimonLarsen
Thu Jan 02, 2014 12:56 am
Forum: Support and Development
Topic: Joystick:isDown and Joystick:isGamepadDown inconsis.[solved]
Replies: 2
Views: 1507

Re: Joystick:isDown and Joystick:isGamepadDown inconsistenci

Nevermind. Just found the notice on the Wiki: There is a bug in version 0.9.0 which requires the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. So the workaround is to simply call joystick:isDown(button-1) instead, until ...
by SimonLarsen
Thu Jan 02, 2014 12:49 am
Forum: Support and Development
Topic: Joystick:isDown and Joystick:isGamepadDown inconsis.[solved]
Replies: 2
Views: 1507

Joystick:isDown and Joystick:isGamepadDown inconsis.[solved]

I'm currently trying out the new joystick API which is great, but something confuses me. I'm using a standard Dual Shock 3 (Playstation 3) controller under Linux. Probably with the xpad og xboxdrv drivers, not entirely sure. When running the following code: function love.load() joystick = love.joyst...