Search found 90 matches
- Tue Mar 27, 2012 7:12 pm
- Forum: General
- Topic: 2012 Märch Showcase
- Replies: 52
- Views: 16503
Re: 2012 Märch Showcase
Figured I'd revive this; I'm planning on entering and thought it would be more interesting to remind everybody of it.
- Sun Mar 25, 2012 5:52 pm
- Forum: Games and Creations
- Topic: Roppongi Plus
- Replies: 18
- Views: 8423
Re: Roppongi Plus
Awesome game! Dunno what Larsii means about the images, it's a pretty cool style; but I do agree that you can cheat quite easily.
Also, you it seems to only detect the ends of your stick-thing hitting objects, and not the section in between. Is this intentional?
Also, you it seems to only detect the ends of your stick-thing hitting objects, and not the section in between. Is this intentional?
- Fri Mar 23, 2012 2:50 pm
- Forum: Support and Development
- Topic: Basic lua + love file structures + dependancies
- Replies: 2
- Views: 1234
Basic lua + love file structures + dependancies
Okay, noob question here. Up until now I've been programming all my stuff in one fat, cluttered main.lua file. However, I see everyone using separate files and calling functions from them in the main.lua file. What is the proper way to structure these files, and how exactly do you execute functions ...
- Thu Mar 22, 2012 8:44 pm
- Forum: General
- Topic: Humble Bundle
- Replies: 27
- Views: 9141
Re: Humble Bundle
Less "amusing", more "realistic" conclusions: Average Windows:$5.77 <-- Have heaps of money, too cheap to support them fully but just that bit too guilty to pirate the bundle. (ie, me) Average Mac:$6.96 <-- Have heaps of money, but rather spend it on iOS games. and the latest iPa...
- Thu Mar 22, 2012 3:41 pm
- Forum: General
- Topic: Humble Bundle
- Replies: 27
- Views: 9141
Re: Humble Bundle
you don't think trubblegum was being a bit, I dunno, sarcastic maybe? Interesting to note how Windows users represented only about half the payments at first - somehow Mac and Linux users heard more about it in the beginning, or maybe they were more interested? Also note the rather obvious large Li...
- Tue Mar 20, 2012 9:28 pm
- Forum: General
- Topic: Humble Bundle
- Replies: 27
- Views: 9141
Re: Humble Bundle
Still, I wouldn't say this one is all that good, especially compared to the 3rd one and the Frozenbyte one. On that note, what happenned to the large bundles of really good games? Recently they've been smaller bundles of lesser-known and lesser-liked (by me) games, and they overlap a heck of a lot n...
- Fri Mar 16, 2012 1:38 pm
- Forum: Libraries and Tools
- Topic: Platformer game engine (a proper one, really!)
- Replies: 30
- Views: 31790
Re: Platformer game engine (a proper one, really!)
Ah, one last thing - some of the levels have low ceilings, and the player goes off the level when s/he jumps but is still drawn at the top, leading to a sort of sticking-to-the-ceiling effect - I guess it's just a level design thing though.
- Thu Mar 15, 2012 6:46 pm
- Forum: Support and Development
- Topic: PixelEffect vs MapPixel (a cry for pixeleffect enlightenmen)
- Replies: 4
- Views: 2484
Re: PixelEffect vs MapPixel (a cry for pixeleffect enlighten
Ah thanks very much. Didn't find it when i searched because I searched for the wrong terms...
On the other hand, oh poop. One of the shaders does exactly what I intended, and better (the metaballs one). Oh well
On the other hand, oh poop. One of the shaders does exactly what I intended, and better (the metaballs one). Oh well
- Thu Mar 15, 2012 4:06 pm
- Forum: Support and Development
- Topic: Transparent image drawing order
- Replies: 4
- Views: 3268
Re: Transparent image drawing order
Ouch, no, this isn't good. Using 'premultiplied' blend mode this came out: seems to draw the images with full opacity or full transparency. (I seem to remember reading about this somewhere on the forum; something to do with framebuffers/canvases not treating alpha correctly - however, it gets treate...
- Thu Mar 15, 2012 3:53 pm
- Forum: Support and Development
- Topic: PixelEffect vs MapPixel (a cry for pixeleffect enlightenmen)
- Replies: 4
- Views: 2484
Re: PixelEffect vs MapPixel (a cry for pixeleffect enlighten
Unfortunately not as the image (image? canvas? dunno what to call it) is dynamic; also, this isn't for merely a cosmetic effect as its used as an alpha mask for another image or texture. I have already achieved the effect in GameMaker, but it used a rather hack-ish way (repeated drawing with a "...