Search found 90 matches

by timmeh42
Tue Mar 27, 2012 7:12 pm
Forum: General
Topic: 2012 Märch Showcase
Replies: 52
Views: 16503

Re: 2012 Märch Showcase

Figured I'd revive this; I'm planning on entering and thought it would be more interesting to remind everybody of it.
by timmeh42
Sun Mar 25, 2012 5:52 pm
Forum: Games and Creations
Topic: Roppongi Plus
Replies: 18
Views: 8423

Re: Roppongi Plus

Awesome game! Dunno what Larsii means about the images, it's a pretty cool style; but I do agree that you can cheat quite easily.
Also, you it seems to only detect the ends of your stick-thing hitting objects, and not the section in between. Is this intentional?
by timmeh42
Fri Mar 23, 2012 2:50 pm
Forum: Support and Development
Topic: Basic lua + love file structures + dependancies
Replies: 2
Views: 1234

Basic lua + love file structures + dependancies

Okay, noob question here. Up until now I've been programming all my stuff in one fat, cluttered main.lua file. However, I see everyone using separate files and calling functions from them in the main.lua file. What is the proper way to structure these files, and how exactly do you execute functions ...
by timmeh42
Thu Mar 22, 2012 8:44 pm
Forum: General
Topic: Humble Bundle
Replies: 27
Views: 9141

Re: Humble Bundle

Less "amusing", more "realistic" conclusions: Average Windows:$5.77 <-- Have heaps of money, too cheap to support them fully but just that bit too guilty to pirate the bundle. (ie, me) Average Mac:$6.96 <-- Have heaps of money, but rather spend it on iOS games. and the latest iPa...
by timmeh42
Thu Mar 22, 2012 3:41 pm
Forum: General
Topic: Humble Bundle
Replies: 27
Views: 9141

Re: Humble Bundle

you don't think trubblegum was being a bit, I dunno, sarcastic maybe? Interesting to note how Windows users represented only about half the payments at first - somehow Mac and Linux users heard more about it in the beginning, or maybe they were more interested? Also note the rather obvious large Li...
by timmeh42
Tue Mar 20, 2012 9:28 pm
Forum: General
Topic: Humble Bundle
Replies: 27
Views: 9141

Re: Humble Bundle

Still, I wouldn't say this one is all that good, especially compared to the 3rd one and the Frozenbyte one. On that note, what happenned to the large bundles of really good games? Recently they've been smaller bundles of lesser-known and lesser-liked (by me) games, and they overlap a heck of a lot n...
by timmeh42
Fri Mar 16, 2012 1:38 pm
Forum: Libraries and Tools
Topic: Platformer game engine (a proper one, really!)
Replies: 30
Views: 31790

Re: Platformer game engine (a proper one, really!)

Ah, one last thing - some of the levels have low ceilings, and the player goes off the level when s/he jumps but is still drawn at the top, leading to a sort of sticking-to-the-ceiling effect - I guess it's just a level design thing though.
by timmeh42
Thu Mar 15, 2012 6:46 pm
Forum: Support and Development
Topic: PixelEffect vs MapPixel (a cry for pixeleffect enlightenmen)
Replies: 4
Views: 2484

Re: PixelEffect vs MapPixel (a cry for pixeleffect enlighten

Ah thanks very much. Didn't find it when i searched because I searched for the wrong terms...
On the other hand, oh poop. One of the shaders does exactly what I intended, and better (the metaballs one). Oh well ^^
by timmeh42
Thu Mar 15, 2012 4:06 pm
Forum: Support and Development
Topic: Transparent image drawing order
Replies: 4
Views: 3268

Re: Transparent image drawing order

Ouch, no, this isn't good. Using 'premultiplied' blend mode this came out: seems to draw the images with full opacity or full transparency. (I seem to remember reading about this somewhere on the forum; something to do with framebuffers/canvases not treating alpha correctly - however, it gets treate...
by timmeh42
Thu Mar 15, 2012 3:53 pm
Forum: Support and Development
Topic: PixelEffect vs MapPixel (a cry for pixeleffect enlightenmen)
Replies: 4
Views: 2484

Re: PixelEffect vs MapPixel (a cry for pixeleffect enlighten

Unfortunately not as the image (image? canvas? dunno what to call it) is dynamic; also, this isn't for merely a cosmetic effect as its used as an alpha mask for another image or texture. I have already achieved the effect in GameMaker, but it used a rather hack-ish way (repeated drawing with a "...