Search found 153 matches

by The Burrito
Mon Sep 21, 2009 5:25 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1009610

Re: Avatars: OBEY!

I obey.
by The Burrito
Mon Sep 21, 2009 5:22 pm
Forum: Support and Development
Topic: 0.6.0 physics changes?
Replies: 8
Views: 5109

Re: 0.6.0 physics changes?

It was working fine in 0.5.0, but I poked at it a bit. essentially the line is just

body:getLocalPoint(x,y)

not including a body value obviously makes it fail, but I tried only putting one argument inside the parens and I ended up with this:
error.jpg
error.jpg (48.83 KiB) Viewed 5277 times
by The Burrito
Mon Sep 21, 2009 12:34 am
Forum: Support and Development
Topic: 0.6.0 physics changes?
Replies: 8
Views: 5109

0.6.0 physics changes?

Hi, I'm new to the forum but have been working with LÖVE for a month or 2. The 0.6.0 release is quite exciting to me as I understand several physics bugs have been fixed, So I decided to switch my existing project over. Only problem is getLocalPoint and getWorldPoint both return the same error: &quo...