Search found 712 matches

by Germanunkol
Wed Sep 07, 2016 3:46 pm
Forum: General
Topic: blogs.love2d.org - The Official LÖVE Blogs!
Replies: 94
Views: 541203

Re: blogs.love2d.org - The Official LÖVE Blogs!

Yay, thanks for sharing! :)
Amazing how fast you went from not knowing C++ to contributing so much to SDL and Löve!
by Germanunkol
Mon Sep 05, 2016 6:49 am
Forum: Support and Development
Topic: Support for newer versions of LÖVE
Replies: 6
Views: 5073

Re: Support for newer versions of LÖVE

It's sort of already been mentioned, but I wanted to stress the point: This issue is something that end-users usually won't have to worry about, because when you redistribute a game, you usually pack it along with the engine (so users won't have to install anything besides your game, and can have mu...
by Germanunkol
Sat Sep 03, 2016 8:07 am
Forum: Games and Creations
Topic: Bussard: programming spaceflight sim
Replies: 19
Views: 12117

Re: Bussard: programming spaceflight sim

My only worry is that it might be difficult to make it look consistent since I have graphics for real planets in the Sol system which aren't animated, and having programmatically-generated ones in other systems might be odd. But maybe it could be adapted to render simple static images or something....
by Germanunkol
Fri Sep 02, 2016 9:33 am
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 6538

Re: How would I go about approaching this?

I'm not sure what your game does exactly, and what kind of objects will be present on the map, but I expect that most of them will not often change in height (trees, for exampled, probably won't change at all, except maybe when they're chopped down). Since sorting is expensive, I would not call it b...
by Germanunkol
Fri Sep 02, 2016 9:14 am
Forum: Games and Creations
Topic: Bussard: programming spaceflight sim
Replies: 19
Views: 12117

Re: Bussard: programming spaceflight sim

Hey, this is really cool. Love the idea, and I like what I see so far. Sadly I couldn't get very far (because of the first point in the list below). Here's a bit of feedback to what I saw so far: After pressing Ctrl+m once to get to the mail, Ctrl+Enter also opens the mail, instead of the command li...
by Germanunkol
Fri Sep 02, 2016 8:45 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 11492

Re: Hex Engine

Looks neat :) Suggestion: Dragging the mouse while holding down the left mouse button should "paint". It's a lot of work to click every individual tile. (i.e. draw by reacting to the mousemoved event, not only in the mouse click event). Edit: Ah, also, I'd make the map much bigger. It's th...
by Germanunkol
Wed Aug 17, 2016 10:51 am
Forum: Games and Creations
Topic: My first project: Labyrinth
Replies: 3
Views: 3391

Re: My first project: Labyrinth

If you're interested in mazes, have you checked out the maze thread? Some really cool implementations in there...
by Germanunkol
Wed Aug 17, 2016 10:49 am
Forum: Games and Creations
Topic: buzzin - a microgame about bees
Replies: 2
Views: 2292

Re: buzzin - a microgame about bees

Cool idea! :)

I kind of mizz the whole "hive" or "swarm" feeling - a larger hive should mean I somehow get more bees (no idea how that would be incorporated into the gameplay, though). Other than that, I like the mechanics of the reflection on the side of the game window...
by Germanunkol
Sat Aug 13, 2016 8:26 am
Forum: Games and Creations
Topic: Composite sprites
Replies: 13
Views: 8586

Re: Composite sprites

Okay, sounds reasonable. I'd be way too lazy to draw all of these by hand, but hey, it looks good the way you do it, nice style! :)
by Germanunkol
Thu Aug 11, 2016 8:24 am
Forum: Games and Creations
Topic: Blue - small stressful game
Replies: 5
Views: 3041

Re: Blue - small stressful game

Nice little game! Took me longer to figure out what to do than I'd like to admit - I thought whatever I had just pressed was related to what I should press next (incidentally, that was true for the whole of the first game, I always pressed the colour of the word I had pressed previously, and it most...