Search found 372 matches
- Mon May 11, 2020 5:52 pm
- Forum: Games and Creations
- Topic: Sassy Snake: an adult, art-promoter, retro-style Video Game for PC, Mac and Linux
- Replies: 9
- Views: 15619
Sassy Snake: an adult, art-promoter, retro-style Video Game for PC, Mac and Linux
Hey guys, so I've been working in this game which has adult content and I'm not sure if this is allowed here (I'm relying in rule #5 in here but it does not explicitly says that adult/sexual content is allowed, so please let me know). https://i.postimg.cc/GmpWcPWd/Screen-Shot-2020-05-05-at-3-30-51-P...
- Thu May 07, 2020 11:28 pm
- Forum: Support and Development
- Topic: Looking for a dithering shader
- Replies: 8
- Views: 6914
Re: Looking for a dithering shader
Ah, right, I missed that! I guess I'll have to apply the dithering in the file image then and just draw it without shaders. Thanks a lot.
- Thu May 07, 2020 10:52 pm
- Forum: Support and Development
- Topic: Looking for a dithering shader
- Replies: 8
- Views: 6914
Re: Looking for a dithering shader
To be precise, what I need it's a shader to take an image and apply an 8 bit color (so I need 256 colors) dithering (either Floyd–Steinberg or positioned). Edit: actually, I'd like to implement the Floyd–Steinberg method in the shader logic. Edit 2: I'm currently looking at this to see if I can pull...
- Thu May 07, 2020 10:43 pm
- Forum: Support and Development
- Topic: Looking for a dithering shader
- Replies: 8
- Views: 6914
Re: Looking for a dithering shader
That works great! what if I want to have more colors? does that mean more gray tones in the pattern?
- Thu May 07, 2020 9:45 pm
- Forum: Support and Development
- Topic: Looking for a dithering shader
- Replies: 8
- Views: 6914
Re: Looking for a dithering shader
Yes, but I also want to apply the dithering effect, not just reduce the colors, this is what I have so far (based on pseudo code here ) vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) { vec4 pixel = Texel(texture, vec2(texture_coords.x, texture_coords.y)); vec4 oldPix...
- Thu May 07, 2020 6:52 pm
- Forum: Support and Development
- Topic: Looking for a dithering shader
- Replies: 8
- Views: 6914
Looking for a dithering shader
Hi, so I need a dithering shader and I understand I need to use a mask/pattern along with it. I've been playing around with this one here but no luck so far. Any ideas on this? I also tried to port this one but I'm not really good at shaders.
Thanks a lot.
Thanks a lot.
- Thu May 07, 2020 6:47 pm
- Forum: Support and Development
- Topic: How would I make a pixel dithering pattern shader?
- Replies: 3
- Views: 4295
Re: How would I make a pixel dithering pattern shader?
How can you make this shader to output more colors? I'm playing around with it but no luck so far.
- Sun Apr 26, 2020 8:04 pm
- Forum: Support and Development
- Topic: [Solved] Strange error with field
- Replies: 3
- Views: 2217
Re: Strange error with field
That did the trick, how could I forget about those characters.. Thanks a lot.
- Sun Apr 26, 2020 6:20 pm
- Forum: Support and Development
- Topic: [Solved] Strange error with field
- Replies: 3
- Views: 2217
[Solved] Strange error with field
So I'm creating a small GUI library and I'm running out of ideas on a Lua-level error I'm getting, and this is pretty basic stuff, that's the weirdest thing. https://i.postimg.cc/0NzDbwhJ/Screen-Shot-2020-04-26-at-11-12-55-AM.png The code is behaving like if I'm setting something like: obj.x = 123 a...
- Sat Apr 25, 2020 1:22 am
- Forum: Support and Development
- Topic: [Solved] Help with shaders in 11.3
- Replies: 3
- Views: 2881
Re: Help with shaders in 11.3
Code: Select all
#define _tex0_ MainTex