Search found 55 matches

by 0x72
Sat Mar 04, 2017 11:41 am
Forum: Support and Development
Topic: Per-Pixel / Pixel Perfect collision yay or nay?
Replies: 9
Views: 7739

Re: Per-Pixel / Pixel Perfect collision yay or nay?

Hi! For a simple platformer you should probably go with a tilemap and regular collision tests as people suggested. However, I'd like to note that pixel perfect per-pixel[*] collisions - although not common - are not difficult at all; they should be good for simple projects and can yield interesting ...
by 0x72
Wed Mar 01, 2017 1:39 pm
Forum: Support and Development
Topic: Need help with BUMP collission resolution
Replies: 7
Views: 5977

Re: Need help with BUMP collission resolution

This cannot be the case, functions are first class in lua. Difficult to say without full code but I assume you didn't pass the function from playerfunctions.lua to main.lua at all. I.e. you declare: -- playerfunctions.lua local playerFilter = function(item, other) --[[...]] end and then you import -...
by 0x72
Tue Feb 28, 2017 6:22 pm
Forum: Support and Development
Topic: Need help with BUMP collission resolution
Replies: 7
Views: 5977

Re: Need help with BUMP collission resolution

Code: Select all

bad = { isWall }
print(bad.isWall) -- nil
good = { isWall=true }
print(good.isWall) -- true
by 0x72
Wed Feb 08, 2017 1:57 am
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40323

Re: Depths of Limbo - Roguelike Shooter

- Nothing saves for me (settings, collections :(), unless running from unpacked love. (I'm on a mac) Create a folder named GameSave in the Depths of Limbo folder and this should be fixed. No luck, and it's getting early at my place :shock: maybe tomorrow. My bet is current working directory is set ...
by 0x72
Wed Feb 08, 2017 1:57 am
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40323

Re: Depths of Limbo - Roguelike Shooter

- Nothing saves for me (settings, collections :(), unless running from unpacked love. (I'm on a mac) Create a folder named GameSave in the Depths of Limbo folder and this should be fixed. No luck, and it's getting early at my place :shock: My bet is current working directory is set to something wei...
by 0x72
Tue Feb 07, 2017 8:19 pm
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40323

Re: Depths of Limbo - Roguelike Shooter

I've spent just ~2h with the game, (I've got to Glacer 02) but I have a few comments already. Bugs: - Nothing saves for me (settings, collections :(), unless running from unpacked love. (I'm on a mac) - No stats on death (basically kills: 0, items: 0 and so on, I believe it's related to the previous...
by 0x72
Wed Feb 01, 2017 6:20 pm
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40323

Re: Depths of Limbo - Roguelike Shooter

@weitnow I don't have a linux machine to try here but you should be able to just strip love out of the .exe - most likely the .exe file is just love.exe .. .love file of the game, I admit it's a bit hacky. Another approach would be to use SteamCMD[1][2] to download a mac version. Mac application is ...
by 0x72
Wed Feb 01, 2017 5:38 pm
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40323

Re: Depths of Limbo - Roguelike Shooter

evgiz wrote:Can you download the Linux version?
No, I just pointed that one is able to use the .love file from windows/mac version on linux machine with just a little effort if one wish not to wait.
by 0x72
Wed Feb 01, 2017 1:21 pm
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40323

Re: Depths of Limbo - Roguelike Shooter

Congrats! My favourite genre + written in LÖVE + I'm tired of Nuclear Throne! => how could I not buy it? :D Also: I hate you a little bit, because it looks similar to what I try to create every now and then and I fail miserably each single time, while you've succeeded (also that you're so young!). J...
by 0x72
Tue Jan 31, 2017 9:56 am
Forum: Support and Development
Topic: Bug trying to spawn bullets from a specific enemy position
Replies: 3
Views: 4828

Re: Bug trying to spawn bullets from a specific enemy position

it chooses between 1 and the length of the enemy_spawned table. and enemy.bullet_position = math.random(1,table.getn(bullet.spawned)) No it doesn't. It chooses between 1 and #bullet.spawned. If #bullet.spawned > #enemy.spawned then there is a chance you'll get nil. :) -- edit: But even then you cou...