Search found 363 matches

by mike
Sat Mar 28, 2009 10:55 am
Forum: Support and Development
Topic: Escape sequences in love.graphics.draw?
Replies: 2
Views: 2534

Re: Escape sequences in love.graphics.draw?

Only the newline (\n) character is supported. The rest of them gets treated like "normal" characters, as far as I know.
by mike
Fri Mar 27, 2009 7:22 am
Forum: General
Topic: Nice Lua Article + Era of Chaos and DOOM
Replies: 12
Views: 6489

Re: Nice Lua Article + Era of Chaos and DOOM

I'm still here... :emo:
by mike
Sat Mar 21, 2009 9:09 pm
Forum: Support and Development
Topic: (help) how do you compile your game to be a double click exe
Replies: 22
Views: 16019

Re: (help) how do you compile your game to be a double click exe

bartbes wrote:
Xcmd wrote:I would recommend, however, that you keep the .love'd version handy for those of us that don't use Windows and don't want to use Wine or can't use Wine.
linux:

Code: Select all

love game.exe
just works...
by mike
Sat Mar 21, 2009 9:05 pm
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20133

Re: Idea - Distorting Sprites

I may not be a real developer, but my opinion is that LÖVE is awesome because it's simple, has grate style and is powerful enough to make epic things in. Opening the gate to let in the dogs of 3D would just overcomplicate things and shift development focus away from 2D. What would you prefer? A 2D e...
by mike
Sat Mar 21, 2009 8:55 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1002129

Re: Avatars: OBEY!

Star Crunch wrote:Hereby, an attempt to combine a hastily-drawn unicorn, a rainbow, and a bad pun.
I löve it.
by mike
Wed Mar 18, 2009 11:56 am
Forum: General
Topic: Jail/Sandbox
Replies: 13
Views: 21152

Re: Jail/Sandbox

This is all speculation based on my experiences with making LÖVE, but here goes: In the original idea we were going to be making an all-encompassing system with it's own GUI for browsing games, GUI system, A* navigation algorithm, map creation kit, kittens and giggles, etc, but that soon became unfe...
by mike
Sun Mar 08, 2009 7:01 pm
Forum: General
Topic: Is LOVE being able to use only 1byte font?
Replies: 15
Views: 13230

Re: Is LOVE being able to use only 1byte font?

Ok, let me try to understand what you're saying: Read a massive font-file for massive glyph usage (like Japanese characters or every variaton of OØÖÓ...) Make OpenGL textures of some of the glyphs, but not all Change which glyphs are textured in real-time, based on the history of usage of those glyp...
by mike
Sat Mar 07, 2009 2:15 pm
Forum: General
Topic: Is LOVE being able to use only 1byte font?
Replies: 15
Views: 13230

Re: Is LOVE being able to use only 1byte font?

appleide wrote:Sardtok: Don't we use FreeType already?
Yes, we do. I was a little puzzled by what he said since it seems like we could use FreeType to render fonts as well as read them. Then again, the font handling is OLD AND BROKEN and will be replaced with epicness when we get around to it.
by mike
Sat Mar 07, 2009 12:14 pm
Forum: General
Topic: New here and a few non-technical questions
Replies: 8
Views: 8666

Re: New here and a few non-technical questions

I... don't know...
by mike
Sat Mar 07, 2009 12:12 pm
Forum: General
Topic: ALT+0214
Replies: 17
Views: 12253

Re: ALT+0214

Wow, this seems really complicated. As a Norwegian, I have a ¨ button on my keyboard which, in a combination with o, creates ö. Lucky me ^^ Combining diacritic marks as part of the keybóard's kèys fõr tëh wîn. Of course we're missing the caron, so we can't write Slavic languages, and we're missing ...