Search found 363 matches
- Sat Mar 28, 2009 10:55 am
- Forum: Support and Development
- Topic: Escape sequences in love.graphics.draw?
- Replies: 2
- Views: 2534
Re: Escape sequences in love.graphics.draw?
Only the newline (\n) character is supported. The rest of them gets treated like "normal" characters, as far as I know.
- Fri Mar 27, 2009 7:22 am
- Forum: General
- Topic: Nice Lua Article + Era of Chaos and DOOM
- Replies: 12
- Views: 6489
Re: Nice Lua Article + Era of Chaos and DOOM
I'm still here...
- Sat Mar 21, 2009 9:09 pm
- Forum: Support and Development
- Topic: (help) how do you compile your game to be a double click exe
- Replies: 22
- Views: 16019
Re: (help) how do you compile your game to be a double click exe
bartbes wrote:linux:Xcmd wrote:I would recommend, however, that you keep the .love'd version handy for those of us that don't use Windows and don't want to use Wine or can't use Wine.just works...Code: Select all
love game.exe
- Sat Mar 21, 2009 9:05 pm
- Forum: General
- Topic: Idea - Distorting Sprites
- Replies: 31
- Views: 20133
Re: Idea - Distorting Sprites
I may not be a real developer, but my opinion is that LÖVE is awesome because it's simple, has grate style and is powerful enough to make epic things in. Opening the gate to let in the dogs of 3D would just overcomplicate things and shift development focus away from 2D. What would you prefer? A 2D e...
- Sat Mar 21, 2009 8:55 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1002129
Re: Avatars: OBEY!
I löve it.Star Crunch wrote:Hereby, an attempt to combine a hastily-drawn unicorn, a rainbow, and a bad pun.
- Wed Mar 18, 2009 11:56 am
- Forum: General
- Topic: Jail/Sandbox
- Replies: 13
- Views: 21152
Re: Jail/Sandbox
This is all speculation based on my experiences with making LÖVE, but here goes: In the original idea we were going to be making an all-encompassing system with it's own GUI for browsing games, GUI system, A* navigation algorithm, map creation kit, kittens and giggles, etc, but that soon became unfe...
- Sun Mar 08, 2009 7:01 pm
- Forum: General
- Topic: Is LOVE being able to use only 1byte font?
- Replies: 15
- Views: 13230
Re: Is LOVE being able to use only 1byte font?
Ok, let me try to understand what you're saying: Read a massive font-file for massive glyph usage (like Japanese characters or every variaton of OØÖÓ...) Make OpenGL textures of some of the glyphs, but not all Change which glyphs are textured in real-time, based on the history of usage of those glyp...
- Sat Mar 07, 2009 2:15 pm
- Forum: General
- Topic: Is LOVE being able to use only 1byte font?
- Replies: 15
- Views: 13230
Re: Is LOVE being able to use only 1byte font?
Yes, we do. I was a little puzzled by what he said since it seems like we could use FreeType to render fonts as well as read them. Then again, the font handling is OLD AND BROKEN and will be replaced with epicness when we get around to it.appleide wrote:Sardtok: Don't we use FreeType already?
- Sat Mar 07, 2009 12:14 pm
- Forum: General
- Topic: New here and a few non-technical questions
- Replies: 8
- Views: 8666
Re: New here and a few non-technical questions
I... don't know...
Re: ALT+0214
Wow, this seems really complicated. As a Norwegian, I have a ¨ button on my keyboard which, in a combination with o, creates ö. Lucky me ^^ Combining diacritic marks as part of the keybóard's kèys fõr tëh wîn. Of course we're missing the caron, so we can't write Slavic languages, and we're missing ...