Do you mean it stays dark or that the light doesnt effect it. You can do the latter by using body:setShine(false).Nathan1852 wrote:It would also be nice if there was a way so that the top of objects isn't illuminated when the light is near them
Search found 75 matches
- Wed Oct 29, 2014 2:52 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 120217
Re: Löve "Light vs. Shadow" Engine v2
- Fri Oct 24, 2014 6:49 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 120217
Löve "Light vs. Shadow" Engine v2
Hey everyone, So I found this http://www.love2d.org/forums/viewtopic.php?f=5&t=77418 topic a while ago and love the light engine but it didn't react well to scaling at all so I rewrote it here! https://github.com/tanema/light_world.lua Some changes I made: - rewrote the codebase to be much easie...
- Wed Oct 01, 2014 5:37 pm
- Forum: Support and Development
- Topic: [SOLVED] Nested context scale doesn't work
- Replies: 4
- Views: 3385
Re: Nested context scale doesn't work
okay so someone on reddit was able to give me a good answer/solution you can find it here: https://www.reddit.com/r/love2d/comments/2hycix/nested_context_scale_issue/ckxieez Scale is relative. scaling to 1 just sets it to what it currently is. If your first scale is, say, 2 (2/1) then to fix the sca...
- Wed Oct 01, 2014 12:27 pm
- Forum: Support and Development
- Topic: [SOLVED] Nested context scale doesn't work
- Replies: 4
- Views: 3385
Re: Nested context scale doesn't work
Sorry I should have been more clear, the scaling is an issue because I need to retain the translation and rotation but reset the scale. this is because I am drawing many canvases, then having them all added to a last one that I want to scale up.
- Wed Oct 01, 2014 12:29 am
- Forum: Support and Development
- Topic: [SOLVED] Nested context scale doesn't work
- Replies: 4
- Views: 3385
[SOLVED] Nested context scale doesn't work
Hey all, I have been struggling to get this to work and I finally am turned to you. I cannot seem to get scaling working if it is in a nested context let me show you what I mean local scale, camera local canvas1, canvas2, canvas3 function love.load() scale = 1 canvas1 = love.graphics.newCanvas() can...