Search found 277 matches
- Tue Apr 10, 2012 3:43 pm
- Forum: General
- Topic: Compo: 8 second demo for Love 0.8!
- Replies: 32
- Views: 19469
Re: Compo: 8 second demo for Love 0.8!
wouldn't it be better to announce the theme of the event closer the to the time? otherwise there's nothing stopping people from working on it now...
- Tue Apr 10, 2012 2:28 pm
- Forum: Support and Development
- Topic: Any way to make textbox inputs?
- Replies: 6
- Views: 4799
Re: Any way to make textbox inputs?
I'm actually working on a multiline editbox today, its very basic so far but I can share my code if you want.
- Tue Apr 10, 2012 11:21 am
- Forum: General
- Topic: Message Passing System?
- Replies: 10
- Views: 7691
Re: Message Passing System?
I'm not sure how:
works, since signal is a table?
Code: Select all
ruffian:signal( "zomg" )
- Sun Apr 08, 2012 5:08 pm
- Forum: Support and Development
- Topic: Drawing help
- Replies: 16
- Views: 5089
Re: Drawing help
its "laserimg" not "lazerimg"
solved!
solved!
- Fri Apr 06, 2012 12:39 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 534310
Re: Share a Shader!
I've updated all my examples to the latest 0.8 build, hopefully they will be useful to someone.
- Fri Apr 06, 2012 12:22 am
- Forum: Support and Development
- Topic: Can't create CircleShape - love.physics (love 0.8.0)
- Replies: 1
- Views: 1650
Re: Can't create CircleShape - love.physics (love 0.8.0)
A lot of the physics has changed in 0.8, and hasnt been updated on the wiki yet. It's due to the new version of box2d I believe. I havn't used it before, but i think that the way shapes are created has change, and the parameters for creating a new circle shape are different now. Best bet is either t...
- Thu Apr 05, 2012 1:09 pm
- Forum: General
- Topic: Text adventures & state machines (a newb approaches!)
- Replies: 16
- Views: 12340
Re:
That much I gathered and I was told that it's far from a smooth implementation. But I was hoping somebody would walk me through the process; function by function and explain what's doing what to what, in what order, why things are where they are and so on. Yes, folks, I'm really that thick. I've co...
- Thu Apr 05, 2012 12:16 am
- Forum: General
- Topic: Text adventures & state machines (a newb approaches!)
- Replies: 16
- Views: 12340
Re: Text adventures & state machines (a newb approaches!)
If it helps, it took me a while to get my head around that code, it does look a little convoluted.
The State table doesn't really need to be there, it just adds the message and the options into a table for you.
statemanager just handles the key presses and returns the text.
The State table doesn't really need to be there, it just adds the message and the options into a table for you.
statemanager just handles the key presses and returns the text.
- Wed Apr 04, 2012 6:16 pm
- Forum: General
- Topic: Sock Munkee Website!:D
- Replies: 14
- Views: 5717
Re: Sock Munkee Website!:D
i think it needs more neon colours, preferably ones that clash.
- Wed Apr 04, 2012 8:48 am
- Forum: Games and Creations
- Topic: yet another Qix clone
- Replies: 4
- Views: 3617
Re: yet another Qix clone
Looks good so far but I found a bit of a bug:
If you want this to be 0.8 compatible, you can just remove the .lua extension in require:
And it seems to hang for a bit when it needs to make new segments?If you want this to be 0.8 compatible, you can just remove the .lua extension in require: