Search found 49 matches

by Jack Dandy
Mon Oct 17, 2016 2:06 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410945

Re: "Questions that don't deserve their own thread" thread

I have another question for now, related to synchronization. Is the only thing that instantiates new threads the "love.thread.newThread " command? I'm asking this because of the following problem: I think there are cases in which a certain function A is called before another function B is ...
by Jack Dandy
Sun Oct 16, 2016 6:36 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410945

Re: "Questions that don't deserve their own thread" thread

Thank you both. I will look into these things.
by Jack Dandy
Sat Oct 15, 2016 7:46 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410945

Re: "Questions that don't deserve their own thread" thread

Hey, I need a tip. Up until now, when I wanted to move an object, it was in orthogonal directions and was as such relatively simple. But now I want to move objects freely from any set of coordinates to another. Let's say I want to move an object from point (x1,y1) to point (x2,y2), at a constant spe...
by Jack Dandy
Sat Oct 08, 2016 4:31 pm
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 146
Views: 129814

Re: HUMP - yet another set of helpers

Whoops. I forgot to put 'Timer_enemyturn:update(dt)' in love.update.
Thanks :nyu:
by Jack Dandy
Sat Oct 08, 2016 3:59 pm
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 146
Views: 129814

Re: HUMP - yet another set of helpers

Hey, I have a question about the Hump.timer's "every" function. Let's say I have this piece of code: if key == 's' then Timer_enemyturn:every(1, gamefuncs.activateAI()) end But, when I push 's', it only activates the enemy's AI once. How come? I thought it should make the enemy's AI activa...
by Jack Dandy
Sat Oct 08, 2016 3:02 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410945

Re: "Questions that don't deserve their own thread" thread

Hey, I have a question about the Hump.timer's "every" function. Let's say I have this piece of code: if key == 's' then Timer_enemyturn:every(1, gamefuncs.activateAI()) end But, when I push 's', it only activates the enemy's AI once. How come? I thought it should make the enemy's AI activa...
by Jack Dandy
Wed Sep 28, 2016 10:48 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410945

Re: "Questions that don't deserve their own thread" thread

Hey, I wanted to know- is there a way to draw all the things from a single love.draw call into a canvas at once? IE- to make a "copy" of the current screen and slap it unto a canvas? I want to make a sort of "pop up" menu with Stateswitcher. Since you can't stack draw functions w...
by Jack Dandy
Fri Sep 23, 2016 6:44 am
Forum: Support and Development
Topic: hard to find Canvas:setFilter in the wiki when trying to upscale pixels cleanly
Replies: 6
Views: 3668

Re: hard to find Canvas:setFilter in the wiki when trying to upscale pixels cleanly

I was wondering about something related to this: When using the nice pixelly "Nearest" filter, is there a way to freely scale the graphics without them looking.. bad? What I mean is, when I use graphics.scale with the Nearest filter, if I don't use "po2" numbers ( 2, 4, 8..) it l...