Search found 509 matches
- Sat Dec 09, 2023 6:06 am
- Forum: Support and Development
- Topic: [SOLVED]One variable references two different objects simultaneously
- Replies: 6
- Views: 3750
Re: One variable references two different objects simultaneously
Can you provide a runnable example? Specifically, what are the values of "a" and "b"?
- Sat Dec 02, 2023 5:08 am
- Forum: Support and Development
- Topic: Love 2D 11.4 crashes after exactly 2234 frames
- Replies: 6
- Views: 11316
Re: Love 2D 11.4 crashes after exactly 2234 frames
Similarly see no issues on Windows 11, or my Ubuntu box. RAM usage and CPU usage don't seem to be going up either, so don't think there's any errant (heavy) memory leak or such.
- Fri Dec 01, 2023 3:24 am
- Forum: Support and Development
- Topic: [SOLVED] I'm confused, Is a bug of 'repeat until'?
- Replies: 8
- Views: 3679
Re: [solved] I'm confused, Is a bug of 'repeat until'?
What is the remaining bug? The text not rendering? You might want to take a a look what the the code between lines 55 and 61 is doing. Edit: Actually, reading the code, you're setting the index 1 in the bananas table to empty, but yet to you continue to run the code because it's defined inside love....
- Fri Dec 01, 2023 2:03 am
- Forum: Support and Development
- Topic: [SOLVED] I'm confused, Is a bug of 'repeat until'?
- Replies: 8
- Views: 3679
Re: I'm confused, Is a bug of 'repeat until'?
I explained what the issue in your code is, and how to address it. However, I'd recommend taking a step back, and trying to understand your table accesses. That's the root of your issues.
- Fri Dec 01, 2023 1:51 am
- Forum: Support and Development
- Topic: [SOLVED] I'm confused, Is a bug of 'repeat until'?
- Replies: 8
- Views: 3679
Re: I'm confused, Is a bug of 'repeat until'?
The contents of your uploaded main.lua do not match the code in your opening post, since you replaced the repeat-until with a goto, but... local queue = { { 1 } } local bananas = { 'got nil?' } function func(o) love.graphics.print(o[1]) end -- inside the loop for _, o in pairs(queue) do func(bananas...
- Fri Dec 01, 2023 1:31 am
- Forum: Support and Development
- Topic: [SOLVED] I'm confused, Is a bug of 'repeat until'?
- Replies: 8
- Views: 3679
Re: I'm confused, Is a bug of 'repeat until'?
Okay, I'll take just this snippet, and step you through it: local i = 1 repeat if queue[i] then for _, o in pairs(queue[i]) do o:func(bananas[i]) end end i = i + 1 if i < (999 + 1) then bananas[i * i / i] = nil end until(i > 5) 1. The code starts a repeat-until loop, ok. 2. If queue table at index i...
- Tue Nov 28, 2023 10:44 pm
- Forum: Support and Development
- Topic: table in love.event.push will lose metatable
- Replies: 3
- Views: 1770
Re: table in love.event.push will lose metatable
Can you share some code, to illustrate the problem you are having? The part about losing the metatable in the process sounds odd. Do remember that the colon(:) syntax is just syntactical sugar: myObject:myFunction(arg1) -- is the same as myObject.myFunction(myObject,arg1) function myObject:myFunctio...
- Fri Nov 24, 2023 4:07 pm
- Forum: Support and Development
- Topic: Creating an exact copy of an object
- Replies: 4
- Views: 2769
Re: Creating an exact copy of an object
The function I already posted handles deep copies, but it's not the only implementation to do so. The main caveat is that it may not work on tables that have any sort of special metatables going on, or extremely deep tables. However, based on the roblox docs, I believe Kopelat might just need to loo...
- Tue Nov 21, 2023 9:29 pm
- Forum: Support and Development
- Topic: Creating an exact copy of an object
- Replies: 4
- Views: 2769
Re: Creating an exact copy of an object
There are clone functions for a couple of specific types of things in löve, like Source:clone for audio sources. However, based on what I can surmise from Roblox documentation , you're asking for a method to create copies of lua objects. There is no readily available built-in functionality for this,...
- Sun Nov 19, 2023 2:33 pm
- Forum: Games and Creations
- Topic: Gravity Circuit
- Replies: 14
- Views: 11747
Re: Gravity Circuit
Thanks for the heads up, I don't actively use macOS, so I didn't quite realize that issue with the threads (truth be told, the threading is some ancient legacy code that could use an overhaul). I was turning JIT off on MacOS on the main thread, due to some potential luajit issues . Will look at addi...