Search found 31 matches

by Ford_Prefect
Thu Mar 06, 2014 8:22 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352744

Re: Löve Frames - A GUI Library

Is there somewhere a documentation on the state feature? All I can find about it on the website is one paragraph in "Getting Started" and two methods for the base object :\
by Ford_Prefect
Sat Nov 16, 2013 4:20 pm
Forum: General
Topic: Menus...
Replies: 3
Views: 1876

Re: Menus...

Are you sure you've explored all possibilities in LÖVE? I'm really surprised by your post, as interfaces with "lots of menus, buttons and stuff" are really some of LÖVE's greatest strength, thanks to Nikolai Resokav's Löve Frames library . Hey, I didn't know that! Looks pretty awesome. I ...
by Ford_Prefect
Sat Nov 16, 2013 2:28 pm
Forum: General
Topic: Menus...
Replies: 3
Views: 1876

Menus...

Hi there. I want to write a 4X game. That's a subgenre of real time strategy, and kinda needs lots of menus, buttons and stuff... I'd like to use Löve but my previous experiments showed that that's not really löve's strength^^ Does anyone know good (2d) engines for this? Sorry if this violates forum...
by Ford_Prefect
Wed May 15, 2013 4:52 pm
Forum: Support and Development
Topic: Pass Parameters to a lua-file but run it independently
Replies: 6
Views: 3190

Re: Pass Parameters to a lua-file but run it independently

Okay, thank you. I am sure I can fix the problem now. Unfortunately, I can't try it in the next ten days... I should really code more :(
by Ford_Prefect
Mon May 13, 2013 4:01 pm
Forum: Support and Development
Topic: Pass Parameters to a lua-file but run it independently
Replies: 6
Views: 3190

Re: Pass Parameters to a lua-file but run it independently

Nice name, by the way. Thank you :neko: LÖVE doesn't modify Lua, its loaders work the same as in the standalone. LÖVE also pushes its own binary loader that looks in one or two specific locations. Ford_Prefect, it's possible that your Lua standalone has an additional path in package.cpath How do I ...
by Ford_Prefect
Sat May 11, 2013 7:00 pm
Forum: Support and Development
Topic: Pass Parameters to a lua-file but run it independently
Replies: 6
Views: 3190

Pass Parameters to a lua-file but run it independently

Hi. Is there any way to do this? My problem is: I want to use sqlite. (See https://love2d.org/forums/viewtopic.php?f=4&t=33416 thx for the help, btw). My code works fine if I run the lua-file for itself, but if I run it from my main.lua it won't work (it always tells me sql isn't supported). I t...
by Ford_Prefect
Mon Apr 29, 2013 1:43 pm
Forum: Support and Development
Topic: sqlite3 + löve
Replies: 4
Views: 2572

Re: sqlite3 + löve

T-Bone wrote:As far as I can tell, LuaSQL doesn't seem to be included in the Lua build used in LÖVE.
Okay. Is there still a way to use it?

If no: How can I pass parameters to a lua-file I execute?
by Ford_Prefect
Sun Apr 28, 2013 6:34 pm
Forum: Support and Development
Topic: sqlite3 + löve
Replies: 4
Views: 2572

sqlite3 + löve

Hi guys, I try to load some data from a sqlite3-db. This is how I try to use sqlite3 in our main.lua: require "luasql.sqlite3" env = luasql.sqlite3() This works fine in the lua-shell or a standalone .lua-file, but LÖVE always tells me that luasql in line 2 would be a nil value. Any suggest...
by Ford_Prefect
Sun Apr 28, 2013 5:35 pm
Forum: Support and Development
Topic: UTF-8 Decoding error in graphics.lua
Replies: 6
Views: 4150

Re: UTF-8 Decoding error in graphics.lua

Okay, thank you.

edit: Now, for some reason I don't get this error anymore. Instead, I have this problem: viewtopic.php?f=4&t=33416
by Ford_Prefect
Sun Apr 28, 2013 3:18 pm
Forum: Support and Development
Topic: UTF-8 Decoding error in graphics.lua
Replies: 6
Views: 4150

Re: UTF-8 Decoding error in graphics.lua

The path to my game is the path to my main.lua, right?

edit: The path wasn't wrong for sure...