Search found 31 matches
- Thu Mar 06, 2014 8:22 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352744
Re: Löve Frames - A GUI Library
Is there somewhere a documentation on the state feature? All I can find about it on the website is one paragraph in "Getting Started" and two methods for the base object :\
Re: Menus...
Are you sure you've explored all possibilities in LÖVE? I'm really surprised by your post, as interfaces with "lots of menus, buttons and stuff" are really some of LÖVE's greatest strength, thanks to Nikolai Resokav's Löve Frames library . Hey, I didn't know that! Looks pretty awesome. I ...
Menus...
Hi there. I want to write a 4X game. That's a subgenre of real time strategy, and kinda needs lots of menus, buttons and stuff... I'd like to use Löve but my previous experiments showed that that's not really löve's strength^^ Does anyone know good (2d) engines for this? Sorry if this violates forum...
- Wed May 15, 2013 4:52 pm
- Forum: Support and Development
- Topic: Pass Parameters to a lua-file but run it independently
- Replies: 6
- Views: 3190
Re: Pass Parameters to a lua-file but run it independently
Okay, thank you. I am sure I can fix the problem now. Unfortunately, I can't try it in the next ten days... I should really code more
- Mon May 13, 2013 4:01 pm
- Forum: Support and Development
- Topic: Pass Parameters to a lua-file but run it independently
- Replies: 6
- Views: 3190
Re: Pass Parameters to a lua-file but run it independently
Nice name, by the way. Thank you :neko: LÖVE doesn't modify Lua, its loaders work the same as in the standalone. LÖVE also pushes its own binary loader that looks in one or two specific locations. Ford_Prefect, it's possible that your Lua standalone has an additional path in package.cpath How do I ...
- Sat May 11, 2013 7:00 pm
- Forum: Support and Development
- Topic: Pass Parameters to a lua-file but run it independently
- Replies: 6
- Views: 3190
Pass Parameters to a lua-file but run it independently
Hi. Is there any way to do this? My problem is: I want to use sqlite. (See https://love2d.org/forums/viewtopic.php?f=4&t=33416 thx for the help, btw). My code works fine if I run the lua-file for itself, but if I run it from my main.lua it won't work (it always tells me sql isn't supported). I t...
- Mon Apr 29, 2013 1:43 pm
- Forum: Support and Development
- Topic: sqlite3 + löve
- Replies: 4
- Views: 2572
Re: sqlite3 + löve
Okay. Is there still a way to use it?T-Bone wrote:As far as I can tell, LuaSQL doesn't seem to be included in the Lua build used in LÖVE.
If no: How can I pass parameters to a lua-file I execute?
- Sun Apr 28, 2013 6:34 pm
- Forum: Support and Development
- Topic: sqlite3 + löve
- Replies: 4
- Views: 2572
sqlite3 + löve
Hi guys, I try to load some data from a sqlite3-db. This is how I try to use sqlite3 in our main.lua: require "luasql.sqlite3" env = luasql.sqlite3() This works fine in the lua-shell or a standalone .lua-file, but LÖVE always tells me that luasql in line 2 would be a nil value. Any suggest...
- Sun Apr 28, 2013 5:35 pm
- Forum: Support and Development
- Topic: UTF-8 Decoding error in graphics.lua
- Replies: 6
- Views: 4150
Re: UTF-8 Decoding error in graphics.lua
Okay, thank you.
edit: Now, for some reason I don't get this error anymore. Instead, I have this problem: viewtopic.php?f=4&t=33416
edit: Now, for some reason I don't get this error anymore. Instead, I have this problem: viewtopic.php?f=4&t=33416
- Sun Apr 28, 2013 3:18 pm
- Forum: Support and Development
- Topic: UTF-8 Decoding error in graphics.lua
- Replies: 6
- Views: 4150
Re: UTF-8 Decoding error in graphics.lua
The path to my game is the path to my main.lua, right?
edit: The path wasn't wrong for sure...
edit: The path wasn't wrong for sure...