Hey, so it does! I've never seen that before, but great minds think alike I suppose.D0NM wrote:It looks like a nicely improved http://www.buildandgun.com/2014/07/anim ... ove2d.html
^__-
Search found 555 matches
- Thu Feb 25, 2016 5:00 am
- Forum: Libraries and Tools
- Topic: Sodapop - sprite and animation library
- Replies: 4
- Views: 4389
Re: Sodapop - sprite and animation library
- Thu Feb 25, 2016 4:58 am
- Forum: Libraries and Tools
- Topic: Tactile - a nice, straightforward input library!
- Replies: 21
- Views: 11174
Re: Tactile - a nice, straightforward input library!
Nice lib, but it doesn't work with 0.10.1 LOVE2D fix main.lua @line 128: mouseLeft = tactile.mouseButton(1) Also, with your sample main.lua I can see UP + DOWN + RIGHT and LEFT + DOWN + RIGHT keys combination. There's no reason why up + down and left + right shouldn't work; they're separate buttons...
- Mon Feb 22, 2016 2:16 am
- Forum: Libraries and Tools
- Topic: Sodapop - sprite and animation library
- Replies: 4
- Views: 4389
- Sun Feb 21, 2016 9:46 pm
- Forum: Libraries and Tools
- Topic: Sodapop - sprite and animation library
- Replies: 4
- Views: 4389
Sodapop - sprite and animation library
GitHub link! Sodapop is a library that creates sprite objects. You can add different animations with different images to each sprite and switch between them at will. It has a similar use case to kikito's anim8, but it also manages the different states and properties an object in your game might hav...
- Sun Feb 14, 2016 6:56 pm
- Forum: General
- Topic: (SOLVED) Newbie problem with dt
- Replies: 8
- Views: 3734
Re: Newbie problem with dt
Post all your current code so far. It mostly seems right, although...should math.abs(self.spX) (under the else line) be math.abs(self.spX * dt)?
- Sun Feb 07, 2016 8:31 pm
- Forum: Games and Creations
- Topic: Unnamed Bejeweled-like puzzle game!
- Replies: 17
- Views: 10756
Re: Unnamed Bejeweled-like puzzle game!
The controls don't seem to work for me. Tried two different versions of .love file and with both keyboard input didn't work and mouse only gave the game the current position (mouse clicking did nothing). When game ended it said to press Enter but it does nothing. O_O Oh sorry, those builds aren't u...
- Sun Feb 07, 2016 8:39 am
- Forum: Games and Creations
- Topic: Unnamed Bejeweled-like puzzle game!
- Replies: 17
- Views: 10756
Re: Unnamed Bejeweled-like puzzle game!
Haha, nice. I think there's someone on itch.io who's making the same kind of puzzle game, too, so hopefully mine has a different enough style of gameplay to justify its existence.Jasoco wrote:You created the exact same kind of puzzle game I was working on (And gave up on) before I discovered Löve.
- Sat Feb 06, 2016 10:40 pm
- Forum: Games and Creations
- Topic: Unnamed Bejeweled-like puzzle game!
- Replies: 17
- Views: 10756
Re: Unnamed Bejeweled-like puzzle game!
Yo yo yo what up what up I'm not dead but I may as well be
- Sat Jan 02, 2016 12:07 am
- Forum: Games and Creations
- Topic: Unnamed Bejeweled-like puzzle game!
- Replies: 17
- Views: 10756
Re: Unnamed Bejeweled-like puzzle game!
Thanks!AbbeAbyss wrote:Fun and looks nice too!
- Fri Jan 01, 2016 3:23 pm
- Forum: General
- Topic: Suggestion about the love libraries ... naming convention.
- Replies: 3
- Views: 1420
Re: Suggestion about the love libraries ... naming conventio
A code of conduct is a good idea. It's always good to figure out what a community's values are and make them tangible and specific.