Search found 89 matches

by ZenX2
Fri Dec 03, 2010 2:11 am
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 8297

Re: Squario: The squariest platformer in LOVE.

Argh, so close.
Anyways, passing self as the first argument doesn't work :|
by ZenX2
Fri Dec 03, 2010 12:01 am
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 8297

Re: Squario: The squariest platformer in LOVE.

kikito, could you upload your edited version? I tried making the changes you suggested and it's not working :P
by ZenX2
Thu Dec 02, 2010 10:56 pm
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 8297

Re: Squario: The squariest platformer in LOVE.

Ah, having an x1, y1, x2, y2 makes much more sense than just a width and height.
And thanks for the C&C :crazy:
by ZenX2
Thu Dec 02, 2010 6:39 am
Forum: Games and Creations
Topic: Squario: A squary survival horror
Replies: 18
Views: 8297

Squario: A squary survival horror

This is Squario: http://i53.tinypic.com/2ldjedl.png Version Info - = Added Feature + = Changed Feature | = A problem Version 0.1.0 [12/2/10] -Basic Graphic (Squario, Grass) -Basis for entity and image systems -Not much else Version 0.1.1 [12/3/10] -New Graphics! +A slightly better class library (Tha...
by ZenX2
Sun Nov 28, 2010 6:47 pm
Forum: Libraries and Tools
Topic: middleclass & extras: middleclass 3.0 is out!
Replies: 243
Views: 77866

Re: middleclass & middleclass-extras: OOP for LUA

I made a small rewrite of this, with a few features like being able to use class.name() instead of class("name"), and using :__init for a function called on initialization (the __ is because it seems internal, ya know?)
If it's alright, I can upload it.
by ZenX2
Sun Nov 28, 2010 7:50 am
Forum: Libraries and Tools
Topic: Rimshot
Replies: 7
Views: 2846

Re: Rimshot

I get an error on main:511 about a nil value.
by ZenX2
Thu Nov 25, 2010 8:17 pm
Forum: Libraries and Tools
Topic: Grid Engine
Replies: 58
Views: 27585

Re: Grid Engine

Oh yeah, I had thought that you couldn't until I looked in the code. At least I can now say class.name().
It's basically the same as my previous library, but inheritance works.
EDIT: New version! Adds pausing with p or the Pause(true or false) function, dialogue menus, and some work on saving.
by ZenX2
Thu Nov 25, 2010 7:35 pm
Forum: Libraries and Tools
Topic: Grid Engine
Replies: 58
Views: 27585

Re: Grid Engine

I've decided to switch to MiddleClass, because my class system was malfunctioning. Of course, having to say class("name") or name:new() is ugly, so I fixed it to use class.name() and name() :crazy: Following a brief pause in development, I've started working on some features useful for an ...
by ZenX2
Thu Nov 25, 2010 1:59 am
Forum: Libraries and Tools
Topic: file: A compact file library
Replies: 12
Views: 2960

Re: file: A compact file library

Just for clarification, this should not be included in a game. It should only be used if you are testing something and can't be bothered to get the console open and print things to it and all that, or want to quickly save some text.
by ZenX2
Wed Nov 24, 2010 9:17 pm
Forum: Libraries and Tools
Topic: file: A compact file library
Replies: 12
Views: 2960

Re: file: A compact file library

This is mostly for development and not saving, it gives you the ability to have quick input/output.