Search found 482 matches

by substitute541
Thu Jun 05, 2014 2:27 am
Forum: Support and Development
Topic: Coding Problems
Replies: 4
Views: 1664

Re: Coding Problems

Did you call rSpawn before you called rLoad?

It's hard to find the problem without giving the error or the .love file to run.
by substitute541
Thu Jun 05, 2014 1:24 am
Forum: General
Topic: Poll monday: AMD or Nvidia
Replies: 23
Views: 7672

Re: Poll monday: AMD or Nvidia

I have a Palit Nvidia GTX 560ti 1gb and an Intel GMA 3100 on the computer I'm currently using (which, incidentally, is 6-7 years old now.) On the other (gaming) computer, I have a Sapphire Radeon R7 290x 4gb. It was the only high-end Radeon we found in our supplier, and we wanted to try different br...
by substitute541
Wed Jun 04, 2014 3:00 am
Forum: Support and Development
Topic: [SOLVED] No gravity?
Replies: 1
Views: 1252

Re: No gravity?

... I think it's really obvious.




Well, if you already solved it yourself, you should add a [SOLVED] tag to the title of your post.
by substitute541
Wed Jun 04, 2014 2:59 am
Forum: Games and Creations
Topic: LoveTank - Soft Launch
Replies: 9
Views: 5765

Re: LoveTank - Soft Launch

@Davidobot Yeah, that is a cool train simulator!! @substitute541 There is the complicated part about making a .love file for distribution. The code already reads tanks from the .love file and the AppData folder. In addition to distributing the .love file we need to distribute a Tank template (actua...
by substitute541
Tue Jun 03, 2014 3:42 am
Forum: Games and Creations
Topic: LoveTank - Soft Launch
Replies: 9
Views: 5765

Re: LoveTank - Soft Launch

Very interesting concept. It's used before on trAInsported as mentioned by davis, but building an AI to manage freely moving tanks battling other tanks is a harder challenge for the players/programmers (if you leave the pathfinding part in trAInsported, it's actually quite simple.) Also, you may wan...
by substitute541
Thu May 29, 2014 6:43 am
Forum: Libraries and Tools
Topic: Oysi's 3D Rendering & Physics Engine
Replies: 127
Views: 85962

Re: Oysi's 3D Rendering & Physics Engine

The graphics are becoming more and more like ROBLOX (save for that awesome light beams.) Incidentally, ROBLOX uses Lua for scripting so yeah.

And it looks more of a "sky plane" than a skybox. But anyways, still awesome as usual :D
by substitute541
Thu May 15, 2014 2:53 am
Forum: General
Topic: Fast way to require files?
Replies: 7
Views: 4224

Re: Fast way to require files?

You should check first if the file is a .lua file. If it is, strip the ".lua" from the filename and require it. If it isn't, you can either ignore it, or check if it's a folder and require all the files in that folder (using recursion.)
by substitute541
Tue May 13, 2014 5:49 am
Forum: Support and Development
Topic: POLL: Canvas and Shader Support
Replies: 7
Views: 2475

Re: POLL: Canvas and Shader Support

I currently don't have support for both shaders and canvases...

Hopefully by the next few weeks I would get my graphics card back now. At the moment I'm using Intel GMA 3000 (the base system was bought about 5-6 years ago, so yeah.)
by substitute541
Sat May 10, 2014 1:38 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1004453

Re: Avatars: OBEY!

Hellkid98 wrote:"OBEY" I like it :nyu:
How can I change my username btw? I checked the UCP but it doesn't seem like I'm able to change it .-.
I think you're supposed to PM a mod but I'm not sure.
by substitute541
Fri May 09, 2014 1:29 am
Forum: Libraries and Tools
Topic: flux: A fast, lightweight tweening library
Replies: 42
Views: 33816

Re: flux: A fast, lightweight tweening library

Currently using tween.lua for my game but I *might* move to flux in the event I make huge complex tweens.

Also, this reminds me of a Java Tweening library I used in LibGDX before. They look pretty similar.