Search found 83 matches

by Nikki
Mon Jan 16, 2023 3:24 pm
Forum: Support and Development
Topic: Coding a musical game using MIDI
Replies: 11
Views: 4157

Re: Coding a musical game using MIDI

Your message makes me reconsider. Am I being stupid or stubborn? What do you think Nikki, have you found a good way to write readable js? Can you recommend a place to help learn how to efficiently organise my code in JS? Oof these are hard questions, I do feel its important that the language you ar...
by Nikki
Mon Jan 16, 2023 6:59 am
Forum: Support and Development
Topic: Coding a musical game using MIDI
Replies: 11
Views: 4157

Re: Coding a musical game using MIDI

Hi, nice plan and what a great detailed answer by zorg (great detailed question too btw!), I have some experience in using lovemidi, its great when it's working, (its a very thin wrapper around a very small c library) but it's using a so/dll file with the complexities that come from that ( I needed ...
by Nikki
Fri Jan 13, 2023 2:15 pm
Forum: General
Topic: Open source RPG Editor
Replies: 23
Views: 11378

Re: Open source RPG Editor

Yeah, i really see a scarcity of active FOSS softwares akin to RPG Maker... Here are 156 public repositories matching this topic... https://github.com/topics/rpg-maker But I don't know exactly what you want todo off course, I must say, to me it sounds a bit like too much complexity for your current...
by Nikki
Fri Jan 13, 2023 2:00 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 466012

Re: Groverburger's 3D Engine (g3d) v1.5.2 Release

groverburger has made a basic voxel game here, you can check the way chunks are meshed here https://github.com/groverburger/g3d_voxel/blob/master/lib/chunkremesh.lua and I think (not a real user of g3d though) you can either load obj files or feed the data directly, at least that's what the docs are...
by Nikki
Mon Nov 28, 2022 9:39 am
Forum: General
Topic: How to make a roguelike
Replies: 5
Views: 2848

Re: How to make a roguelike

check out https://github.com/paulofmandown/rotLove
"RogueLike Toolkit in Love"
by Nikki
Tue Oct 11, 2022 3:46 pm
Forum: Support and Development
Topic: Procedural Terrain Generation from Tables
Replies: 17
Views: 5321

Re: Procedural Terrain Generation from Tables

you could add ore like so: if value > 0.7 then -- 70% air and 30% ground if map[y-1] and map[y-1][x] and map[y-1][x] == a then -- one tile above was an air map[y][x] = gg -- ground grass else map[y][x] = g -- ground if value >= 0.6 and value <= 0.65 then map[y][x] = ore end end else map[y][x] = a --...
by Nikki
Fri Jun 24, 2022 2:19 pm
Forum: Support and Development
Topic: Help me with scent
Replies: 1
Views: 2325

Re: Help me with scent

by Nikki
Fri Jun 24, 2022 6:54 am
Forum: Libraries and Tools
Topic: Love2D builder
Replies: 68
Views: 219258

Re: Love2D builder

Hi Ivan, I have been using icns files, not in the first try but after you mentioned it, "with the provided icon (must be in the ".icns" format for now)." I've used this service to convert https://cloudconvert.com/png-to-icns and this is the icns file if you're interested lion2.ic...
by Nikki
Thu Jun 23, 2022 12:53 pm
Forum: Libraries and Tools
Topic: Love2D builder
Replies: 68
Views: 219258

Re: Love2D builder

I tried again, it's not yet working.

Sadly I can't really help with advice about MacOS distribution, I just do hobby programming on the mac.
by Nikki
Thu Jun 23, 2022 10:29 am
Forum: Libraries and Tools
Topic: Love2D builder
Replies: 68
Views: 219258

Re: Love2D builder

Hi there, I've tried it on MacOS (Big Sur) and am not seeing the icon, I just get the default heart icon, I've tried it with two png images