Search found 83 matches
- Mon Jan 16, 2023 3:24 pm
- Forum: Support and Development
- Topic: Coding a musical game using MIDI
- Replies: 11
- Views: 4157
Re: Coding a musical game using MIDI
Your message makes me reconsider. Am I being stupid or stubborn? What do you think Nikki, have you found a good way to write readable js? Can you recommend a place to help learn how to efficiently organise my code in JS? Oof these are hard questions, I do feel its important that the language you ar...
- Mon Jan 16, 2023 6:59 am
- Forum: Support and Development
- Topic: Coding a musical game using MIDI
- Replies: 11
- Views: 4157
Re: Coding a musical game using MIDI
Hi, nice plan and what a great detailed answer by zorg (great detailed question too btw!), I have some experience in using lovemidi, its great when it's working, (its a very thin wrapper around a very small c library) but it's using a so/dll file with the complexities that come from that ( I needed ...
- Fri Jan 13, 2023 2:15 pm
- Forum: General
- Topic: Open source RPG Editor
- Replies: 23
- Views: 11378
Re: Open source RPG Editor
Yeah, i really see a scarcity of active FOSS softwares akin to RPG Maker... Here are 156 public repositories matching this topic... https://github.com/topics/rpg-maker But I don't know exactly what you want todo off course, I must say, to me it sounds a bit like too much complexity for your current...
- Fri Jan 13, 2023 2:00 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 466012
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
groverburger has made a basic voxel game here, you can check the way chunks are meshed here https://github.com/groverburger/g3d_voxel/blob/master/lib/chunkremesh.lua and I think (not a real user of g3d though) you can either load obj files or feed the data directly, at least that's what the docs are...
- Mon Nov 28, 2022 9:39 am
- Forum: General
- Topic: How to make a roguelike
- Replies: 5
- Views: 2848
Re: How to make a roguelike
check out https://github.com/paulofmandown/rotLove
"RogueLike Toolkit in Love"
"RogueLike Toolkit in Love"
- Tue Oct 11, 2022 3:46 pm
- Forum: Support and Development
- Topic: Procedural Terrain Generation from Tables
- Replies: 17
- Views: 5321
Re: Procedural Terrain Generation from Tables
you could add ore like so: if value > 0.7 then -- 70% air and 30% ground if map[y-1] and map[y-1][x] and map[y-1][x] == a then -- one tile above was an air map[y][x] = gg -- ground grass else map[y][x] = g -- ground if value >= 0.6 and value <= 0.65 then map[y][x] = ore end end else map[y][x] = a --...
- Fri Jun 24, 2022 2:19 pm
- Forum: Support and Development
- Topic: Help me with scent
- Replies: 1
- Views: 2325
Re: Help me with scent
maybe this is useful:
http://www.roguebasin.com/index.php/Tra ... _and_Sound
http://www.roguebasin.com/index.php/Tra ... _and_Sound
- Fri Jun 24, 2022 6:54 am
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 219258
Re: Love2D builder
Hi Ivan, I have been using icns files, not in the first try but after you mentioned it, "with the provided icon (must be in the ".icns" format for now)." I've used this service to convert https://cloudconvert.com/png-to-icns and this is the icns file if you're interested lion2.ic...
- Thu Jun 23, 2022 12:53 pm
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 219258
Re: Love2D builder
I tried again, it's not yet working.
Sadly I can't really help with advice about MacOS distribution, I just do hobby programming on the mac.
Sadly I can't really help with advice about MacOS distribution, I just do hobby programming on the mac.
- Thu Jun 23, 2022 10:29 am
- Forum: Libraries and Tools
- Topic: Love2D builder
- Replies: 68
- Views: 219258
Re: Love2D builder
Hi there, I've tried it on MacOS (Big Sur) and am not seeing the icon, I just get the default heart icon, I've tried it with two png images