Search found 189 matches

by Kaze
Thu Mar 26, 2009 2:09 am
Forum: Support and Development
Topic: Any help with geometry?
Replies: 3
Views: 2221

Re: Any help with geometry?

Trigonometry and linear algebra are important for the 2d geometry. I might have misunderstood you, but I'm not sure you're familiar with sin (sinus) or cos (cosinus). That should offer a simpler solution to your problem. This. First, get the direction: (ang is in radians) local dir_x = math.cos( an...
by Kaze
Sun Mar 22, 2009 4:13 pm
Forum: Libraries and Tools
Topic: LoveUI for Love 0.5.0
Replies: 118
Views: 72906

Re: LoveUI... has button, Textfield

Line 256 of LoveUI.lua,

Code: Select all

return x+translate_x, y+translate_y, w, h
Should be:

Code: Select all

return x-translate_x, y-translate_y, w, h
by Kaze
Sat Mar 21, 2009 4:47 pm
Forum: Support and Development
Topic: I need more sleep.
Replies: 6
Views: 11693

Re: I need more sleep.

bartbes wrote:I don't know if it works using \\, but that is better than \, because, just like C, \ is an escape character.
\c = carriage return
\a = alert
Still doesn't, Appleide tried it in his GUI project.
by Kaze
Fri Mar 20, 2009 3:55 am
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 53326

Re: DEVötiön IDE

Lookin' good.
by Kaze
Sun Mar 15, 2009 9:24 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 7
Views: 4191

Re: Timers

Updated.
by Kaze
Sun Mar 15, 2009 6:40 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 7
Views: 4191

Re: Simple timers

I just looked at it, but it would be even nicer if you could just update individual timers. (or at least have the possibility to do so) Example: mytimer = timer.new(5, print, "5 seconds passed") mytimer:update(dt) --or double speed mytimer:update(dt*2) The thread is titled " Simple t...
by Kaze
Sun Mar 15, 2009 4:21 pm
Forum: Libraries and Tools
Topic: Timers
Replies: 7
Views: 4191

Timers

Usage: Include timer.lua timer.new( delay, extra repitions(-1 will never stop), callback, ... arguments ) This returns a timer object, of which these functions are applicable: timer:update( dt ) timer:setCallback( callback, ... arguments ) timer:stop( ) timer:start( ) timer:reset( boolShouldResetRe...
by Kaze
Sun Mar 15, 2009 3:52 pm
Forum: Games and Creations
Topic: Ninja Ball!!
Replies: 5
Views: 4147

Re: Ninja Ball!!

The tapping is kind of annoying, but it's cool.
by Kaze
Sun Mar 15, 2009 12:37 am
Forum: Games and Creations
Topic: Achtung die Kurve - A remake of the old classic
Replies: 13
Views: 10179

Re: Achtung die Kurve - A remake of the old classic

Random deathness.
by Kaze
Fri Mar 13, 2009 12:10 pm
Forum: Support and Development
Topic: Camera module & Leif GUI
Replies: 7
Views: 6981

Re: Camera module & Leif GUI

Use another camera for the GUI, with a scale of 1.
http://love2d.org/wiki/index.php?title= ... one_camera