Search found 3591 matches

by Jasoco
Fri Aug 14, 2009 9:15 pm
Forum: Support and Development
Topic: Physical limit to the size of a font?
Replies: 16
Views: 7918

Re: Physical limit to the size of a font?

No. There is no halo around the original . Apparently Tinypic shrunk the image down. It's SUPPOSED to be 4000+ pixels wide. I didn't know TinyPic shrunk it. They also put dark pixels around it when it shrunk. The original is made in Photoshop and uses a plain white font with strong antialiasing. The...
by Jasoco
Fri Aug 14, 2009 4:53 am
Forum: General
Topic: v8 powered Love2d
Replies: 18
Views: 14759

Re: v8 powered Love2d

My game was programmed in JavaScript until I discovered Löve. And even though Safari was super fast at executing it, it was still way too slow compared to Lua and Löve.

Also, I only see a Windows EXE. No OS X app. Such a shame.
by Jasoco
Fri Aug 14, 2009 4:49 am
Forum: Games and Creations
Topic: LoveQuest !
Replies: 17
Views: 10014

Re: LoveQuest !

Hi! I was looking at your code and i've noticed that your "script" system could be improved, cause you can't make other characters talk and move exept the hero (if i am not wrong)... I think you should also improve the map.txt file by including in it all map infos, like activable scripts....
by Jasoco
Fri Aug 14, 2009 4:32 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147749

Re: My Zelda style adventure engine progress thread

Subject change. I tire of this map loading talk. Let's talk about cooler stuff since my map system is already in place and works the way it will. Been working mainly on a menu interface for the past few days... The main menu with placeholder title graphic and hilarious reference to obsolete medium: ...
by Jasoco
Thu Aug 13, 2009 5:18 am
Forum: Support and Development
Topic: Physical limit to the size of a font?
Replies: 16
Views: 7918

Re: Physical limit to the size of a font?

Apparently it does hate large images. I just made one at 50% the size and it works fine. But it's smaller than I want. Either that or I made the image wrong but I can't see any problems with the original. The purple lines are all in the right place.
by Jasoco
Thu Aug 13, 2009 4:59 am
Forum: Support and Development
Topic: Physical limit to the size of a font?
Replies: 16
Views: 7918

Physical limit to the size of a font?

I created a font image PNG of the font Helvetica Neue UltraLight at a large size (100 pixels high) that I was gonna use to type out my menus by way of scaling it down to use it at different sizes. It would be a lot simpler than making images for each menu option. But for some reason Löve doesn't lik...
by Jasoco
Thu Aug 13, 2009 12:15 am
Forum: Games and Creations
Topic: LoveQuest !
Replies: 17
Views: 10014

Re: LoveQuest !

I really like it. It looks promising. Looking at your code I see you do stuff the same way I do. I look forward to seeing how it turns out. Reminds me of Bob's Game, but not as presumptuous. :rofl: It just seems a little slow. By which I mean the player walking and the pauses between a lot of the te...
by Jasoco
Thu Aug 13, 2009 12:06 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147749

Re: My Zelda style adventure engine progress thread

Games like GTA and Oblivion use sophisticated routines for loading stuff in at runtime. They rely on the ability to reach into a map file/database and grab a specific set of variables from a specific area in the file/database. Which is a huge array of data. X, Y, Z points, image definitions and posi...
by Jasoco
Wed Aug 12, 2009 8:27 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147749

Re: My Zelda style adventure engine progress thread

Sim City has other problems, loading level map grids is the least of its loading. It also had to load many megabytes of images and other data. Plus it was a lot slower system. It is a fair comparison, because Sim City is the only time you see a map grid that size. Other games just break maps down in...
by Jasoco
Wed Aug 12, 2009 8:17 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147749

Re: My Zelda style adventure engine progress thread

There's really no reason though since most maps are gonna be so small they load in a blink anyway. Having an entire world in one map is nice, but it's not really optimal unless you're doing Sim City. (I wonder, how many tiles in width and height was the biggest Sim City map area?