Search found 58 matches

by Dr.Tyler O.
Thu Mar 19, 2015 6:11 am
Forum: Support and Development
Topic: [Solved]love.graphics.translate
Replies: 7
Views: 2876

Re: love.graphics.translate

arampl wrote:Not sure if this is a good solution, but:

love.graphics.translate(-math.floor(x), 0)
That method may stop the graphical glitching but it causes decimals to be completely ignored during graphics translation. The decimals are necessary for the current project I'm working on.
by Dr.Tyler O.
Thu Mar 19, 2015 5:43 am
Forum: Support and Development
Topic: [Solved]love.graphics.translate
Replies: 7
Views: 2876

[Solved]love.graphics.translate

I have been having this problem for a while now. Basically, if you attempt to translate graphics by anything except a whole number, printed text has some sort of graphical glitch and I can not find any information on this problem at all. Am I using love.graphics.translate incorrectly? In the include...
by Dr.Tyler O.
Wed Feb 25, 2015 5:10 am
Forum: General
Topic: LÖVE 2D for everything.
Replies: 13
Views: 6065

LÖVE 2D for everything.

I have been using Love 2D for literally everything that I make that is GUI based and I'm beginning to ask myself whether it's a good idea to use it for EVERYTHING. What are your thoughts on this?
by Dr.Tyler O.
Wed Feb 18, 2015 3:58 am
Forum: Support and Development
Topic: [SOLVED]Detecting if the close button is pressed
Replies: 2
Views: 1356

Re: Detecting if the close button is pressed

Positive07 wrote:[wiki]love.quit[/wiki]
Thank you
by Dr.Tyler O.
Wed Feb 18, 2015 3:52 am
Forum: Support and Development
Topic: [SOLVED]Detecting if the close button is pressed
Replies: 2
Views: 1356

[SOLVED]Detecting if the close button is pressed

I am trying to understand if there is a way of detecting when a user presses the close button and also if there is a way to execute code before the program actually closes.
by Dr.Tyler O.
Thu Jan 22, 2015 9:36 pm
Forum: General
Topic: love.update() and love.draw()
Replies: 9
Views: 4354

love.update() and love.draw()

This is a question that has been nagging at my curiosity for ages. I want to know if there are any cons in using love.draw for things that require updating instead of love.update. For example: foo = math.random(0, 10) Let's say I have a variable that needs to be updated to a random number every fram...
by Dr.Tyler O.
Tue Oct 28, 2014 8:01 am
Forum: Support and Development
Topic: [Solved]Custom Physics
Replies: 6
Views: 2869

Re: Custom Physics

kikito wrote:There is as yet insufficient data for a meaningful answer.
You say that and yet the first post on this topic answered it.
by Dr.Tyler O.
Sat Oct 25, 2014 6:56 am
Forum: Support and Development
Topic: [Solved]Custom Physics
Replies: 6
Views: 2869

[Solved]Custom Physics

I've messed around with the Love2d physics system for a game that a few friends and I are making and I've come to a realization. What love.physics offers isn't enough to handle what I want for the game that I'm making. I've talked to a few people about this and they seem to believe that the best way...
by Dr.Tyler O.
Wed Oct 22, 2014 6:50 am
Forum: Support and Development
Topic: Transparent Window
Replies: 5
Views: 3876

Re: Transparent Window

HugoBDesigner wrote:I also wanted this, but I saw in another thread that this isn't possible :(

I hope future versions of LÖVE add support for this, it is a really useful visual effect!
I died a little inside.
by Dr.Tyler O.
Wed Oct 22, 2014 5:54 am
Forum: Support and Development
Topic: Transparent Window
Replies: 5
Views: 3876

Transparent Window

I'm aware that a window can be made borderless but can a window be transparent? Take for example some sort of borderless window that displays something that doesn't fill up the entire window. Is it possible to make the remaining space transparent? EDIT: I'm putting this here for the sake of my post ...