Search found 262 matches

by 4aiman
Sun May 29, 2016 1:38 pm
Forum: Support and Development
Topic: Help with platformer
Replies: 5
Views: 2285

Re: Help with platformer

Why not to use Bump?
It will help you to go past the point where you are detecting collisions and move on to deciding what do you want to do with the objects around collisions. :)
by 4aiman
Sat May 28, 2016 9:39 pm
Forum: Support and Development
Topic: mobile screen sizes.
Replies: 5
Views: 4160

Re: mobile screen sizes.

There's no settings for mobile for Android - the whole screen will be used and the game will be horizontal. (Unless you've change the love itself). The best practice would be creating a game that can be viewed on any screen. It's not that hard. Just write your game for one resolution and then scale ...
by 4aiman
Sat May 28, 2016 9:30 pm
Forum: Support and Development
Topic: Don't know how to explain this
Replies: 1
Views: 2194

Re: Don't know how to explain this

Ran the game, got a square within void², some info on resolution and position and a terminal with messages of the updated position.
If that's all I should see, then it works great.
by 4aiman
Sat May 28, 2016 6:46 pm
Forum: Support and Development
Topic: If you aren't from Russia - just scip this topic :D
Replies: 8
Views: 6271

Re: If you aren't from Russia - just scip this topic :D

Нафиг эти расколы по языковому принципу. Держитесь вместе. Сообщество здесь одно из самых адекватных, какие я когда-либо видел. Так что lua.ru да вики на русском в руки и марш курить :) Hell, no. Why separate on a basis of the first language? Keep together. The community here is one of the most adeq...
by 4aiman
Fri May 27, 2016 3:35 pm
Forum: Support and Development
Topic: Google Play Services
Replies: 8
Views: 5876

Re: Google Play Services

Have you successfully used admob? I've not been able to work out how to integrate ads in and last time I checked the bitbukket the tutorials were pretty sparse. Admob's banners are working just fine as well as Leadbolt's interstitials. Check the archived Android subforum for details. Leaderboards a...
by 4aiman
Fri May 27, 2016 10:34 am
Forum: Support and Development
Topic: [SOLVED] Jumping on a solid tile from below in Bump (Tiled + STI + Bump)
Replies: 6
Views: 2948

Re: Jumping on a solid tile from below in Bump

I got it! To make it work one need to: 1. Set ANY custom property to some value for a TILE in Tiled. 2. Check that property in filter just like Jasoco said but keep in mind, that it will be not if other.solid == "top" but if other.properties.<your property name> == <some value of your choi...
by 4aiman
Fri May 27, 2016 9:59 am
Forum: Support and Development
Topic: [SOLVED] Jumping on a solid tile from below in Bump (Tiled + STI + Bump)
Replies: 6
Views: 2948

Re: Jumping on a solid tile from below in Bump

that doesn't change anything, just compare that. Or the tile id if its unique and always has that collision. Actually, it does... 1. See the attached file in my previous post. 2. Find a nested table cols.other.layer.data . It contains subtables with the tiles' properties. All tiles of a layer that ...
by 4aiman
Fri May 27, 2016 8:56 am
Forum: Support and Development
Topic: [SOLVED] Jumping on a solid tile from below in Bump (Tiled + STI + Bump)
Replies: 6
Views: 2948

Re: Jumping on a solid tile from below in Bump

Thanks, Jasoco! It seems that the approach you've suggested doesn't use a map exported from Tiled and loaded by STI. Or maybe I've done the map in a wrong way. :oops: The thing is there's no "solid" property and I don't know how to add it in Tiled (I can add different properties, but those...
by 4aiman
Thu May 26, 2016 11:43 pm
Forum: Support and Development
Topic: [SOLVED] Jumping on a solid tile from below in Bump (Tiled + STI + Bump)
Replies: 6
Views: 2948

[SOLVED] Jumping on a solid tile from below in Bump (Tiled + STI + Bump)

So, I used this example to use a Tiled-created map with the Bump lib. But I can't seem to find how to make it possible to be able to jump on a tile from below. On a screenshot a red arrow shows how I want to be able to jump. Basically, a tile should act as a floor, but not act as a ceiling. Is that ...
by 4aiman
Wed May 25, 2016 5:53 pm
Forum: Support and Development
Topic: [SOLVED] How to STI + scaling + resize?
Replies: 2
Views: 1846

Re: How to STI + scaling + resize?

I can't believe it!
The moment I asked for help I've found the map:rersize() method...
Sorry for troubles.
Please, close (delete?) this thread.