Search found 128 matches

by Rickton
Tue Dec 03, 2013 4:08 pm
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 62896

Re: Vapor - LÖVE Distribution Client

I'm trying to add Possession: Escape from the Nether Regions to Vapor, and I followed the instructions here, but it isn't showing up. I can send you the entry, or post if here, if you want.
by Rickton
Tue Dec 03, 2013 3:39 pm
Forum: Support and Development
Topic: Pathing around other units using Jumper. [SOLVED]
Replies: 14
Views: 6074

Re: Pathing around other units using Jumper.

How I fixed the problem was by, at the end of every turn, recalculating the collision map, and marking each enemy space as unpathable. Make sure you mark the player's location as pathable, though, or they won't be able to path to the player. Likewise, they won't be able to path to each other, if you...
by Rickton
Mon Sep 09, 2013 6:44 pm
Forum: Games and Creations
Topic: Camp Keepalive Released
Replies: 4
Views: 3384

Re: Camp Keepalive Released

I checked out the demo, pretty fun, I like the flavor of the game, the different counselor and monster abilities. I'm on OS X 10.6.8 and sounds worked fine for me. I had a crash, though: the minimap showed blue dot in a square where there wasn't any camper. I stood next to it and used the counselor ...
by Rickton
Sun Sep 08, 2013 4:52 pm
Forum: Games and Creations
Topic: The Binding of Crate Box
Replies: 57
Views: 23977

Re: The Binding of Crate Box

I like the shift-dash, thanks for adding it. The fireball now seems worthwhile as a starting weapon...though I also realized it's slightly pointless to have random starting weapons since someone could just restart until they got the one they want. I preferred the earlier difficulty, but I like games...
by Rickton
Fri Sep 06, 2013 4:35 pm
Forum: Support and Development
Topic: Map issue,need quick help
Replies: 6
Views: 1713

Re: Map issue,need quick help

Try taking this: for rowIndex=1, #map[mapnum] do row = map[mapnum][rowIndex] for columnIndex=1, #row do local number = row[columnIndex] if number == 2 then solid:spawn((columnIndex-1)*16, (rowIndex-1)*16,tiles[1]) end end end Out of world:draw() and putting it in world:load()
by Rickton
Fri Sep 06, 2013 4:33 pm
Forum: Support and Development
Topic: Map issue,need quick help
Replies: 6
Views: 1713

Re: Map issue,need quick help

Is there a reason you're spawning the solids in love.draw? Does it need to be done continuously or only once? love.draw() gets called several times a second, which means you're respawning them several times a second, and since you're just adding them to the table, probably means that table is getti...
by Rickton
Fri Sep 06, 2013 4:07 pm
Forum: Support and Development
Topic: Map issue,need quick help
Replies: 6
Views: 1713

Re: Map issue,need quick help

Is there a reason you're spawning the solids in love.draw? Does it need to be done continuously or only once? love.draw() gets called several times a second, which means you're respawning them several times a second, and since you're just adding them to the table, probably means that table is gettin...
by Rickton
Fri Sep 06, 2013 3:41 pm
Forum: Games and Creations
Topic: The Binding of Crate Box
Replies: 57
Views: 23977

Re: The Binding of Crate Box

I made it to the final room before dying. It was pretty fun! I like both Super Crate Box and The Binding of Isaac, so a mix of the two was pretty fun. The new version definitely seemed easier than the first one you uploaded, but not too easy...even though I got a lot of coins and items, the difficul...
by Rickton
Fri Sep 06, 2013 6:09 am
Forum: Support and Development
Topic: []
Replies: 4
Views: 2348

Re: Find nearest unobstructed entity using lasers or cone sh

I actually just dealt with a similar problem. It's probably not terribly efficient, but basically what I did was move along the line, checking to see if there are any objects at each point along the line, until I found something. I'm also using HardonCollider instead of Box2D, so you'll need to chan...
by Rickton
Fri Jun 28, 2013 4:14 am
Forum: Games and Creations
Topic: Cutting in Line
Replies: 21
Views: 9472

Re: Cutting in Line

Or a constant, low-level cloud of gas particles.