Search found 15 matches
- Mon Dec 17, 2018 10:40 pm
- Forum: General
- Topic: love.gamepadpressed vs love.joystickpressed
- Replies: 2
- Views: 2365
Re: love.gamepadpressed vs love.joystickpressed
Thanks. So to make something more compatible, Joystick is the way to go I suppose.
- Mon Dec 17, 2018 5:08 pm
- Forum: General
- Topic: love.gamepadpressed vs love.joystickpressed
- Replies: 2
- Views: 2365
love.gamepadpressed vs love.joystickpressed
What is the difference between love.gamepadxxx and love.joystickxxx functions?
One of my controller that has a switch x-input and direct input was recognised in both mode only in one of them (love.gamepad if I remember well). So is there a reason to have those two options?
One of my controller that has a switch x-input and direct input was recognised in both mode only in one of them (love.gamepad if I remember well). So is there a reason to have those two options?
- Thu Nov 08, 2018 12:39 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503687
Re: What's everyone working on? (tigsource inspired)
Hello, I'm currently working on a clone of Super Hexagon with local multiplayer support. I'm a big fan of the original game and I wanted to know how it feels to have other players to block you and make the game more a versus game than survival. All patterns are easily editable by the user via .lua f...
- Sat Oct 06, 2018 11:04 pm
- Forum: Support and Development
- Topic: Scale the game to different resolutions
- Replies: 3
- Views: 3901
Re: Scale the game to different resolutions
Thanks your the replies! Indeed this is not about filtering (but I also like the pixelate look for another project :)) and I thought it could work with a global scale because it could have been working like in vector applications. I will edit the coordinates into game, a bit more work but a better r...
- Sat Oct 06, 2018 9:37 am
- Forum: Support and Development
- Topic: Scale the game to different resolutions
- Replies: 3
- Views: 3901
Scale the game to different resolutions
Hello, I made a game using only love.graphics.line, love.graphics.polygon and text. This is working fine with the default resolution size but I want to be able to scale the window and get the exact same result but adpated to a bigger or smaller screen. I want that everything scale in the same way th...